Space Engineers

Space Engineers

(DX11)Mass Driver
673 Comments
obunginator 5 Nov, 2023 @ 6:16am 
wished it worked with weaponcore
big_blue_4101 29 Mar, 2022 @ 5:13pm 
Please update, I want to use this for a 200m cannon.
Vix Sparda 1 Oct, 2021 @ 5:41pm 
with weapon core out would that help this?
!Master_Conquest! 4 Aug, 2021 @ 12:50pm 
someone must due process. Math and Science are on the line here.:exalted:
Endless Salvo 4 Sep, 2020 @ 4:43am 
Does anyone know if this mod is still being developped or was forgotten?
Shas'Ui Demotana 14 Jul, 2020 @ 11:58am 
>veeeery slowly<
Glue_Drinker 14 Dec, 2019 @ 9:38am 
update pls
Wilziak Kid[LoL] 23 Sep, 2019 @ 7:12am 
Please please, finish this mod
DOOM 20 Jun, 2019 @ 1:59pm 
works ?
Skull_Hacker 12 Feb, 2019 @ 7:43pm 
Update this mod? Please!:SBpanda:
Vix Sparda 8 Feb, 2019 @ 7:46pm 
how's this mod going? :3
Z3RO 9 Dec, 2018 @ 4:37am 
Oh, and thanks for explaining what a compulsator is :) really... Leant something again:steamhappy:
Z3RO 9 Dec, 2018 @ 4:35am 
But again, other than that it is a great mod :)
Z3RO 9 Dec, 2018 @ 4:35am 
Can't beat physics.
Z3RO 9 Dec, 2018 @ 4:34am 
Charging more of them will still draw more energy. So saying that more of them will charge faster is just backwards logic. Setting 4 rotors in motion from a single powersource will still take longer than setting a single one in motion. The device may be built differently but physics still remain the same. more power = faster change, more components to charge means more power needed. so unless you also increase the power offered in relativity to the compulsators it WILL take longer.
Darth Biomech  [author] 9 Dec, 2018 @ 4:06am 
And the idea was that each shot draws up 1 GW of energy, emptying the compulsators, but if you have more than minimum 4 it would have bigger energy pool and would be able to shot without recharging if you had, say, 8 of them.
Darth Biomech  [author] 9 Dec, 2018 @ 4:03am 
Compulsators are specifically mentioned to power railguns, that's why I chose that name.
https://en.wikipedia.org/wiki/Compensated_pulsed_alternator
Z3RO 29 Nov, 2018 @ 3:09am 
Pretty cool... and the way the functionality is described it mostly makes sense.
Just for technically correct description... it's called a capacitor not cumpulsator. They are also used in Photo flashes which basically means they are charged and can then (as your mass drive) quickly release a large amount of energy in a very short time.
One more thing though, your logic that more capacitors would mean a faster recharge time is backwards. It's like saying you need less time to fill 3 buckets with a hose than a single bucket using the same hose.

https://en.wikipedia.org/wiki/Capacitor
LordBrocktree4 5 Nov, 2018 @ 6:02am 
@Gryphorim-Search up directed energy warfare, they use the model from this in their basilisk spinal Lance, and it's friekin' awesome.
Gryphorim 27 Oct, 2018 @ 8:36pm 
I Kinda hope this gets taken up and uses the same code as MA Lasers for the power generation, and the same code as the large railgun for the projectile. Although a particle beam like spinal weapons or MA Lasers (but potentially bigger!) would work too.
Accumulators could produce "charged particles", cables could carry said charge, and breach acts as the weapon itself. Without a barrel, it'd be nearly useless, but prefabbed barrel lengths could be various stages of upgrade block. There is even potential for various barrel types to change the beam type (instant laser, energy "hose", single high-damage pulse/bullet) or even engine nozzles running off of charged particle energy bus
James Fire 16 Sep, 2018 @ 11:42pm 
Has anyone decided to take up Darth's mantle yet?
Artectek 15 Sep, 2018 @ 1:52am 
plaase.....finsh it
Sir Palps 27 Jul, 2018 @ 9:24pm 
Sooo...are you going to fix your mod?
MR KRABS THE SHEKEL THIEF 20 Jul, 2018 @ 6:18am 
it doesnt shoot for me i inserted the ammo and it doesnt work
!Master_Conquest! 13 Jul, 2018 @ 7:45pm 
Darth. why quit when you have the option to make a custom turret out of small blocks.:steamfacepalm:
The Epstein List 2 Jun, 2018 @ 9:29am 
Pretty sure Darth quit modding this game
M.D.Dragon 25 Apr, 2018 @ 12:00pm 
dose this evan fire anything?
Ashen Raven 10 Apr, 2018 @ 5:36am 
:l
Lura202 14 Jan, 2018 @ 10:27am 
~4 years later~
[TSF] Mason 1290 20 Dec, 2017 @ 3:17am 
-3 years, lator-
Church.exe 27 Jul, 2017 @ 4:00pm 
of not or
Church.exe 27 Jul, 2017 @ 4:00pm 
hey i know it is getting updated but pleaase dont keep that second upload of it exclusive aka dont make us have to look for that update just update this one on the side or that one
Impacted 7 Apr, 2017 @ 6:12pm 
This will stay as my favorite mod on steam even if it wont get finished.
Tom 18 Mar, 2017 @ 9:48am 
Anyone else still waiting for this mod to come out? XD I remember when this was first created I've been subbed since. Shame it hasn't finallized though.
Shroom 12 Dec, 2016 @ 7:57pm 
Ogham 12 Dec, 2016 @ 1:16am 
Anyone gota workingversion of this?
Shroom 8 Dec, 2016 @ 12:22pm 
@Vix Sparda That's okay. Darth retired from modding and gave permission to everyone to reupload his stuff
Vix Sparda 1 Dec, 2016 @ 4:27pm 
Deapri took this mod and uploaded it. are you guys aware of that?
Shroom 1 Nov, 2016 @ 2:31pm 
@ToxicNova It's just not possible in the current state of SE modding.

Many more doors will need to be opened and LEFT OPEN by Keen in order for a mod of this caliber to be able to work the way it should.
katzen sind nur atzen mit k 1 Nov, 2016 @ 7:21am 
Sadly this will never be finished it always was my favourite mod in the whole workshop and I was really looking forward to it... :(:steamsad:
Shroom 5 Oct, 2016 @ 8:52pm 
@Yojimbo In short, yes. Edit the cubeblocks file and reupload it to change its behavior
Yojimbo 5 Oct, 2016 @ 5:26pm 
Is there any way i can tweek this mod to make it more powerful for myself. I spent a few hours building a ship around this gun to only realize it only shoots through one armored block (I loaded it with a bunch of barrel parts as well):steamfacepalm:
Shroom 28 Sep, 2016 @ 2:26pm 
"It is a huge electromagnetic gun, meant to be as a main weapon of huge ships. This gun is very powerful, and a bit complicated to set up."

Basically it should be very powerful, require significant charge time, and its power should be modular and dependent on its attached blocks. Certain blocks should be required for any functionality at all, while others would increase range/power/accuracy, etc.
Deapri 28 Sep, 2016 @ 12:56am 
Course not knowing the exact initial intent is a challenge.
Deapri 28 Sep, 2016 @ 12:54am 
I will Shroom taking some time to test it now, mostly functional needs tweaking though.
Shroom 26 Sep, 2016 @ 9:28am 
@Deapri be sure to post back here if you upload your own version so we can try it!
Deapri 23 Sep, 2016 @ 8:02pm 
Hmm, I am in the mood for a new challenge... lets see what I can do with this.
Shroom 19 Sep, 2016 @ 8:49am 
@slayer of time Read the comments below, you should be aware of the current status of this mod.
slayer of time 18 Sep, 2016 @ 4:12pm 
when you get this down (asuming you do) is there any chance you'd try your hand at making other modular weapons or a modular weapon piece set to make costom weapons?
Shroom 13 Sep, 2016 @ 11:55am 
He opened up his mods for anyone to work on, so anyone could take this mod and modify it to their taste as long as they link back to this workshop item and provide him credit.

That does not, however, mean that making this mod work is an easy fix. If it were, Darth would have already fixed it way back when.