Stellaris

Stellaris

Extragalactic Invaders
90 Comments
Perambulante in tenebr 21 Jun @ 5:03am 
You can add to this plot that in the end you open a portal from your galaxy and summon a secondary faction of the crisis, which is allied with you
Austin_Legend 15 Jun @ 11:34am 
Ahhh I see, wasnt much context there. Still learning the modding structure of Stellaris a little
HappyRoach  [author] 15 Jun @ 7:07am 
@Austin_Legend AI has zero weight for origin capture. That is, they can't appear in natural randomization, but if you have a created race with my origin, the game can spawn it as an AI.
Austin_Legend 14 Jun @ 5:26pm 
@HappyRoach you told Lemon AI cant use this but somehow before the last update my AI I put this on were using it. I don't have any other mods that does anything like this. How is that possible?
That One Friend 17 May @ 9:52am 
darn, thats a shame, looking forward to if you decide to work on it again though!
HappyRoach  [author] 17 May @ 4:41am 
No, practically all mods up to 4.0 now do not work, my mod including, maybe soon I will make a fix
That One Friend 17 May @ 1:20am 
Does this still work with 4.0+? i really love the idea of it.
Blazingdevil 1 Jan @ 8:59pm 
will this ever be updated?
HappyRoach  [author] 13 Aug, 2024 @ 2:40pm 
@Lemon No.
Lemon 10 Aug, 2024 @ 8:40am 
Can AI use this?
strange botkiller queerfur 31 Jul, 2024 @ 4:01pm 
@vietnam because cloaking.
Vietnam 31 Jul, 2024 @ 8:17am 
does*
Vietnam 31 Jul, 2024 @ 8:17am 
why dpes this require first contact dlc
Anti4iteR 14 Jun, 2024 @ 9:13am 
@HappyRoach
А, понял-принял. Было бы кстати неплохо сделать цепь событий на формирование гос.устройства после основания пары колоний. Мол, выбрать, каким будет будущее государство "вторженцев" с другой галактики, там выбрать этики и форму правления.
HappyRoach  [author] 14 Jun, 2024 @ 3:45am 
@Anti4iteR, Это так и сделано, но если боту принудительно поставить происхождение через консоль или меню выбора рас то он работать не будет.
Anti4iteR 14 Jun, 2024 @ 12:53am 
@HappyRoach
Технически можно же убрать у ИИшки взятие происхождения через "ai_will_do = no" или "ai_weight = 0"
GlitteringGem 27 May, 2024 @ 6:54pm 
@HappyRoach Awesome, this origin is really, really cool.
HappyRoach  [author] 27 May, 2024 @ 2:19am 
@GlitteringGem, Yes, I haven't found any compatibility issues yet, but I'm working on an update anyway.
GlitteringGem 20 May, 2024 @ 2:44am 
Will this mod still work with the current latest version of the game?
школьница ^_^ 19 May, 2024 @ 6:55am 
Fckin amazing origin. Always wondered why no one made it yet, so simple but so cool:steamthumbsup:
Blazingdevil 15 May, 2024 @ 11:41am 
also amazing job
Blazingdevil 15 May, 2024 @ 11:41am 
hope this mod stays around for a while it has so much potential never seen anything else like it cant wait to see whats next
HappyRoach  [author] 14 May, 2024 @ 1:40pm 
@plasmasnake The balance is a bit broken, but nothing critical. There can be an unlimited number of them in one galaxy, but bots play very poorly on that origin.
Jaxy 14 May, 2024 @ 7:25am 
Just wanted to say, as far as concepts for mods go this one is fantastic. Keep up the amazing work
plasmasnake 13 May, 2024 @ 4:38pm 
Is this very well balanced? and is it limited to one spawn per galaxy, i would hate to deal with 5 of these at once
Wizard_ice 30 Apr, 2024 @ 8:27am 
also wondering if the hyperspace Beacon could be used as a form of oh look a crisis everyone wants to kill you now.
Wizard_ice 30 Apr, 2024 @ 8:27am 
I built the hyper Beacon I'm just curious what it's meant to be used for or is there planned development for the hyper beacon in the future. I like a menu that you can go into to request reinforcements or something.
Rhine 24 Mar, 2024 @ 9:53am 
It very much is, I somehow managed to beat aternium with this origin
Ermenlias 20 Mar, 2024 @ 8:12am 
This with ACOT. Yummy.(Or could be yummy.)
TheAngel 8 Mar, 2024 @ 6:46am 
Love the mod, gave me a reason to return to stellaris for at least a few more games with fresh content! I'm looking forward to what you might add :steamthis:
HappyRoach  [author] 6 Mar, 2024 @ 7:55am 
@Battlespark As I wrote earlier. The game does not normally perceive the habitability of planets if you do not have a population. That is, at the beginning of the game, no matter who you are, all planets will have 0 habitability. After colonizing one of the planets, this bug will disappear. It is impossible to fix this bug.
ThePlayerIsMii 5 Mar, 2024 @ 10:54am 
Very fun mod, I have started my second playthrough (i will talk about 1st later) and I am doing very well. Economy is very hard to get by once you settle in the beginning, but I managed to recover by subjugating a massive and overpopulated pre-ftl world which i gave residence for stability and ended up gaining A TON of alloys. This save is going well. My first save was not well. once my fleet arrived, I noticed i spawned in a station with mining drones. My fleets won, but I lost every ship except my science ships and a few military ships. Please fix this!
Rhine 4 Mar, 2024 @ 3:18pm 
Love this Idea
Ma 4 Mar, 2024 @ 11:39am 
ах нет, он называется Simple Origins, чуть не так написал кхм (но найди его у автора)
Ma 4 Mar, 2024 @ 11:38am 
Anton Rabe, у автора уже есть мод на origins (хз как на русском это, никогда не играл в русский стелларис), там есть всякие оригинальные origins, и называется он конечно же Original Origins:Khappy:
HappyRoach  [author] 4 Mar, 2024 @ 10:11am 
@Skylearion Such a modifier is already in development. It will be added in the next update (coming soon).
Skylearion 4 Mar, 2024 @ 9:15am 
I agree with "This guy" maybe we could have a planetary feature or temporary government modifier thats called "temporary stockpile" with some production of energy, minerals, and food.
Anton Rabe 3 Mar, 2024 @ 4:51pm 
Очень круто происхождение!
Правда я с ним накосячил, я немного не так понял и решил отыграть космических беженцев а не захватчиков, получилось неловко когда ко мне прибыл боевой флот)
Но мод очень крутой, жду других модов от автора.
Медальку от меня точно получите)
this guy 3 Mar, 2024 @ 12:37pm 
I think the best thing I could ask for comes from multiple plays is that once you settle on a world finally your economy is in shambles; this should be changed. You are in the negative for energy, some alloys, and unity. The first planet you settle needs a modifier to help not make the first years after settling a battle to balance your economy.
ajacksonian 3 Mar, 2024 @ 6:34am 
About the only option that would be nice is a few troop ships for those planets with primitives. Did a test start and had a group of primitives on a Relic World.
MorallyGray 2 Mar, 2024 @ 8:04pm 
Very interesting origin.
Clorox Enjoyer 2 Mar, 2024 @ 2:28pm 
Yo I had the exact same idea I never got around to it tho.
†MLS† KIRINAS ';,†,;' ;,,; 2 Mar, 2024 @ 6:23am 
Стоит так же дать какой-нибудь самодельный кораблик с производством хотя бы 30 единства. А то на 5 году лидеры из-за высокого лвла сжирают то в 0 и планета получает -20 стабильности.
HappyRoach  [author] 2 Mar, 2024 @ 6:14am 
@Feng-Chu Хорошая идея. Будет добавлено в следующем обновлении.
Feng-Chu 2 Mar, 2024 @ 5:37am 
Могу еще порекомендовать добавить наземные армии в первоначальный флот для вторжения на подходящие планеты занятые примитивными цивилизациями.
HappyRoach  [author] 2 Mar, 2024 @ 2:01am 
@l16ma3alls The AI cannot currently use this origin. He will just do nothing
l16ma3alls 2 Mar, 2024 @ 1:01am 
Can I have my AI empires take this origin
mibaldy 1 Mar, 2024 @ 8:27pm 
Ran into an interesting problem today.
My starting point was right next to another race. First contact concluded and they closed their borders to me and added the initial system to their territory before the main fleet arrived.
the ships bounced and ended up in the original start system- half a galaxy away :)
Woodstock_2021 1 Mar, 2024 @ 4:53pm 
Nice mod
†MLS† KIRINAS ';,†,;' ;,,; 1 Mar, 2024 @ 3:19pm 
Первым учёным стоит сделать либо фиксированную специализацию исследователей, либо снизить уровень до 3, а то выпадают копатели и аналитики. Как минимум будет логично.