RimWorld

RimWorld

VRE Android Factions
30 Comments
Rince  [author] 19 hours ago 
log
moss 23 Jul @ 12:59pm 
getting the same error as Big Head Zach.
Big Head Zach 19 Jul @ 3:36pm 
Resubbed Vanilla Expanded Framework, reloaded, still one settlement per faction.
Resubbed this mod, reloaded, still one settlement per faction.
Disabled this mod, reloaded, all factions appear across the entire planet.

Let me know if there's any logs I can send you.
Rince  [author] 17 Jul @ 11:33pm 
also DO update Vanilla Expanded framework manually by unsub and then resub to it, i vaguely remember having similar issue to yours when my steam do not updated it automaticly
Rince  [author] 17 Jul @ 11:32pm 
guys, log, i start game with the mod - it works fine, have zero clue what on the Rim happens in your games
ScarlettDarling 16 Jul @ 11:38pm 
confirming that I'm also having issues regarding faction settlement spawning at world gen with this mod active :steamsad: I hope it gets fixed!
Computica 15 Jul @ 2:53am 
The hostile android faction is definitely causing a problem.
Aion9 14 Jul @ 12:47pm 
Having the same problem, every settlement shows up as Error Drawing Settlement in debug log
Pogrzebacz 14 Jul @ 6:39am 
Hi, i just want to say that it causes other factions to not spawn, or causes other issues with world generation.
Ariq20 14 Jul @ 5:00am 
A problem I encountered not every faction spawned in the map or just spawned in one location
Rince  [author] 13 Jul @ 12:21pm 
@Echokatt i updated the mod, it was pretty soon arent it
Echokatt 13 Jul @ 11:32am 
Sorry. Is this 1.6? It says it is but in the comments author says soon only 10 hours ago so did not wanna jump the gun.
Rince  [author] 13 Jul @ 12:36am 
yeah, soon
gunns22 12 Jul @ 6:43pm 
@Rince

1.6 update perhaps?
Would this theoretically allow medieval androids?
Rince  [author] 6 Aug, 2024 @ 4:03am 
@Happygolucky intended VRE: Android behavior
Happygolucky 4 Aug, 2024 @ 2:36pm 
they dont seem to die tho any one got that problem ?
Ms. Leaf the III 15 Apr, 2024 @ 11:43pm 
Thank you! :)
McLets 13 Apr, 2024 @ 2:40pm 
Personally I think the civil utopias should still sell food and have a number of non-android colonists, but it's still a good mod.
Ms. Leaf the III 12 Apr, 2024 @ 11:04pm 
Please update! :)
Rince  [author] 29 Mar, 2024 @ 1:41am 
@a quality oh geez i need to update my mods, gonna look into RGE first
a quality meme 28 Mar, 2024 @ 12:50pm 
Thank you for this mod. I never saw androids ever playing a big enough part in the game besides a small high maintenance niche, but now I can recruit awakened and explore a whole avenue of the game much better.

Say, do you plan on updating your Robust Gene Expansion mod? The bugs with it really ruin the experience and I've been holding off using it for a while now.
Big Cheese 19 Mar, 2024 @ 1:41pm 
@Mushroom Steve

A lot of guns
Mushroom Steve 19 Mar, 2024 @ 8:04am 
Is there a reliable way of killing enemy androids?
IliterateAshole 26 Feb, 2024 @ 8:59pm 
Y E S
Dr Jimothy 22 Feb, 2024 @ 8:38pm 
Amazing and thankyou.
Evyatar 22 Feb, 2024 @ 5:24pm 
finally!
d_valroth 21 Feb, 2024 @ 4:11pm 
Nice. That's the main thing they were missing versus ChJees.
5150 20 Feb, 2024 @ 4:33pm 
Nice
Azarashi (Esp) 20 Feb, 2024 @ 9:48am 
thanks is a good mod