Ravenfield

Ravenfield

Cold Mountain Inc.
38 Comments
dragon90l 11 Jun @ 8:06pm 
about that bug i talked about last year i think i have a theory of why that was happening to me it might of been Limit bot respawn perhaps some enemys were still spawning in but were quickly killed off by the mutator causing my allys to try and shoot at the ones still spawning in even tho the match ended also this was in endless point match and this bug most likely had nothing to do with your map
Night_Sniper  [author] 9 Dec, 2024 @ 6:45am 
Bro, are you high?
Edward 9 Dec, 2024 @ 6:18am 
Please come to god and ask forgiveness and repent to god of your sins, only jesus christ saves, please read the bible and come to him
Babb56 7 Nov, 2024 @ 8:36pm 
looks great
bluedream 10 Jun, 2024 @ 9:34am 
cool update
Night_Sniper  [author] 10 Jun, 2024 @ 8:25am 
-Hopefully a little change to drillsite will make it less choke-y
-Added metadata (amount of bots,background display name, this stuff)
Mistress'FavoriteBoy 28 May, 2024 @ 6:20pm 
Absolutely phenomenal.
RandomAviator 15 Mar, 2024 @ 10:11am 
INC?! FEEL GOOD INC REF??!!
sharkosaurus 27 Feb, 2024 @ 11:25pm 
staff tried to kill me while on vacation, 5 stars will visit again
hawkthief 27 Feb, 2024 @ 6:11pm 
you mean cole, SOPPI
AoiYuui 27 Feb, 2024 @ 4:49pm 
cool
Night_Sniper  [author] 26 Feb, 2024 @ 12:52am 
"Jeez, where are we, Hoth?"
-Sweetwater
SpaceSl,Ut 26 Feb, 2024 @ 12:34am 
god damn this map is so cool. it feels like starwars!
Night_Sniper  [author] 25 Feb, 2024 @ 11:11pm 
I swear to whatever interdimensional being your want, this is the first time I ever heard about a glitch like that.
dragon90l 25 Feb, 2024 @ 9:48pm 
for what ever reason when the match is over some of the bots keep shooting like there a enemy in there line of sight and ordering my squad to pilot the helicopter to scout out the area they still keep shooting in random directions and i have look around the whole map and there no enemy in sight only happens on this map.
mintfish6 25 Feb, 2024 @ 9:23am 
this reminded me why i love ravenfield. perfectly balanced (whether the player is an attacker or defender), looks great, great lore, fun to play, well paced, not too heavy on computing resources. fantastic map.
hawkthief 25 Feb, 2024 @ 6:40am 
oh i see. No wonder my workshop items never have stars lol
Night_Sniper  [author] 25 Feb, 2024 @ 6:14am 
ehh, its just a matter of total voteups. There is something about like\dislike ratio that needs to be kept too, but the thing is - until there is enough rates total, the maximum score you can hope for is 4 stars. So, unless I beg for people to "liek and sub", its very unlikely to happen. I really would need to outperform myself.
hawkthief 25 Feb, 2024 @ 5:44am 
how do you rate things? I cant figure it out.
Night_Sniper  [author] 25 Feb, 2024 @ 3:47am 
Honestly? No. I haven't even interconnected my own maps into some quasi-lore, let alone making sequels.

Also, holy shit, 4 stars? Hell yeah, worth it! Wonder if it could hit 5.
Nexus 25 Feb, 2024 @ 2:48am 
Sequel for one of the Ravenfield's maps? Black Glacier I think.
You know which one.
hawkthief 24 Feb, 2024 @ 7:54am 
also, love the backstory/lore too, keep up the good work, I have awarded this!
hawkthief 24 Feb, 2024 @ 7:53am 
:)
Night_Sniper  [author] 24 Feb, 2024 @ 7:52am 
Great to hear ^_^ Hope you have more fun in the future!
hawkthief 24 Feb, 2024 @ 7:51am 
Hmm... I played this on RavenM this morning with a buddy, and we had a great time. No bugs detected.
Night_Sniper  [author] 24 Feb, 2024 @ 7:47am 
Playing multiplayer revealed a few spots where players could get stuck after knockover due to extreme terrain incline. All of those should now be fixed. Please, report in issues so I can fix them.
hawkthief 24 Feb, 2024 @ 6:51am 
epic
Nietabs 23 Feb, 2024 @ 5:55pm 
Rebel Inc.
Wave 23 Feb, 2024 @ 5:30pm 
I can't wait to play this map.
Titanus 23 Feb, 2024 @ 4:42pm 
Noice
Night_Sniper  [author] 23 Feb, 2024 @ 12:20pm 
Oi, thanks for clarifying the issue with contested spawn points. I have practically given up on them since, in the current version they refuse to work a goo chunk of the time. This was the main reason behind the current spawn points placement around the blockpost (any attempts to create contested ones there resulted in bots spawning up my arse).

Also, feel free to use the idea with designs :D Remember what papa said, not stolen - inspired!
Yul Rave (starstrafe) 23 Feb, 2024 @ 12:13pm 
Oh, and fyi, 64x cap speed is not 64 times slower, i lost my apc spawn to helicopter bail-out lol.

Anyways, criticism aside, pretty cool map, i especially like the signs on the fence, i may copy them >:D
Yul Rave (starstrafe) 23 Feb, 2024 @ 12:12pm 
A little tip for spawnpoint placement: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3004200610

BUT... what's illustrated here can be used for more than spawns, it can be used for attacking routes and general design too. Since linear maps seem to be your trademark, i think it is especially important to be thinking about how you navigate towards a danger zone. Ive noticed a pattern with your maps where often, walking the singular path to the flag will have you taking fire from your flank, making it more of a luck game as to whether you survive.

Having spawns on your flank is also a hazard; 50% of what made radar takedown so difficult on that first bridge was the 2nd floor spawn that dumps bots right next to you or behind you as you advance. Though it's way less pronounced here, and it actually is kinda cool how the lab's spawns at least force the many rooms to be relevant.
Night_Sniper  [author] 23 Feb, 2024 @ 11:44am 
Aw, thank you ^_^
Seeing someone enjoying this makes me feel accomplished.
...89Covet... 23 Feb, 2024 @ 11:34am 
Awesome work! :104:
Night_Sniper  [author] 23 Feb, 2024 @ 10:54am 
I swear, if any of those are puns about cold...

Then you got me, that IS funny.
K O M Z E R 23 Feb, 2024 @ 10:53am 
Cool
bluedream 23 Feb, 2024 @ 9:45am 
COOOOOOOOOOOOLLLLLLLLL