DayZ
MagLoaderBox
75 Comments
yutou 6 Aug @ 12:50am 
NULL pointer to instance. Variable 'loaderbox' during call 'MagLoaderBox.GetInventory'
Class: 'MLB_UnpackAmmoCase'
Function: 'ActionCondition'
Stack trace:
magloaderbox/q878X5LD/ aqtoZdGo/k5D32G6w//49uWG A7/ETWB Xqb/x2 6vTrg.OjIbXvEg:39 Function ActionCondition
scripts/4_World/classes\useractionscomponent\actionbase.c:892 Function Can
scripts/4_World/classes\useractionscomponent\actioninput.c:341 Function _GetSelectedActions
scripts/4_World/classes\useractionscomponent\actioninput.c:385 Function UpdatePossibleActions
scripts/4_World/classes\useractionscomponent\actionmanagerclient.c:555 Function
Dj Kendall✔♔ 13 Jul @ 5:01am 
Can the portable mag box be repaired? and if so how?
Onionsss 13 Jun @ 5:10pm 
Ammo boxes do not have a turn on function when hovering over them with crosshair or in hand. Battery is in, tried with a full ammo clip to unload, no bueno. Tried unpacking an ammo box, no bueno. Cant use it if i cant turn it on :(
₣Ʉ฿₳Ɽ 12 Jun @ 7:12am 
this mod crashed my server after rag_liquid_framework update cant see why as it has obfuscated ActionConstructor hope to have it back again.
Capin_action_basturd 4 Jun @ 7:01pm 
works great but does create a 23,000 mb crashfile if you try to load the mag you loaded in the ammo boxes or the workbench with a round still in the weapons chamber.
Dizzle 19 May @ 11:00pm 
Thank you! Working Good the only thing is When you have the loader equipped to your canteen slot and drag a mag into it directly from a gun The gun bugs and thinks the mag is still on And cant be reload with any mag.
jayfusion  [author] 1 Apr @ 4:17pm 
@CyberRAT Yes, check the config for energy consumption
CyberRAT 1 Apr @ 7:33am 
Is it possible to adjust the battery power consumption?
jayfusion  [author] 20 Mar @ 2:24pm 
@Jay after I update my helicopter mod I will look into updating this mod to fix and improve the scripts.
Jay 20 Mar @ 7:28am 
Hey dude, it was working fine before the dreaded 1.27 update but now we're getting crash reports and the bench no longer functions:

Function: 'ReloadMagazineRepeat5'
Stack trace:
magloaderbox/6m QLti0/ FFbsU 6 /LUkCaljB//4ozhyUfa/ZDxiQl54/SicETNUo.zTT mhA :1249
scripts/3_Game/dayzgame.c:2919
GameLabs/Scripts/3_Game/3_Hooking/вЦТй*ь.fxy:7
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:268
SCRIPT (E): NULL pointer to instance
Class: 'MagLoaderWorkbench'
Entity id:2993089
jayfusion  [author] 22 Feb @ 1:19am 
@MadEagle, since you are the only one who has reported this or had this issue then it is likely either a mod conflict or something with your server setup that is causing that. If you had given me more details like your modlist and logs from when the incident occurs then I might of been able to help...
MadEagle 21 Feb @ 11:58pm 
Had to uninstall, since few days when player clicks reload, server totally crash/freeze to the point of need of manual restart.
jayfusion  [author] 13 Feb @ 5:28am 
@Night-Gamer if your server is running but not properly showing mod list then try this:

add this line to your serverDZ.cfg
steamProtocolMaxDataSize = 4000;
Night-Gamer 12 Feb @ 10:56am 
not working for me. server is running with it but launcher client cant see all mods.
jayfusion  [author] 14 Jan @ 9:47am 
@Zu_of_Zulu Lol I enjoyed watching the review, glad you enjoyed the mod. If you liked this one you should also check out my other ones.
Zu_of_Zulu 14 Jan @ 9:20am 
Mod review om MagLoaderBox!
https://www.youtube.com/watch?v=hI3kd84qlc8
jayfusion  [author] 18 Dec, 2024 @ 10:57am 
@CIXX_OFFICAL101 that could be due to multiple reasons, but most likely have to do with improper server setup. Make sure your server is actually running and check logs for errors or crash reports... I doubt it would be caused by this mod cause I've recieved zero reports since the last update and have had no issues using it on my servers.
CIXX_OFFICAL101 18 Dec, 2024 @ 8:51am 
my server wont show on list to join have i done something wrong ?
Twisted Blade 12 Nov, 2024 @ 4:30pm 
@jayfusion i just looked and i have one of your other mods as well and also sent you a descord message
jayfusion  [author] 12 Nov, 2024 @ 3:26pm 
@Twisted Blade, The way you worded that was confusing... I'd love to help, if you DM me in discord I can check your files for you and assist you better. My discord name is the same as my steam, or my discord link is also in the mod description.
Twisted Blade 12 Nov, 2024 @ 1:14pm 
i put it in my mods files and then i put the types.xml files into that new mode folder for this mode then i put it into my economycore folder like i do with my other mods i don't wanna to despawn and now i doubled checked my codeing to make sure i coded it correctly and still unsure
jayfusion  [author] 12 Nov, 2024 @ 1:22am 
@Twisted Blade Make sure you setup the types.xml correctly to prevent despawning. If you need assistance contact me on discord and I can help you set it up or confirm you have done so correctly.
Twisted Blade 12 Nov, 2024 @ 1:20am 
is anyone able to keep the work bench from despawning
bedrocmobb 8 Nov, 2024 @ 10:41am 
Updates keep getting better and better
Jack Bitcoiner 8 Nov, 2024 @ 9:36am 
Really love the last update for the table, really interesting mechanic to repair from ruined. Great mod!
Hallenor 3 Sep, 2024 @ 3:27pm 
Works perfect.Thank you!
kez 25 Aug, 2024 @ 9:40pm 
Really appreciate the help tonight, above n beyond, thank you :) all ok now but cant set 0,0 as gtx autocorrects to single 0 lol so just set as close to as i could and works well :) ty for the tips :)
jayfusion  [author] 25 Aug, 2024 @ 3:37pm 
@everyone make sure you setup the configs correctly. Using the correct values of "0" or "0.0" to disable a feature or to set it to instant.
kez 25 Aug, 2024 @ 2:15pm 
ah okie dokie it could be, looking through logs now :)
jayfusion  [author] 25 Aug, 2024 @ 2:11pm 
@kez So far I am not able to replicate your issue? I am running it on a server with two players both having a magloaderbox3 with more than one magazine attached and all functions are working as intended with no crash or errors in logs? I can try and join you and see what is happening? Might just be a mod conflict, if I can find it I can fix it.
jayfusion  [author] 25 Aug, 2024 @ 1:59pm 
@kez I'm running some tests on a test server atm, trying to replicate that, the logs would help
kez 25 Aug, 2024 @ 1:54pm 
i was there when happened, as soon as they went to reload using it we all got froze and kicked
kez 25 Aug, 2024 @ 1:53pm 
and looking back now, id say just players got kicked, others were able to rejoin very quick
kez 25 Aug, 2024 @ 1:51pm 
was the blue/purple one, will get logs for you :)
jayfusion  [author] 25 Aug, 2024 @ 1:18pm 
@kez, can I get some more details? Like the crash logs and which items were being used specifically (magloaderbox1, 2 or 3 or the workbench) Also did the server crash or just the individual players?
kez 25 Aug, 2024 @ 1:07pm 
had this set to auto load and it crashed server kicking us all with more than one mag in, thought would let you know
jayfusion  [author] 23 Aug, 2024 @ 3:51pm 
This last update should be the last update for this mod. All known and discovered bugs have been resolved. I have no intention on adding anymore features or changes. If something is requested I might make an addon as a separate mod. Please report any bugs or issues discovered if any and I will resolve them as soon as I can.
jayfusion  [author] 22 Aug, 2024 @ 8:43am 
@REN I added an action that when activated it will pull all ammo from player's inventory that is related to the attached magazines and place that ammo inside the magloaderbox or bench's inventory all at once. Also, I had to apply some bug fixes and clean up some null errors.
🆁ᴇɴ ᴀʟᴏɴᴇ|🆁ᴄ 22 Aug, 2024 @ 7:55am 
I don't understand what has changed in this update.
jayfusion  [author] 21 Aug, 2024 @ 9:09am 
@水杉 I'm going to need a little bit more info to know what's going on than that? If you can message me on discord that be easier than going back and forth on comments. I'm currently working on creating a new action that will auto fill the magloader box's or the workbench's inventory with ammo related to the attached magazines. I am almost done with it and was going to update it with some fixes that were still needed. If you can help me replicate that error (like explain what your were doing exactly that caused it) then I can add that fix with it.
水杉 21 Aug, 2024 @ 8:56am 
NULL pointer to instance
Class: 'MagLoaderBox2'
Entity id:2705006

Function: 'ReloadMagazineRepeat2'
Stack trace:
magloaderbox/Zgv cPsw/ HF76c i/3I KEL i//k tbiY f/ QRYH5c6/mPE2Leak.QSOLUEo :305
scripts/3_Game/dayzgame.c:2850
JM/CF/Scripts/3_Game/communityframework\game\dayzgame.c:23
VPPAdminTools/3_Game/vppadmintools\vanillaplusplus.c:211
DayZExpansion/Core/Scripts/3_Game/dayzexpansion_core\dayzgame.c:248
The Eagle [911] 19 Aug, 2024 @ 6:25am 
@REN: that's a static workbench you can place with the Editor or ObjectBuilder (as a server owner/Admin)
🆁ᴇɴ ᴀʟᴏɴᴇ|🆁ᴄ 19 Aug, 2024 @ 5:32am 
MagLoaderWorkbenchStatic

What is this
jayfusion  [author] 18 Aug, 2024 @ 6:27pm 
I missed a typo on the last update, MLB1 and MLB2 are currently using MLB3 unload speed config. Other than that everything seems to be running as intended. So I'm not spamming updates I'll update that fix sometime tomorrow after I do some more thorough testing to catch any other bugs if any. If anyone finds anything else or has any suggestions send it in my discord since I do not check this page as frequently.
jayfusion  [author] 18 Aug, 2024 @ 5:52pm 
Updated to fix reloading issue and added a types.xml inside mod's folder.
jayfusion  [author] 18 Aug, 2024 @ 5:22pm 
Running some more tests to try and replicate issue, worked fine on initial tests
Big Red 18 Aug, 2024 @ 4:18pm 
It only loads one round at a time.
ҠΛƓƓƐ ΛM FƱß 18 Aug, 2024 @ 3:56pm 
magloaderbox is not loading normal only unload woks fine
bedrocmobb 18 Aug, 2024 @ 3:43pm 
TOP MODS IN DAYZ
bedrocmobb 18 Aug, 2024 @ 3:43pm 
<type name="MagLoaderWorkbenchKit">
<nominal>1</nominal>
<lifetime>7200</lifetime>
<restock>10800</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="1"/>
<category name="containers"/>
<usage name="Military"/>
</type>
<type name="MagLoaderWorkbench">
<lifetime>3888000</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="MagLoaderWorkbenchStatic">
<lifetime>3888000</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>