Imperator: Rome

Imperator: Rome

Tribal Legions
13 Comments
The Grimwar 15 Apr, 2024 @ 4:20pm 
Okay.
Papak  [author] 15 Apr, 2024 @ 1:57pm 
@The Grimwar I have never seen an observable strain on the game because of the amount of mods. It's conflicts and content within the mods that slow it down.
The Grimwar 15 Apr, 2024 @ 12:21pm 
It's not conflicts, it's about strain on the game itself.
Papak  [author] 15 Apr, 2024 @ 12:14pm 
@The Grimwar The reason you usually want to merge mods is because they might have conflicts between them. Thats why people recommend not adding too many mods.The more mods installed, the more possibilities for conflicts. I checked the code of these 3 mods and they have no conflicts. The absolute number of mods has no influence in the game.
The Grimwar 15 Apr, 2024 @ 11:36am 
There isn't, the reason to merge them into one is for people who are incapable of modding responsibly: like me.

I have more than 20 mods downloaded, and that number is surely to keep increasing, there are some fellas who play with upwards of 40! You get enough mods running in a game and they'll start to have some... rather unintended side effects. Reducing that number via combining multiple mods into a single mod is a good way to reduce unforeseen complications in code.
Papak  [author] 15 Apr, 2024 @ 4:21am 
@The Grimwar After checking their code, these 3 mods in no way interfere with each other, so there is no reason to merge them into one.
The Grimwar 14 Apr, 2024 @ 6:07pm 
Have you considered combining this mod with "Asses for All" and the "Simple More Barbarian Hordes" mods? After asking those mod-authors first, of course.
The Grimwar 13 Apr, 2024 @ 4:20pm 
Ah, thank you man! Just thought it was odd that one side had a buff and the other didn't.
Papak  [author] 13 Apr, 2024 @ 1:44am 
@The Grimwar Gameplay wise, it gives more of reason to pick the loyalty buff intead of the stability one in the other decentralised laws, and it makes RP sense since you are taking away from the power of the other clan chiefs. The opposite law gives no such debuff since you are almost civilized.

Armies getting spawned as capital legions from events would break compatibility of this mod, so I would prefer not to.
The Grimwar 12 Apr, 2024 @ 3:38pm 
For what cause does the Decentralized Legion Law give a malus to character loyalty, when the opposite law has no such debuff?
The Grimwar 23 Mar, 2024 @ 1:06pm 
And for other free armies that barbarians get.
The Grimwar 23 Mar, 2024 @ 1:04pm 
Oh, for the Invictus' Mission where the Iceni get a free army, called the Chariots of Doom, you mind altering the code so that force automatically spawns as the Capital Legion?
The Grimwar 23 Mar, 2024 @ 1:04pm 
Ah, thank you! Now that nasty 100% negative modifier tribes get towards legion maintenance means something.