Slay the Spire

Slay the Spire

Equivalent Exchange
44 Comments
Elijah of Worldbuilding 1 Jul @ 3:59pm 
oh noooo. hehehehehehe.
呜呼呼 30 Mar @ 11:02am 
发现了一个神奇的显示bug:当你在游戏开始界面打开百科大全,在卡牌总览里勾选看升级版,进游戏转化桌里的卡牌也会变成升级过的(实际上并没有)
Jasonwqq  [author] 17 Mar @ 1:24am 
@去犹实力派 前往 C:\Users\[你的用户名]\AppData\Local\ModTheSpire\projectEMod, 然后删除projecteConfig.properties;如果还是有问题,删除整个文件夹
去犹实力派 16 Mar @ 8:32am 
请问怎么把数值改回默认,调到1.0以后有些卡牌依旧是199或者299,不再是200或者300想换掉立马换回来都不行了
Jasonwqq  [author] 25 Feb @ 6:35pm 
@霁无瑕恋尘雪 目前只能全部设置, 在mod config里调节价格倍数; 或者手动调节价格(tab+右键)
霁无瑕恋尘雪 24 Feb @ 8:24pm 
怎么设置不等价,我想把遗物卖出的价格全调成0
能解释一下怎么用的吗 我好想只能把牌删了 不能买东西?
安和昴 23 Jan @ 10:04pm 
不清楚是不是mod太多的问题,到后面打开药水界面会偶尔崩溃
Jacob 8 Oct, 2024 @ 6:08am 
涅奥的悲恸可以无限续杯,有点没绷住
高天叙者 25 Aug, 2024 @ 2:01am 
这玩意和原版一样超模
A total stranger 22 Jul, 2024 @ 12:32am 
this is what modding is about.

i love that this exists.
Jasonwqq  [author] 23 Jun, 2024 @ 8:58pm 
@champagne 打防的卖出的倍率是负数(如果开了那个设置)所以你可以试试把打防改贵一些就是-50了
Jasonwqq  [author] 23 Jun, 2024 @ 8:55pm 
@Biutao 是的,这个遵循了原mod逻辑(即附魔装备卖了之后买回来是无附魔装备)
安和昴 23 Jun, 2024 @ 12:57am 
自定义emc不能输入负数吗,0.25倍率的打击只需-2,想改成-50才能卖出
Biutao 18 Jun, 2024 @ 6:12pm 
卖了一张升级牌 买回来成普通牌了 ┭┮﹏┭┮
Biutao 18 Jun, 2024 @ 8:35am 
神级mod
Jasonwqq  [author] 6 May, 2024 @ 5:25am 
@Dudle @LvLin It should now be fixed; 药水不能卖的bug应该修复了
Jasonwqq  [author] 5 May, 2024 @ 7:43pm 
@Dudle @LvLin Yep, LvLin also reported that they are unable to emc their potions, I will get a fix as soon as I return from my trip, thanks! 感谢反馈,我从旅行回来就来处理这个bug
Dudle 4 May, 2024 @ 9:39pm 
i don't know the other languages, but has anybody told the mod mamker about how potions are glitched, showing the prompt to use or drink insted of being emc'd?
LvLin 3 May, 2024 @ 9:33pm 
更新后是不是不能卖药水了?
Jasonwqq  [author] 2 May, 2024 @ 9:16am 
@D66623 已修复,现在如果开了防止滥用就不会触发了
D66623 2 May, 2024 @ 7:19am 
遗物卡牌mod的全能打击
D66623 2 May, 2024 @ 7:16am 
某一个mod的全能打击卖200,失去一个复制俩
Jasonwqq  [author] 2 May, 2024 @ 5:59am 
@碾压型念酱 加好了, 你可以在Mod设置里设置了
碾压型念酱 1 May, 2024 @ 10:32pm 
请添加一个基础卡牌等同诅咒或状态,谢谢。
Jasonwqq  [author] 9 Apr, 2024 @ 11:30am 
@SZCDSB 这个是跟着原mod的逻辑走的, 即研究过的卡牌是清除掉所有升级和修改的; 有时间的话以后可以看看怎么用更贴切等价交换mod的方式去实现
SZCDSB 7 Apr, 2024 @ 2:37pm 
能不能让升级后的卡和没升级的卡分开?
墨雨云烟 31 Mar, 2024 @ 7:02am 
这个mod算是作弊mod,不想影响平衡的可以自己限制一下,或者不加这个mod,但是这个mod确实真的玩的超爽,不管是一路全沙漏的全自动还是打boss卖遗物无限嗑药流都是非常爽,不过1血打boss和无损删卡(不能删诅咒)有点变态,而且可以拿垃圾遗物来换加能量的boss遗物来开局直接启动各种职业,每回合10点能量直接爆炸,或者删卡换卡凑纯启动卡组一回合叠满毒或者满力量或者满球(我玩的临光mod直接嗑满药一个aoe给双子秒了),总之不想作弊的别加或者自己自律限制一下,mod玩的爽就完事了,不过这个mod有一点不好就是一开始可能是冲着减少运气因素去的,但是没搞到过的遗物就不能换,导致其实都是用来换多重遗物起到1+1>2的效果,对运气的影响反而不大
为何一声不吭 30 Mar, 2024 @ 8:38pm 
哈哈哈,真的好强的模组
Jasonwqq  [author] 14 Mar, 2024 @ 4:41am 
@念乡炊烟正浓时 感谢反馈,现已修复:isaac:包含其他的一次性或限制次数的遗物。
念乡炊烟正浓时 14 Mar, 2024 @ 3:55am 
《等价交换》无限吃饼古钱币无限钱至少限制一下吧
Psiell 1 Mar, 2024 @ 4:36pm 
allowing people to change the emc values for individule cards in game might be really cool. i would reccomend that you use the eui/extended ui mod library to do this as it likely has a great set up to work on and since its likely the source of the bug i mentioned earlier it would need to be looked at later anyways.
完美潇洒的抱头蹲防 1 Mar, 2024 @ 4:27pm 
我知道想法和本意是让没用的遗物和金牌能够变现,减少运气成分,但就算不谈一血白嫖这种遗物会被刷新的bug,光是最底线的无损删牌就注定了这是个作弊mod
贞德服了 29 Feb, 2024 @ 2:26am 
选开局前3个怪1滴血那个遗物等于通关
Jasonwqq  [author] 28 Feb, 2024 @ 10:31pm 
@Psiell Hi, Cleo also reported a similar problem in discussion. I’ll take a look into this after I get back from traveling :)
Psiell 28 Feb, 2024 @ 8:44pm 
i cant scroll down when trying to select cards. the scrll bar is broken. i suspect this is a eui incompatability or something(base mod for fabricate and some other mods)
pgames-food 28 Feb, 2024 @ 7:57pm 
interesting for seeing it in sts :)
ive also seen Equivalent Exchange in other game mods like for factorio and rimworld :)
Jasonwqq  [author] 27 Feb, 2024 @ 6:28am 
@Levi I appreciate that! I will set up a google sheet in a discussion thread to allow people to suggest EMC values for individual cards, relics and potions. I also had similar ideas, and I've implemented the ["spent" relics cost 0 to deposit, but original value to take out] one. I have also thought about giving "unwanted' items a negative EMC value, but I had trouble balancing it due to potential synergies.
hybrydnaki 26 Feb, 2024 @ 5:54pm 
I wish I knew shit about modding the concept of this mod is amazing! as a kid i loved seeing people play with project E in minecraft so im gonna give it a try!
Levi 26 Feb, 2024 @ 4:47pm 
Hey, hmu with a friend request, I would love to help you (attempt to) balance this mod (for vanilla.)

Its 100% going to require relic-specific EMC values, and different EMC values for depositing and taking out relics/card.

- Relics like cauldron should cost 0 to deposit, and 300 to take out.
- Curses should be worth negative EMC, taking away EMC when depositing and gaining EMC when adding it to your deck. (Idk what to do about Du-vu Doll)

Besides those two changes, It might be a good idea to limit how much EMC you can transmute.

- You might do with a mix of restricting transmutation a free(?) campfire action and lmiting how much EMC can be exchanged per transaction per, possibly scaling with each completed act. (Mod configuration options perhaps?)
TheGrandQuest 25 Feb, 2024 @ 4:21pm 
Keep up the good work :Dave_thumb2:
Jolly Joestar 24 Feb, 2024 @ 3:47am 
Just got full-on PTSD from when I tried to get this mod working when I was like 11. In all seriousness, looks awesome, definitely gonna give it a shot.
Jasonwqq  [author] 24 Feb, 2024 @ 3:10am 
@Crimson 感谢反馈,死亡不清除EMC确实是个bug导致的;中文也是一个bug导致的没显示出来:isaac:现在应该修复了
Crimson 24 Feb, 2024 @ 2:31am 
很强可以复制关键牌,也可以免费删牌。
目前有中文文本但是会显示英文文本。
开启一局后会保存本局内被转换的卡牌和EMC值,除非角色阵亡并重启游戏才会清除。
比如选战士转换了红打击后回到主菜单选猎人,还是会出现红打击和EMC值。
建议改成角色阵亡后清除记录的卡牌和EMC值。
如果想要其他角色的卡牌组成强力组合,不如直接用LO的印卡机刷出来。
比如机器人想要恶魔形态,那就需要用战士爆出恶魔形态并转换,再退出选机器人才行太繁琐了。