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There are some imperfect mods on this topic, but I'm sure you'll make them better!
And also, please try addi animations when working with explosives or with static weapons. One animation (manipulating hands on the ground level) would be enough to put or defuse any explosives or deployment/undeployment static weapon
Door opening animation
They use all the same framework so from my understanding would be possible to catch that Event
My friend, I noticed you made some code improvements on your "Project SFX", regarding the use of action input event handlers, instead of spawning loop scripts....
Are you planninh
G on optimizing THIS one as well?
Thnks for your work 🤝
These mods seems to add new idle animation to player and AIs
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548180836
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2548179534
You can use both mods
Example: Want to use webknights compass animations?
Disable compass animation for 'Animate' in the CBA3 addon settings.
and so forth.