ENDLESS™ Space 2

ENDLESS™ Space 2

Community Fixes
101 Comments
Dizzy Ioeuy 29 Jun @ 12:16am 
TY
ninakoru  [author] 28 Jun @ 10:45pm 
Excellent Space 2 has all of community fixes, so it would be redundant.
Dizzy Ioeuy 28 Jun @ 9:00pm 
need to load this with your excellent space mod or is it included in that?
The Viral Divinity 1 Jun @ 9:10pm 
Nvm, firsthand I can say it does not.
The Viral Divinity 1 Jun @ 8:30pm 
Since this is basically just a bugfix compilation, does it work with ESG?
Ghoulvarine 18 May @ 6:37pm 
Thanks. Having this on made the game flow much smoother for me in terms of stuff actually making sense.
ninakoru  [author] 18 May @ 6:32pm 
yeah, has everything on prepatch preview plus a new round of fixes of thing I found lately.
Ghoulvarine 17 May @ 1:25am 
I've gotten ES2 just last year but didn't really bother with fixes. Is this the version that is more complete than the preview patch from the beta list? I only got interested in it now because of the preemptive bombing values staying the same for each stage of military quadrant but I'm sure other fixes listed here is a welcome addition too.
ninakoru  [author] 30 Apr @ 6:12am 
It's on the beta branch, the prepatch preview version. (Well, some of it). There's a single case of endless end of turn fix, related to pirate lairs and multiplayer. The patch never gone official, I guess it was because another fix about the academy bugging out the competitive quest lategame couldn't be fixed.
Myriads 29 Apr @ 6:40pm 
Wasn't this mod added to the game by the devs on the last patches? If it hasn't, can it stop the game fromg etting stuck on pending turns and be unable to start the next turn?
ninakoru  [author] 27 Mar @ 2:21pm 
Nope, happens the empire class is possibly the largest on the game, if you want full compatibility, you need to edit the empire class from community fixes and make the changes there. You also need to change "dustInflation" in the market class to be fully effective (the reduction/removal).

I recommend you "Excellent Space 2", has community fixes embedded and has a balance pass. Also dust inflation is much lower there.
Numenor 27 Mar @ 1:26pm 
Sorry this a newbie question, but I would like to use this mod, but also remove / reduce Dust inflation.

Am I able to just copy the inflation line into a new file and reduce the value without needing to copy and edit the entire SimulationDescriptors[Empire].xml? That way I can maintain maximum compatibility with any updates you make?
[Ω]OSFox 15 Feb @ 7:29am 
@ninakoru thank you for your had work.
Suggestion: is it possible to stop getting notifications about hero that already succeed all skills? Or maybe implement a level cap where hero can't get more exp above a certain level. I need some workaround, because it's really annoying on the late game stage. Would really appreciate if you somehow fix that :D
ninakoru  [author] 10 Feb @ 8:46am 
AFAIK no, the main problem with some mods is that are incompatible between them, but any combination of DLC active is not a problem I heard off.
Hoiyet Yettoi 10 Feb @ 4:19am 
Thank you for all your hard work!

I wanted to ask someone who understands how mods work - is there any risk of bugs when using mods and disabling certain DLCs? For example, this mod specifically - is there any risk of incompatibility if I use it while playing a game with some DLCs disabled?
Xeryx 28 Jan @ 7:40am 
What would the community do without you! Thanks for the updates!
Smitty2k1 27 Jan @ 5:36am 
Thanks for your continued support!
ninakoru  [author] 2 Jan @ 8:37am 
Both in the Change Notes, also a "NEW:" on the lines on the description. These were two very minor changes I was just lazy to add up, thinking on the potentially new official release, but as is taking forever to go out of prepatch preview... here it goes.
ashbery76 2 Jan @ 6:16am 
Back.
Skummeh 1 Jan @ 6:44pm 
It's in the Change Notes:

Added missing Gjallarfire weapon target priority for Behemoth.

Fixed two instances of minor faction ship designs with non-existent name (due to wrong letter case) on ship modules.
Apeth 1 Jan @ 3:18pm 
WHATS IN THE UPDATE?
ninakoru  [author] 30 Jun, 2024 @ 11:55pm 
Not tested with ESG. Should be compatible, but probably 80%+ of the fixes are overwritten and handled in ESG anyways.
ESG support?
BLACKHUNTER 18 Jun, 2024 @ 1:21pm 
thank
ninakoru  [author] 15 Jun, 2024 @ 12:36pm 
Yeah, you have a point.

I'll consider into reverting the changes and keep all the fixes together until goes official.
FearSunn 15 Jun, 2024 @ 10:27am 
Oh I see now. Nice to see your mod made into official game release. Congrats!
But don't you think it is a little bit premature to remove most of the fixes from your mod, since majority of the players (including myself) are not using test branches and rely on official release (and automatic update by the Steam). Now we have a situation when such players (not using test branch) are left with unfixed game (since your mod does not fix them anymore).
ninakoru  [author] 15 Jun, 2024 @ 9:18am 
FearSunn 15 Jun, 2024 @ 8:44am 
I am sorry... what is "prepatch preview" you are referring in recent update change notes? Is it the current game version?
ninakoru  [author] 13 Jun, 2024 @ 5:44pm 
Yes, almost all of it, except the two latest additions.
ashbery76 13 Jun, 2024 @ 2:51am 
Was this all added in the official beta?
ninakoru  [author] 30 May, 2024 @ 5:52pm 
To retrofit you must also need to repair the ship. Nothing to do with the mod.
zbhalokiller117 30 May, 2024 @ 5:13pm 
So im trying to upgrade my hero as vaulters and it shows to cost to be about 400 but when i try to apply design it says it will cost 1300
ninakoru  [author] 22 May, 2024 @ 4:30am 
Hi, you could share any save to reproduce this error?
Lovebus 22 May, 2024 @ 2:35am 
Sorry, they are called "Research Retreats" for the Nakalim.
Lovebus 22 May, 2024 @ 2:33am 
Magnetic scale generators are bugging out on completion in my Nakhalim games. The building finishes construction, is considered done (in the list of built improvements), but it doesn't leave the build queue. It stays red with the exclamation point and has some UI issues when dragging it around. You cannot move it to the end of the queue, and trying to load corrupts it.
ninakoru  [author] 21 May, 2024 @ 2:35pm 
I don't know about that. I'll check it later but any save would be of huge help.
Razarak 21 May, 2024 @ 1:38pm 
Anyone know if the Riftborn "Scrap Kings" Law was ever fixed, or perhaps fixed in this mod? It used to be that getting it as a quest reward would result in it not being available for use. It's pretty far in the quest progression so I haven't tested it in a few years since the devs only put it as an "in progress" fix on the forums.
ninakoru  [author] 8 May, 2024 @ 4:42am 
Thanks to @The Crucible another error fixed, this time with laser and beam fire rates.
ninakoru  [author] 5 May, 2024 @ 6:44am 
Nope, there's nothing about that. You have all the details in the mod description.
Gruzonator 5 May, 2024 @ 6:18am 
does this mod fix the issue with ignorable truce? (it's an old bug in the base game, you can just close the truce popup and press "next turn" forever)
The Crucible 3 May, 2024 @ 10:13pm 
Awesome, thanks ninakoru and Ludren
Ludren 3 May, 2024 @ 11:23am 
Can confirm that the bug is fixed, thank you
ninakoru  [author] 3 May, 2024 @ 7:54am 
Ludren has already sent me the save file and how to reproduce, seems the MP fix was causing problems due to lack of pathing info on the temporary effect, even when it was disabled.

I have fixed it and updated the mod. Let me know if it works on your end @The Crucible @Ludren. (It should work properly now).
ninakoru  [author] 3 May, 2024 @ 3:58am 
add me to friends on steam and send me there a google drive link with the file, for example :)
Ludren 3 May, 2024 @ 2:35am 
@TheCrucible @ninakoru Same question, have a save and log file
The Crucible 2 May, 2024 @ 3:54pm 
Finally had the time to do another test, and it does seem that it doesn't matter what parameters are used to generate the game. What's the best way to get my save file to you?
ninakoru  [author] 30 Apr, 2024 @ 11:05am 
Uh, if someone can provide a save file, I could try to check out the issue.
Ludren 28 Apr, 2024 @ 6:47am 
After the error occurs the interface doesn't work anymore, even ESC doesn't do anything. But the Menu button in the bottom right can still be clicked with the mouse. The game can be closed without alt-f4, but not much more
Ludren 28 Apr, 2024 @ 6:42am 
@TheCrucible @ninakoru Experienced the same problem, not opening a system view for a few rounds after conquering a pirate base seems to fix it. Not ideal but doable
The Crucible 27 Apr, 2024 @ 10:01am 
Sure, I can try to do that. I want to test something and see if it happens again on a different map with a different seed and see if it has anything to do with that potentially. If it still happens, then I'll try to share you that saved game.