Sid Meier's Civilization VI

Sid Meier's Civilization VI

Gift It To Me - Cooks
10 Comments
MisterX 28 Apr @ 7:03am 
Hey, does this work with Project 6T and Era's Extended? I don't think there's any reason it wouldn't, but I just wanted to check before installing it.
Clarke's Third Mage 1 Sep, 2024 @ 2:07pm 
You should add compatibility for CQUI(/Lite). Just like the others: if it's active, then add "unitflagmanager_CQUI.lua" to the files table. Tested with Lite, added as the first mod(s) checked for.
Gray Pockets  [author] 28 Feb, 2024 @ 3:48pm 
I have now added support for Gathering Storm, City Lights, and Monopoly++ civilians
Gray Pockets  [author] 25 Feb, 2024 @ 3:56pm 
This mod makes no gameplay changes.

I fixed a UI bug so they work together. That is all.
InfernoDHeart 25 Feb, 2024 @ 3:49pm 
@ Gray Pockets

If I recall, Gift it To Me allowed users to gift units to civilizations and city states but the units had to be in their borders in order to gift them. How do you gift a unit to a barbarian tribe? Have you added an option in the barbarian UI diplomacy panel (that includes the bribe, hire, incite, and ransom options)? If you gift a unit to a barbarian tribe, can other civilizations acquire that unit using the "hire" option?
Gray Pockets  [author] 25 Feb, 2024 @ 3:16pm 
This mod makes no gameplay changes.

Barbarian Clans mode uses the same UI piece as Gift It To Me. When I run Barbarian Clans mode without this fix, I can't click on the tribes to make deals with them.
InfernoDHeart 25 Feb, 2024 @ 2:55pm 
@ Gray Pockets

Could you please indicate what you mean by "Support Barbarian Clans game mode."

Does this update allow the user to gift units to barbarians as well?
Vidyflan 23 Feb, 2024 @ 5:11am 
oh, great job!
Gray Pockets  [author] 23 Feb, 2024 @ 4:34am 
It fixes exactly two things:

* Supports Barbarian Clans game mode
* Supports compatibility to the mod "Better Builder Charges Tracking"

The original mod does not do those things.
Vidyflan 23 Feb, 2024 @ 4:24am 
could list the item the mod has fixed?