Total War: WARHAMMER III

Total War: WARHAMMER III

[Patch] Rebanner
26 Comments
iDon'tSpeakRussian!  [author] 13 Jul @ 3:15pm 
Takes +- 5 minutes to load into the game to find out. I sold my PC so I wont be doing that :D
Chase Mate 12 Jul @ 2:05am 
soo it wont work on the current version of the game?
Goldberg 15 Mar @ 9:05am 
Damn, that is crazy how less ppl are able to read, thanks for your past work and wish you the best!
iDon'tSpeakRussian!  [author] 19 Dec, 2024 @ 1:22am 
Please read big highlighted blue paragraph at the top of description
Herald of the End Times 17 Dec, 2024 @ 10:13pm 
Maybe update just in case ?
iDon'tSpeakRussian!  [author] 17 Dec, 2024 @ 7:14am 
Thx gooble :)
Gooble 16 Dec, 2024 @ 12:59pm 
I just tested it and could not replicate what Toejam mentioned. I loaded up my current Skulltaker campaign and a new one with this mod + Rebanner and I could open & use the skull throne. Also verified it works in Skarbrand's campaign. @Toejam and Hurl, did the skullthrone stop working after a certain amount of turns or right from the start of the campaign? Do you have any mods that add additional campaign mechanics that adds new buttons to use?
iDon'tSpeakRussian!  [author] 16 Dec, 2024 @ 4:14am 
If its not just local issue but somehow this mod's causing that problem I'll update description
iDon'tSpeakRussian!  [author] 16 Dec, 2024 @ 4:13am 
Can anyone else please test this to confirm if this is not just local issue please?
Bnuy 14 Dec, 2024 @ 7:18pm 
Then explain to me why this was the mod I needed to remove in order for the skull throne mechanic to appear? Why would I lie about this lmao I'm just trying to report a bug I see
iDon'tSpeakRussian!  [author] 14 Dec, 2024 @ 12:26am 
This mod adds/alters only properties of banners from rebanner that were bugged. It has nothing to do with skulltaker as any campaign mechanics are based on UI+scripts which this patch does not alter in any way.
Bnuy 13 Dec, 2024 @ 9:09am 
This mod causes Skulltaker to not have access to the skull throne mechanic. Quite funny honestly
srrrg 13 Aug, 2024 @ 4:39pm 
haha my baddddd
iDon'tSpeakRussian!  [author] 12 Aug, 2024 @ 6:09am 
why wouldn't it be? :D
srrrg 11 Aug, 2024 @ 5:14pm 
hi! is this still working?
Menumorut 2 Jun, 2024 @ 2:59am 
Thank you, russian friend <3
Thanks for all the campaigns in which i used this. Have a nice break and eat more meat <3
Serengeti 31 May, 2024 @ 7:38am 
thx for your effort
iDon'tSpeakRussian!  [author] 8 May, 2024 @ 4:42am 
Patch is completed to work on game version 4.2 , it may or may not work on 5.0 however I will not continue working this mod as I am taking a break from modding. Should there be an issue you experienced while playing only with this mod + required mods you can leave a comment and if this no longer works it will be removed.



If you are a modder and would like to continue working on this and/or expanding upon let me know in the comments and I will pass this patch to your hands.
小王一个 5 May, 2024 @ 1:44am 
Update plz
iDon'tSpeakRussian!  [author] 2 May, 2024 @ 5:31am 
Nina last time I am telling you stop spamming me with dots or you'll end up banned
DeadRanger 1 May, 2024 @ 9:30pm 
looking forward to the update! :) love this mod
Greymene 26 Feb, 2024 @ 12:21am 
Thanks! :)
iDon'tSpeakRussian!  [author] 25 Feb, 2024 @ 1:25am 
I believe there is far better and up-to-date alternative in form of "Just Good Battle UI"
for autoactivation of abilities and elixirs, only one trump card of drink it, is the threshold of HP at which healing elixirs automatically activatem which I am not sure is part of Good Battle UI
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3082390624
Rayvis 25 Feb, 2024 @ 1:18am 
Thanks buddy. The mod has been in need of an update for a long time. Please pay attention to the "Drink It" mod.
Device 24 Feb, 2024 @ 11:41pm 
my hero!
Krakenous 24 Feb, 2024 @ 4:34am 
Oh brilliant, thanks for this :).