Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
plz
I have no idea how it would affect performance, but you could fix it by adding a "health" value to each limb, make models appear on certain thresholds thus fixing the caliber issue too (damage += caliber * baseHitValue)
I wanted to reach out and offer you a partnership with BisectHosting! We've noticed your work here on Steam and would like for you to be a part of our partner program. We offer things like free game servers, partnership fund, free graphic artists, and more!
Feel free to reach out on Discord with any questions you might have: bhmartin
I was wondering if, by chance, you could disable this on certain 'entities'. It happens to look weird seeing Covenant Shangehli turn into human gore, or same with Space Marines from TIOW2.