RimWorld

RimWorld

Rimedieval - Ice Revamped
65 Comments
子鱼丶 2 Jun @ 8:10pm 
不好意思,我找到你的mod里的冰盒了,我在wiki里找了一下,这个mod里的冰盒对应的冰块是可以放的,中世纪大修里面也有个冰盒和冰块,双方不能相互放冰块才导致的问题
Cedaro  [author] 2 Jun @ 7:25pm 
@子鱼丶 是哪个mod呢,我没怎么玩过中世纪环境,但印象里中世纪大修是没有冰块的吧
子鱼丶 2 Jun @ 7:22pm 
作者你好,我发现你的mod里面冰块跟中世纪大修里面的冰块属于两种不同的属性,导致无法放进冰盒里,请问这个问题要怎么处理呢
Cedaro  [author] 29 May @ 3:30am 
@Aka_K1ndz 我想建筑描述已经说的很清楚了?冰窖可以储存冰块防止融化,中世纪以前冰块的来源是冬天在冰面上采集与在制药台制作(mime硝石制冰的方法),工业时代可以用制冰机
Aka_K1ndz 28 May @ 10:30am 
冰窖是会自主生产冰块吗?我一直没搞懂怎么生产冰块
RomainG 25 May @ 2:07am 
Hey, I had a cold snap on my map and temperatures reached below 0 but nothing froze, is that normal ? I tried with this mod as the only activated mod and it didn't work either
Tytonia 11 Mar @ 2:35am 
I love it! Unfortunately it destroys the Fish Traps by Hazzer every winter, is there any way to preserve them while the water freezes?
Cedaro  [author] 5 Mar @ 7:45pm 
@东方彩虹🌈 好好好
东方彩虹🌈 5 Mar @ 12:11am 
挺好,还是中文的,订阅了
DoctorPopi 11 Nov, 2024 @ 4:26am 
EDIT : my bad, after tweaking around I found that this mod's cellar is different from Medieval Overhaul and is found under "furniture" and not "rustic furniture", and it does support both types of ice. Nice job! :)))
DoctorPopi 11 Nov, 2024 @ 3:10am 
Hey, it seems there's currently a problem with the ice dug from a frozen pond. It creates an "ice block" object which is different from the "ice block" defined by Medieval Overhaul. Thus it cannot be stored into Medieval Overhaul's cellar.
DisKorruptd 28 Oct, 2024 @ 2:37am 
having an issue with the ice walls where certain ones won't actually build, the structure materials empties the ice when building is "finished"
Iirly 15 Sep, 2024 @ 10:09am 
is there a setting to make this fridge not require complex furniture?
Cedaro  [author] 28 Jul, 2024 @ 7:36am 
I'm currently doing an internship in other place, away from my pc I often used, so any change or fix will be halt until I return in Sept. Sorry for waiting.

我现在在外地做实习,惯用的电脑不在身边,功能或bug修复都需要等到九月回校才能进行了,请谅解
Narcoleptic Narwhal 24 Jul, 2024 @ 9:54pm 
Would it be possible to make some of the settings adjustable in mod settings? I love the mod, but would love it even more if I could slightly adjust settings for things like the rate ice is used in fridges and the amount of work required to "build" ice.
物理系魔法师 17 Jul, 2024 @ 11:24am 
调整ice顺序到溪谷之上时,仍然无法正常修建,(但是稍微好点,大概10块能修1块),恳请大佬有空的时候看下是什么东西冲突了
物理系魔法师 17 Jul, 2024 @ 11:20am 
似乎与溪谷联邦mod冲突——当ice排序位于溪谷联邦之下时,冰墙进入了“溪谷联邦”的科技树里,并且在研发出来以后无法修建(提示是同时需要冰块和溪谷的材料,但是实际修的时候都是不填充材直接修,然后修到最后一步会无法继续,报错提示如下:
物理系魔法师 17 Jul, 2024 @ 11:12am 
MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch1 (Verse.AI.Pawn_JobTracker)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch2 (Verse.Pawn)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch4 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
物理系魔法师 17 Jul, 2024 @ 11:12am 
Exception in JobDriver tick for pawn 茶茶 driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_14086782) A = Thing_Frame_Ice_Wall_Ice4078142 Giver = ThinkNode_QueuedJob [workGiverDef: ConstructFinishFrames])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 30F8EDCE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Warning_Patch1 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver)
(wrapper dynamic-method)
newste 12 Jul, 2024 @ 8:17am 
不知道其他人是否遇到了和我一样的bug? 因为冰块耐久度只有30,而户外每天-15,大雪之类的天气更是一天-75,导致用耐久不满的冰块建墙时会报错,需要再送一批冰块来才能建好(推测是因为在运送到墙的地点到建造者去建的过程中冰块耐久掉到0损失没了?或者是原版对于带耐久的东西建造有额外机制?)
BlueRaven307 19 Jun, 2024 @ 4:43pm 
Uhh is this no longer medieval compatible in biomes without cold winters? Because I dont believe I have any way of making ice in my medieval villiage.
Cedaro  [author] 18 Jun, 2024 @ 7:46am 
@旦旦 完全不兼容,别试,会崩档的
旦旦 18 Jun, 2024 @ 3:10am 
大佬大佬,这个mod跟Celsius这个mod兼容吗?后者Celsius这个mod对游戏温度机制做了修改,像两个mod一起使用。。不知道二者是否兼容
Cedaro  [author] 28 Apr, 2024 @ 2:33am 
@forthespirit 感谢指教。查证了这是在1.5才出现的新错误,导致我一直没能复现。晚些时候我会推送补丁
forthespirit 27 Apr, 2024 @ 8:43am 
@Cedaro 您好,我跟Oh No! I'm A Bean! 遇到相同的問題,看了一下似乎是因為建築缺少<thingClass>Building_Storage</thingClass>,加上去就正常了,給您參考@@
Oh No! I'm A Bean! 21 Apr, 2024 @ 11:29am 
My modlist is ~200 mods, here's the hugslib record though:

https://gist.github.com/HugsLibRecordKeeper/c17d4dce7c0832caa2184c5433ab4058
Cedaro  [author] 20 Apr, 2024 @ 8:27pm 
@Oh No! I'm A Bean!
modlist and error log please, though if your modlist is too long I'll ignore it
Oh No! I'm A Bean! 20 Apr, 2024 @ 8:19pm 
I cannot set any of the storage settings on buildings added by this such as the medieval fridge or cellar. I'm also running Adaptive Storage Framework and some of its associated mods, which may be interfering, though no other storage mod is affected.
The_Gaminator_ 16 Apr, 2024 @ 1:31pm 
thank you! deep storage from my testing made things lag in bigger/late staged games
Cedaro  [author] 16 Apr, 2024 @ 1:19am 
@Macropod ice wall will calculate melt rate according to its ambient temperature, so if you build a room with ice wall, it will randomly choose indoor temp (which is mostly <0℃) or outdoor temp, making its melt time very unstable, sometime even never melt down. This can be regarded as an limitation of base game temp system.

@The_Gaminator_ it's optional
The_Gaminator_ 15 Apr, 2024 @ 10:59pm 
does it still use Deep Storage?
Macropod 15 Apr, 2024 @ 6:47am 
Currently, the ice wall does not melt even in tropical heat. The insides of a house built from ice blocks freeze, but the walls remain intact.
iErr0r32 14 Apr, 2024 @ 2:37pm 
Thanks for the mod, please add screenshots.
TheVigil7 14 Apr, 2024 @ 9:37am 
@Cedaro nice turnaround! Felt like the mod had just somehow lost its root folder :p

Medieval save lives on for another day
Pond 14 Apr, 2024 @ 12:27am 
@TheVigil7 you are a lifesaver man, I was ready to comb through 200+ mods to find why I couldn't command pawns with right-click and was practically ready to stop playing altogether for the next few months.
lobosan 13 Apr, 2024 @ 11:22pm 
@Cedaro thx for the quick fix and
@TheVigil7 thx for the debugging
Cedaro  [author] 13 Apr, 2024 @ 10:32pm 
@TheVigil7 oh my fault, it's fixed now.
TheVigil7 13 Apr, 2024 @ 2:03pm 
Your last update has completely broken this mod. Game posts errors at launch that all custom definitions for Ice related things does not exist, and once in game constant error spam that pawns actions can't be set to NULL.

Even on new games, pawns cannot receive orders and right click -> action is broken. Removing this mod fixes all issues. My game version is set to 1.4
zyzyhasl 2 Apr, 2024 @ 8:23am 
Apothecary 的木炭可以作为冰块填到中世纪冷藏箱里,哈哈哈
roc 2 Apr, 2024 @ 2:04am 
是否需要汉化
Cedaro  [author] 17 Mar, 2024 @ 6:23am 
@zyzyhasl 因为此 mod 覆写了 CompRottable 导致冷藏箱无法识别肉类,请向对方寻求修复。
zyzyhasl 16 Mar, 2024 @ 9:36pm 
@Cedaro
zyzyhasl 16 Mar, 2024 @ 9:36pm 
Rottenfood
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3058500128

应该是和这个mod不兼容,中世纪冷藏箱会失效
zyzyhasl 16 Mar, 2024 @ 6:36am 
放在中世纪冷藏箱中的生肉仍然会腐烂,我有添加冰块
Fifty1Shades 11 Mar, 2024 @ 7:02pm 
That would work great! Thank you for listening.
Cedaro  [author] 10 Mar, 2024 @ 9:38pm 
@[CGC] Fifty1Shades
Oh I never thought about that. How about this, I added compatibility to Medieval Overhaul, now ice can be crafted on alchemy bench.
Fifty1Shades 10 Mar, 2024 @ 8:13pm 
Is there any chance we can add the ice making ability back to the cellars or a similar production process? Medieval play-through's often have electricity and the drug lab disabled.
Cedaro  [author] 8 Mar, 2024 @ 4:43pm 
@东方彩虹🌈 它主要的功能就是在低科技保存食物。用来吃的话,该给多少营养值算平衡,加到哪个合成表里都不好决定,也不是每个人都喜欢合成表里平白无故多了一项东西,所以这种事还是留给别人的补丁吧
东方彩虹🌈 8 Mar, 2024 @ 4:01pm 
冰能不能吃啊,目前没啥大用
神说万岁 8 Mar, 2024 @ 12:47am 
牛的,支持