Caves of Qud

Caves of Qud

Persuasion - Command
15 Comments
ASH 17 Dec, 2024 @ 9:00am 
@Gravenwitch Thanks!
|_| Clyax 16 Dec, 2024 @ 8:59pm 
@Gravenwitch Thank you, modder.
Gravenwitch  [author] 16 Dec, 2024 @ 8:15pm 
@ASH updated for 1.0. It runs but I am still testing all features to make sure they still work.
ASH 16 Dec, 2024 @ 6:29am 
Is this going to be updated for 1.0?
YASD 11 Jun, 2024 @ 8:15pm 
=== Persuasion - Command Errors ===
<...>\steamapps\workshop\content\333640\3167993666\Innervated.cs(66,45): error CS1503: Argument 1: cannot convert from 'string' to 'System.Guid'
<...>\steamapps\workshop\content\333640\3167993666\Empowered.cs(66,43): error CS1503: Argument 1: cannot convert from 'string' to 'System.Guid'
flemingluiz 6 Jun, 2024 @ 11:54am 
Mod broke on current update
Gravenwitch  [author] 2 Jun, 2024 @ 11:27pm 
@Melt for Me I did not get compilation errors when testing the mod, but there might be strange behavior in-game I have not caught yet. The beta rewrote much of the source code and I am not done researching all the changes.

After the 17th I am returning to modding and can do exhaustive testing and a planned rework of most of my mods, including this one.
Melt for Me 30 May, 2024 @ 3:32pm 
Is this mod supposed to be compatible with the beta branch?
|_| Clyax 6 Mar, 2024 @ 10:18pm 
Finally! An ego based method of increasing the companion limit. Unlimited Proselytize felt over powered, but only having one was way to few.
Gravenwitch  [author] 29 Feb, 2024 @ 11:12pm 
patched, I forgor that subtypes.xml used class name rather than skill name
Gravenwitch  [author] 29 Feb, 2024 @ 10:57pm 
thanks for the heads up, i'll fix it asap
flemingluiz 29 Feb, 2024 @ 12:11pm 
i noticed a issue. The consul true kin is not starting with inspiring Presence as it should.
Gravenwitch  [author] 26 Feb, 2024 @ 8:20pm 
Thanks for the feedback! I strongly recommend checking out clever girl, it literally built the 'party leader' build. I like your suggestion, I wanted to add some "ultimate" skills similar to Berserk in the axe tree. I think:

1. a cooldown resetting skill would help melee companions stay strong late game. I believe this option is the best way to achieve your suggestion from my understanding of it. This will typically mean all melee companions immediately charge, while ranged or caster companions will get another cast of their best ability.
2. large temporary speed buffs to companions, like ordering a charge.
3. a 'cleanse' type skill where you refocus your party members who are confused or stunned

Outside of skills I have been slowly rebuilding clever girl to add mass-control hotkeys and setting retreat thresholds and so on. It wont be out for a while.
Tin Foil In your pussy 26 Feb, 2024 @ 4:40pm 
@flemingluiz check out the mod clever girl (fork) you can tell your companions what ability to use and lot lot more.
flemingluiz 26 Feb, 2024 @ 12:00pm 
i always wanted something like this. suggestion: if possible do something so you can command you companions to use their skills or mutations.