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i love that this exists.
ive also seen Equivalent Exchange in other game mods like for factorio and rimworld :)
Its 100% going to require relic-specific EMC values, and different EMC values for depositing and taking out relics/card.
- Relics like cauldron should cost 0 to deposit, and 300 to take out.
- Curses should be worth negative EMC, taking away EMC when depositing and gaining EMC when adding it to your deck. (Idk what to do about Du-vu Doll)
Besides those two changes, It might be a good idea to limit how much EMC you can transmute.
- You might do with a mix of restricting transmutation a free(?) campfire action and lmiting how much EMC can be exchanged per transaction per, possibly scaling with each completed act. (Mod configuration options perhaps?)
目前有中文文本但是会显示英文文本。
开启一局后会保存本局内被转换的卡牌和EMC值,除非角色阵亡并重启游戏才会清除。
比如选战士转换了红打击后回到主菜单选猎人,还是会出现红打击和EMC值。
建议改成角色阵亡后清除记录的卡牌和EMC值。
如果想要其他角色的卡牌组成强力组合,不如直接用LO的印卡机刷出来。
比如机器人想要恶魔形态,那就需要用战士爆出恶魔形态并转换,再退出选机器人才行太繁琐了。