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I recommend you "Excellent Space 2", has community fixes embedded and has a balance pass. Also dust inflation is much lower there.
Am I able to just copy the inflation line into a new file and reduce the value without needing to copy and edit the entire SimulationDescriptors[Empire].xml? That way I can maintain maximum compatibility with any updates you make?
Suggestion: is it possible to stop getting notifications about hero that already succeed all skills? Or maybe implement a level cap where hero can't get more exp above a certain level. I need some workaround, because it's really annoying on the late game stage. Would really appreciate if you somehow fix that :D
I wanted to ask someone who understands how mods work - is there any risk of bugs when using mods and disabling certain DLCs? For example, this mod specifically - is there any risk of incompatibility if I use it while playing a game with some DLCs disabled?
Added missing Gjallarfire weapon target priority for Behemoth.
Fixed two instances of minor faction ship designs with non-existent name (due to wrong letter case) on ship modules.
I'll consider into reverting the changes and keep all the fixes together until goes official.
But don't you think it is a little bit premature to remove most of the fixes from your mod, since majority of the players (including myself) are not using test branches and rely on official release (and automatic update by the Steam). Now we have a situation when such players (not using test branch) are left with unfixed game (since your mod does not fix them anymore).
I have fixed it and updated the mod. Let me know if it works on your end @The Crucible @Ludren. (It should work properly now).