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If you haven't used it before, just, for instance, type in Tempestus Scions Wahapedia, Death Korps Grenadiers Wahapedia, Storm Lord Wahapedia, etc., and it'll take you to the unit/squad page.
But (i can't remember if i already added it) they can also be equiped with melta bomb (or same kind of device) or heavy flamer/stubber (squad of two). But i don't have any intel about sniper.
Take the research you need/want then use the units you need/wants.
@the elder crow Check the subject above the discusion. I think you use Gladius+, then download my Gladius+ patch and put it above Gladius+. I recommand to put this mod above others if needed.
As for the bunker, they can change at your will normally. They must have at least 90% of their health and without cargo to be specialized.
Thanks for the help Devian and showing me the solution which i will use once my brains a bit less scrambled
I'll check out the fix now. Thanks alot Devian
gladius :: scene :: weapon :: Weapon :: addMuzzles(void): Assertion
"boneID != -1" failed: Muzzle bone "Muzzle" does not exist for
"C:\Program Files
(x86)\Steam\steamapps\workshop\content\489630\3169959149\
Data\World\Units/AstraMilitarum\Guardsman.xml".
Thanks for any help with this
DataManager.hpp:100: class gladius::world::action::Action
&__cdecl proxy::core::DataManager<class
gladius::world::action::Action>::get(const class
std::basic_string<char,struct std::char_traits<char>, class
std::allocator<char> > &,bool) const:
"Units/AstraMilitarum/TaurosFlamer+/UserWeapon/HunterKillerMissile" does not exist.
Playing with almost all this mods:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=3008612431
except last 2:
HOL - Super-heavy and gargantuan units for AI
HOL - we own those cities !
Since there is absolute no visual for it, i had to improvise ! Hope you like it !
YEAH I KNOW !
WHY I'M HERE WHILE I SHOULD BE ON THE ADEPTUS MECHANICUS EDITION ???
Take this as a little christmas gift !
HEROES OF LEGEND - ASTRA MILITARUM (Add-on) - NEW UNITS
&
Gladius+ (Updated for Drukhari Patch)
Error message:
Weapon.cpp:89 void_vedl
gladius::scene::weapon::Weapon::addMuzzles(void):
Assertion "boneID != -1" failed: Muzzle bone "Muzzle" does
not exist for "N:\SteamLibrary\steamapps\workshop\content\489630\3169959149\Data\World\Units/AstraMilitarum\Guardsman.XML",
I put the workaround in the description for more intel.
it was quiet strange that the game crashed with an error report saying
Weapon.cpp:89: void_cdecl
gladius:scene:weapon:Weapon:addMuzzles(void): Assertion
"bonelD != -1" failed: Muzzle bone "Muzzle" does not exist for
"F:1SteamLibrary\steamapps)workshop)content\489630\31699591
49\Data\World\Units/AstraMilitarum\Guardsman.xml".
i cannot play as Astra Militarum any more, even with a new start
but my friend is able to
if you knows why and how, pretty thx
It doesn't seem like the enhanced auspex for the Kasrkin Sharpshooters does anything though. I've tried it multiple times, yet it doesn't increase range like its description suggests.
I created them long time ago (for the Cadian edition). Before they got a better helmet, they were only a Tempestus Scion retexture.
Of course, I play with 10 Tyranid factions and 5 others, no teams, so there are loads of Hive Crones. Also, I play with 5 techs required per tier, so that makes a big difference in pacing.
Tech tier 6 onwards, though, Space Marines get really useful units.