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-Added metadata (amount of bots,background display name, this stuff)
-Sweetwater
Also, holy shit, 4 stars? Hell yeah, worth it! Wonder if it could hit 5.
You know which one.
Also, feel free to use the idea with designs :D Remember what papa said, not stolen - inspired!
Anyways, criticism aside, pretty cool map, i especially like the signs on the fence, i may copy them >:D
BUT... what's illustrated here can be used for more than spawns, it can be used for attacking routes and general design too. Since linear maps seem to be your trademark, i think it is especially important to be thinking about how you navigate towards a danger zone. Ive noticed a pattern with your maps where often, walking the singular path to the flag will have you taking fire from your flank, making it more of a luck game as to whether you survive.
Having spawns on your flank is also a hazard; 50% of what made radar takedown so difficult on that first bridge was the 2nd floor spawn that dumps bots right next to you or behind you as you advance. Though it's way less pronounced here, and it actually is kinda cool how the lab's spawns at least force the many rooms to be relevant.
Seeing someone enjoying this makes me feel accomplished.
Then you got me, that IS funny.