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Sorry, I could not reproduce this issue. Could you provide more information like other mods you are playing and the client log (see https://github.com/tModLoader/tModLoader/wiki/Basic-tModLoader-Usage-FAQ#reading-clientlog)
检查以下配置:
【基础 服务端配置】【允许玩家】【启用自动钓起NPC】-【开】
【基础 客户端配置】【启动模组】-【开】
【基础 客户端配置】【自动生成NPC】【启用】-【开】
【基础 客户端配置】【自动生成NPC】【自动钓起NPC】-【开】
(如果需要在自动钓起的同时自动击杀,还需要保证【基础 客户端配置】【自动生成NPC】【自动击杀NPC】-【开】)
感谢反馈,已添加汉化
Do you update the mod that I just updated? If that, you can see the config option [Item Type Filter]-[Crates]-[Non-Crates]. Now, you only need to turn on [Item Type Filter]-[Crates]-[Non-Crates]. It's enough. If you turn on other filters, crates may be still filtered. Because the crates can match multiple filter rules. Thanks for the feedback.
3.其他
如果想在保留箱子的情况接着保留个别物品,目前只能使用物品ID过滤器慢慢添加(或在其下方的渔获计算中快速添加)。由于该Mod在制作之初并没有这么多功能,大部分功能都是想起来了才加入,所以该Mod整体设计上存在问题。但我目前并不准备优化这些问题(绝对不是我懒),因为1.4.5更新后,tmod在钓鱼实现上可能会有比较大的变动(github上的里程碑里可以看到),所以之后这个Mod可能需要重写,所以我准备把大的变动都放到1.4.5更新时去完成。而当前Mod已趋于稳定,大概率不会有大更新了,只进行Bug修复。
最后,感谢支持!
2.过滤器问题
如果打开了过滤器,那么所有渔获都会经过一边过滤器,就会有两种结果:被过滤的和没被过滤的。在有声纳Buff的情况下,被过滤的渔获会被直接忽略(不消耗鱼饵);在没有声纳Buff的情况下,被过滤的渔获会被丢弃(相当于钓起来,再扔进垃圾桶,可能会消耗鱼饵)。由于直接扔垃圾桶有点浪费,所以添加了自动卖出功能,其中的【自动卖出被过滤的渔获】会在玩家没有声纳Buff的情况下,将渔获卖出(相当于钓起来,再卖掉)。
感谢反馈,我已经更新了Mod,向【物品类型过滤器】【宝匣】中添加了【非宝匣】。
1.卖鱼加保留箱子
更新之后,确保以下配置即在保留箱子不打开的情况下卖出其他所有物品:
【物品类型过滤器】【宝匣】【非宝匣】开启
【基础 客户端配置】【过滤器】【启用】开启
【物品类型过滤器】【启用物品类型过滤器】开启
【基础 客户端配置】【自动卖出】【启用】开启
【基础 客户端配置】【自动卖出】【卖出被过滤的物品】开启
【基础 客户端配置】【自动打开】【自动打开宝匣】关闭
Thanks for playing, have fun.
I still went over all settings and set the lines to four. After some time I just went to fish normally, and BOOM ! Four lines at the same time. Absolutely love it. I'm not even mad now that I have to fish "myself". After all I am an angler in real life, but generally dislike it in games. I have a couple of other mods, and until now nothing crashed. I like the "defaults" you provide, e.g. no bait is pulled from the piggy bank/trough, I like the control.
Thx for the mod !! MUST HAVE !
Hello guys, thanks for your feedback. I have updated the mod to fix it. There is no more warning (at least in my computer :) )
I have no clue what could've caused this as the mod functioned perfectly fine (and still does). The only thing I can think of is a mod that I installed that lets you stack Vanities, Mounts and Rods but I never stacked any rods and I've already uninstalled the mod.
Currently, the priority of AutoOpen is lower than Filters and AutoSell. And a crate will not be auto opened if it is filtered or auto sold. So you could not reserve a crate by filtering it. The temp solution is to use Item ID Filter. Add the crates to the [Blocked List] the turn on [Turn Block List To Allow List]. Then, all the non-crate items will be filtered. Sorry for the bad logic of configs and needed complex operations of temp solution. But I am not planning to modify the configs now. I prepared to improve them in v1.4.5. Because I think that will be a huge breaking change.
Yes, it will do it by default. You can turn on [Auto Fisher Client Config] - [Auto Spawn NPC] - [Enable] and [Auto Fisher Server Config] - [Allow Players] - [Enable Auto Spawn NPC] to allows the mod to catch NPCs when fishing.
Thanks, I'm sure it's an issue with the mod. The temporary solution is to clear [Item ID Filter] - [Calculate Catches] - [Possible Catches in Current or Last Fishing] before modifying [Block List] manually. Thanks for providing more information. I will improve the logic of config in the future.
I've been trying to add an Item ID Filter (Catches Calculater), by adding itens manually. I've managed to add some itens like Zephyr Fish (which works properly now, and im never picking up those itens), but when i try to add more itens to that filter, it just deletes the option the moment i click "save"
Right now im trying to add "frog leg" to the filter and it wont work, but if i try to add something like "Dirt Block" it saves properly and it doesnt delete the specific line
Im not computer savy so im not sure if this is information enough
Sorry, I could not really understand which actual filter you are talking about. If the filter always deletes the item you add by itself, that means the option is read-only. Could you please provide more information about the issue like the full name of the config, filter, and the actual option? Thanks for your feedback.
首先:
【基础 服务端配置】-【自动卖出】-【启用】(开)
【基础 客户端配置】-【自动卖出】-【启用】(开)
然后按需求选择:
【基础 客户端配置】-【自动卖出】-【自动卖出所有渔获】
【基础 客户端配置】-【自动卖出】-【自动卖出被过滤的渔获】(仅在无声呐 Buff 时有效)
【基础 客户端配置】-【自动卖出】-【自动卖出未被过滤的渔获】
Yeah, it is a both side mod. But I havenn't have a complete test on Multiplayer. There may be some unknown bugs.
Steps:
1. [Auto Fisher Client Config] - [Filters] - [Enable] On
2. [Item Type Filter] - [Enable Item Type Filter] On
3. [Item Type Filter] - [All Items] Turn on all options except [Furniture] (For most situations, that's enough)
4. If need, turn on [Item Type Filter] - [Crates] - [Pre-Hardmode Crates]
Another way:
1. [Auto Fisher Client Config] - [Filters] - [Enable] On
2. [Item ID Filter] - [Enable Item ID Filter] On
3. [Item ID Filter] - [Turn Block List To Allow List] On
4. Add all the Hardmode Crates (actually can be any item you want if it is a Allow List) into [Block List]
This config really exists something inconvenient. Thanks for your feedback.
You can try to click 'Restore Defaults' button to reset the 'Auto Fisher Client Config' and 'Auto Fisher Server Config'. Then check whether it can work. If still not, give me feedback, thanks.
Thank you for your feedback. I have patched my mod to get Tokens working. The issue is due to parts of my mod's implementation not calling the vanilla code, which is exactly the part that Tokens depends on.
Yes, it can do it.
Just make sure some options in config is on:
[Auto Fisher Server Config] - [Allow Players] - [Enable Auto Spawn NPC]
[Auto Fisher Cilent Config] - [Auto Spawn NPC] - [Enable]
[Auto Fisher Cilent Config] - [Auto Spawn NPC] - [Auto Catch NPC]
If you want to auto kill the NPC, you can turn on:
[Auto Fisher Cilent Config] - [Auto Spawn NPC] - [Auto Kill NPC]