RimWorld

RimWorld

Toxlamps
25 Comments
Sakujo 11 Jul @ 1:42pm 
Enjoy your vacation, thanks for your reply.
koni  [author] 11 Jul @ 12:53pm 
@Sakujo I believe it works as it is, or at least, I hope so. But I will work on an actual update once I'm back from vacation
Sakujo 11 Jul @ 9:17am 
Would love to see this updated for 1.6. Or does it work just fine?
koni  [author] 15 Apr @ 9:57am 
@Kyria I think it does, because the spreading mechanism is the same as of the toxifier generator.
Kyria 14 Apr @ 1:08pm 
Does the pollution generates through walls?
Would love to use them in the streets for my tox run, but indoors I prefer the floor to be clean just for the optics ^^ (as some floors look "dirtier" on polluted terrain)
Hexacon 28 Feb @ 12:38pm 
I hope you never remove the bug where they don't stop glowing even if they polluted the whole area, It just makes them better to use and less annoying
tzverg 9 Sep, 2024 @ 4:28am 
DeathTomato 23 May, 2024 @ 9:26am 
Thanks!
koni  [author] 23 May, 2024 @ 8:03am 
Yes, I just missed that one
DeathTomato 22 May, 2024 @ 4:42pm 
Any chance you could update the floodlight to also have support for Toxic Wastepack Generator Plus?
Tcgirl8 1 May, 2024 @ 6:37pm 
lovely art
lechkingofdead 3 Mar, 2024 @ 4:33pm 
aka a simple thing
TurtleShroom 3 Mar, 2024 @ 9:52am 
It's actually rather simple: you need a Comp to make it accept the Pipe Network, a Refuel Comp that has a Fuel Def that matches the Thing Def in the Pipe Network, and then a Comp statement to refuel it from the pipes. That should be enough, I think.

If you use MAYREQUIRE statements, you can even make it optional.
koni  [author] 3 Mar, 2024 @ 8:53am 
@TurtleShroom An excellent suggestion. I’ll definitely take a look into it and see what I can do
TurtleShroom 1 Mar, 2024 @ 11:24am 
I love this Mod and its beautiful Sprites.

I would like to ask if you could consider adding support for this Mod as a Patch, for those who have it: https://www.steamcommunity.com/sharedfiles/filedetails/?id=2917419173 .

This adds a fuel network for Toxic Waste Packs and allows players to generate electricity from the poisons. It should only require a Comp to be added.
lechkingofdead 26 Feb, 2024 @ 1:18am 
wonderful for a chemical crazy punkhazard style game. even if ya a tox immunr this does lovly.
WhiteGlove 24 Feb, 2024 @ 2:34am 
Great for not only wasters, but all tox-immune xenotypes, if on a wasteland playthrough like my current one
koni  [author] 23 Feb, 2024 @ 8:07am 
@She Wants Revenge Perhaps, what do you have in mind?

@Terrence Railby @Fru I wanted to make light source, that doesn’t consume power or fuel but generates pollution so the light doesn’t come for free, just like the toxifier generator. Infinite cleaning would be the trade for infinite light/power. But since this wont work for these lamps without extensive C#-coding this argument is somewhat invalid
Terrence Railby 23 Feb, 2024 @ 12:05am 
@Fru I assume that they're made to be used with pawns/colonies that don't mind pollution. That said, it'd be nice if there were decorative versions considering these probably have similar or higher costs to existing lights?
Fru 22 Feb, 2024 @ 10:42pm 
To clarify, you'd intend for these light sources to not be used indefinitely without being used in tandem with something to also clear the pollution from the area? Seems a bit finnicky if using them as an alternative to regular lamps - as they'd have to be swapped out eventually and mess with a base's aesthetics. Assuming that the lamps are primarily being used by a player for their looks, rather than as an alternative pollution source.
Vexacuz 22 Feb, 2024 @ 1:45pm 
Hmmm

Argonium Gas.
WanotayA77 22 Feb, 2024 @ 11:55am 
Great job!
Myf 22 Feb, 2024 @ 11:21am 
Lets go!!
HIM🐀 22 Feb, 2024 @ 9:32am 
nice
Homeless Emperor 22 Feb, 2024 @ 8:48am 
Cool mod, u r skilled, maybe wanna partner up?