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This is a server-side script with no client-side assets, you need to be the host of the server but everyone else can see the effects.
or
Does every player need this installed for this to work?
Glubtastic 4.
That already can be done with a combination of console commands though they require sv_cheats 1 .
nb_blind 1
bot_mimic 1
Tested the campaign and my mod doesn't change the hint on Left 4 Toonrun to Glubtastic 4's hint.
It's more likely the fault of Glubtastic 4 itself because the campaign includes language text file changes which includes the exact hint text that I restore in the mod.
The changes G4 tries to make is a poor way since it:
- is a global change on all instances of the text that takes effect in all campaigns.
- doesn't work on workshop-loaded addons since they load way too late so the effort goes to waste.
I don't have enough braincells to sacrifice for hehe30 since my last time playing it so it'll go un-updated for now.
It's still a helicopter tho.
I'm currently making a guide for L4D2 to show how to create the hint bypass in Hammer. I'll link it in this mod when I'm done.
Can you tell me what to edit and where
I have Vienna calling and haunted forest
Cambalache 2 is done, but the first Cambalache does it's finale weird and making a new script to support it has weird issues for now, so it goes unsupported.
Vienna Calling 2. There's no helicopter here, but shows to find it.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=210140990
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2512279903
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2888803926
Pesaro. This one shows to the helicopter, but there's boat.
Dead before Dawn DC. This one shows to the helicopter, but there's truck.
Make your way to the truck before the bridge blows up!
Make your way to the car in the burning mall.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2325347179
Thanks. Hints added to both but I'll be up for any more maps before updating.
The Curse of Lazar Castle. This one also telling after tho hints:
"Zoey, the girl, its waiting for us in the car. We must go." And
"Shes waiting in the car" and after "Make your way to the helicopter on the other side", but there's a car.
Bummer Camp. This short gauntlet finale also telling to find helicopter, but there's boat.
No, the recreated hints use the env_instructor_hint entity.
Ah, okay!
Well, Haunted Forest's finale is no longer considered a gauntlet in the map file.
The finale seems to be moved to actually trigger when the second gate opens. The first gate starts a normal running crescendo event.
But this one does have the Rescue is coming! Defend yourselves! hint which doesn't fit because you still have to run to the boat, so that can be changed.
I'm not sure...I suggest you double-check...talking with Dr. Boo would help too...
Thanks. Hint added to Blood Proof and will be in the next update.
@76561199375823901
My new phrase when Valve hardcodes stuff I want to change.
Thanks. Hints added to both and I'll push out an update.
@Kyle H. McCloud
Nice job on Freezing Point! Did the winter theme to a good degree before Cold Front.
The process is not restricted to VScript, it's just two map entities and four outputs on the trigger_finale , which as a bonus will work on replacing any finale's hint, not just gauntlets. But I do see the need for a guide for newbies to not screw up the process, and I'll see if I can do it.
@o9enolc
I couldn't get the helicopter hint to show up in a quick playthrough of the finale. Was it patched since last time you played it?