Arma 3
Callsign Saber [SP][Coop-5]
12 Comments
operator1327 1 Mar @ 4:43pm 
Good job. Nice mission!
marco.toppy 1 Feb @ 11:16pm 
Good mission and nice ambient and enemies number belanced ! :steamhappy:
Komodo 27 Oct, 2024 @ 10:14am 
fantastic mission as usual zahl

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bboy 6 Jun, 2024 @ 1:55am 
Nice mission! Thank you for this one!
<A2>Pepe 23 May, 2024 @ 8:17am 
Nice job. Thanks :steamthumbsup:
milsluc 7 Apr, 2024 @ 1:08pm 
Thanks, great work. 👍👏
[9RT]V®M®F® 5 Mar, 2024 @ 2:59am 
:steamthumbsup:
zahl  [author] 3 Mar, 2024 @ 4:08am 
@Chris P. Bacon

Thank you once again! I'm just glad it worked but yeah, AI assaults are a headache to get right. I really hope stuff like that and polishing up singleplayer missions will be easier in Arma 4... (or Reforger if they ever add proper mission editing and SP stuff)
Chris P. Bacon 3 Mar, 2024 @ 4:04am 
Everything works fine on my end. Great mission as always man. Also yeah, if you're making an AI Assault, you gotta play with their fleeing and courage coefficient.
zahl  [author] 3 Mar, 2024 @ 12:31am 
Played around with the fleeing and courage skills. Also added a debug terminal to end the mission with, if the trigger doesnt work for whatever reason
zahl  [author] 2 Mar, 2024 @ 11:40pm 
Thats really weird because I changed the ending condition. The mission should end when all enemy reinforcements are dead; while it was "Blade enters the village" before

Ill take look if I *really* changed it for the public version. Although this sounds like one enemy ran off to somewhere else so Ill have to look how to fix this
kfclover 2 Mar, 2024 @ 9:09pm 
awesome mission with some brilliant worldbuilding. However, i had an issue near the end. On the Wait for Reinforcements task, i defended against the Chedaki waves (which was epic by the way) but after 10 minutes, and no enemies left, nothing happened. Was there something that i miss?