Garry's Mod

Garry's Mod

SHOOT BANG 2 - Missing Explosion Particle Fix
9 Comments
Joshua.Rodriguez@msn.com 21 Nov, 2024 @ 3:51pm 
"weahhsshoooom BOOM" such inspiring words
Ling1015 2 Nov, 2024 @ 6:23pm 
Will this replace the explosion effect mod I installed?
Dub 6 Mar, 2024 @ 3:17pm 
Okay yeah I definitely got some nice reworks already done for those specifically
Fart  [author] 5 Mar, 2024 @ 11:30pm 
@Dub Shoot Bang uses particles from gwa_61.pcf and gw_m84.pcf files. From the gw_m84 it uses "1000lb_explosion" and "1000lb_explosion_air" and from the gwa_61, it uses "m61_explosion".
Dub 5 Mar, 2024 @ 8:07pm 
Hi it's me again. With my deadline for the GWarheads update coming closer and closer, I've almost nailed down the final effects revamps. When the time comes around, tell me which effects you have used in SHOOTBANG 2 so that I can give you the proper effect name to replace it, since not all effects are outright overwritten. Most have been created from scratch. Some may be slightly different than what you need, if so, I can MAYBE make special effects for the map and bundle it in a patch, though that would be done after the 2.4 update.
Autumnis 4 Mar, 2024 @ 9:36pm 
ah, alright!
IRIS 4 Mar, 2024 @ 2:26pm 
Honestly, I like that Coffee Man works with someone named "Fart".
Fart  [author] 4 Mar, 2024 @ 1:50pm 
@Autumnis the Everchanging When we tried to pack the files in the original campaign addon, there were multiple files missing, mainly sound files. Although I am not sure about the source of the issue, it might be the addon file size. Posting it as a separate addon seems to be a working fix at the moment.
Autumnis 4 Mar, 2024 @ 8:26am 
could you not just update the original mod to add the materials?