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Cheers buddy!
@Jarman
Look my previous reply to Dunadan
2nd'ing Dunadan's request - is there a way to make the Welf music... anything but Lizardmen? It feels so out of place.
It is simple but very limited in this regard.
@dunadan
Yes, just open the mod table with rpfm and copy paste the dark elf cell into the wood elves row.
When you see it you understand easily what to do
You can see when any Steam Workshop mod was last updated by looking at the top right of its Workshop page.
Is there a way to do smth similar with Wood Elves, and return them to using the standard olde WH1 faction music rather than the Lizardmen one? Its quite distracting to have them use that imo
I assume this is just for the battle music though? Since CA added back campaign map & prebattle music from WH1 to WoC, Beastmen and Norsca, wouldn't want to replace them
It would be possible to add wh1 music back but it would require the new modding tools and guides that popular modders released recently.
Those tools in theory should allow to use any custom music and opens many possibilities.
Also keep in mind that I have some sttong feeling CA will put that music back themselves given the last patch notes.
This mod however is a simple table swap, nothing more.
Ultimate lighting is compatible with both Campaign Colours and Campaign Weather Overhaul but CC and CWO should not be used togheter.
@Mazisky Cool mod nonetheless! Thanks <3 Do you think it would be possible to "unlock" or add music from WH1 or WH2 - if the user owns these and has them installed - to WH3?
Am I correct to assume that in order to begin to learn how to do a music mod like this, the best starting point is trying to wrap my head around what's in the .pack file - or is there a resource online you used?
And I love your visual mods! Does it make sense to use CampaignColours together with Ultimate Lighting and Campaign Weather Overhaul, and should the latter be at the top of the load order?