Garry's Mod

Garry's Mod

Black Mesa: Blue Shift Humans NPCs
111 Comments
kylercastanares2000 12 Jul @ 12:03am 
The mod is not on my spawn menu any help Limakenori yo?
Red T 11 Jul @ 7:50pm 
may i request ronnie?
MGBOSSGAMING2829 7 Jul @ 7:17am 
Pls can you add dark interval npc/weapon/entity pack
Judge 6 Jul @ 6:17am 
I could make you an icon if you want to do the code lol
Limakenori  [author] 6 Jul @ 6:17am 
Maybe.
Judge 6 Jul @ 6:16am 
A random scientist option would be pretty neat, could we see this added potentially?
Limakenori  [author] 6 Jul @ 12:07am 
Alright, everything is fixed.
♬♫~Joe Blaze~♫♬ 5 Jul @ 9:10pm 
OMG. It's Otis! I would love a playermodel version. And oh... Well crap... Most files are gone...? Shit... I loved this.
UNIT1 5 Jul @ 8:24pm 
whoops looks like LIma accidentantly deleted most files from the mod after updating the female scientist
j0519d 5 Jul @ 4:51pm 
이거 Q탭에서 여자 박사 레그돌만 떠요.
giorgibob152 7 May @ 8:37am 
After vj base got updated. The mod seems to have some issues. Hope it's fixed
Limakenori  [author] 7 May @ 8:23am 
Go to ZBase settings.
wroxpl 7 May @ 7:30am 
i cant hurt friendly npcs
giorgibob152 20 Apr @ 12:11pm 
glock 17 seems to be missing
Limakenori  [author] 11 Feb @ 12:21am 
It'll be a separate addon.
V2 10 Feb @ 11:34pm 
where is ronnie or dr rosenburg and his crew
Limakenori  [author] 7 Feb @ 10:26pm 
I will make VJ Base addons, but I'm doubt that I will port my ZBase addons to VJ Base.
Limakenori  [author] 7 Feb @ 9:58pm 
You're the only who reported this so far and I don't have this issue, so it's most likely addon conflict. Disable other addons and restart the game.
Judge 7 Feb @ 12:34pm 
Alright. What about the red shirts? To do with your "compression"?
Limakenori  [author] 7 Feb @ 11:34am 
Disable other addons, enable friendly fire in ZBase settings.
Judge 7 Feb @ 11:30am 
and security have red shirts, not blue
Judge 7 Feb @ 11:30am 
NPCs are invincible
Automaton M99 5 Feb @ 5:10pm 
Having odd thing happen on some NPCs here some blue light ring right under their feet shows when spawned.
SK8BoredERrr 2015 2 Feb @ 6:52am 
GOD THO IM USING A ENTIRE MEGA BITE FOR ALL THE NPCs
Donald jig trump_7869 1 Feb @ 1:18pm 
can you put in the bloody Maintenance models
Limakenori  [author] 1 Feb @ 11:42am 
Limakenori  [author] 30 Jan @ 1:50am 
Oh thanks, I thought he's Kevin because of his face texture name. I'll fix this.
a_guy_called andrew 30 Jan @ 1:42am 
Hey uh i just want to point a small thing out and that's i'm pretty sure Murdoch's first name is not Kevin, It should be Rudy which is a nickname for Rudolph this come's from a small back and forth that happens after we meet Ronny where he says "Keep yer shirt on Rudy" when talking to Murdoch and Murdoch replies " "Rudy"? the hell do you think you are, my mother?" just wanted to point that out
SK8BoredERrr 2015 16 Jan @ 8:44am 
mm this nice
Limakenori  [author] 12 Jan @ 10:37am 
Also now you have to download HEV Scientists addon!
Limakenori  [author] 12 Jan @ 9:48am 
Don't worry about other NPCs, they'll have their own addons.
Limakenori  [author] 12 Jan @ 9:48am 
Big update

--- New NPCs:

-- BM:BS: Humans + Resistance:
- Otis Laurey
- Kevin Murdoch
- Proto Survey Team Member
- (Unarmed) Proto Survey Team Member
- H.E.V. Mk. III Scientist Male

--- New NPC weapon:
- .357 Magnum

--- New Entity:

-- Black Mesa: Blue Shift:

- H.E.V. Mk. III Suit


--- Change Log:
- All guards are using npc_citizen as a base instead of npc_metropolice
- Better sound emitting
- Better armor
- Better Glock holstering
- Full HEV suit functionality for Proto Survey Team Members
- Removed aliens SNPCs(wait for separate addon)
- Now guards are using actual BMBS animations
- Better weapon effects
- Guards can't spawn with Otis' or Murdoch's skin
- Better melee attacks
- HEV Mk. III has more health and is slower than Mk. IV
- Better AI
- Some small details from BMBS(inspect animation for Otis after transition from alerted state to idle)
- some other minor improvements and fix
Limakenori  [author] 12 Jan @ 2:03am 
No.
grug 12 Jan @ 2:02am 
limakenori@ was i supposed to have blueshift installed?
Limakenori  [author] 31 Dec, 2024 @ 11:04pm 
I have plans, but I do not promise anything.
Uzi_Doorman (DarkxWolf17) gaming 31 Dec, 2024 @ 10:46pm 
YIPEE
Limakenori  [author] 31 Dec, 2024 @ 10:36pm 
Maybe. But not soon.
Uzi_Doorman (DarkxWolf17) gaming 31 Dec, 2024 @ 10:28pm 
will there ever be a vj base version of this mod 3:?
grug 31 Dec, 2024 @ 1:08am 
wait am i supposed to have half life: blue shift installed
Limakenori  [author] 30 Dec, 2024 @ 1:35am 
By the way. I've just finished BMBS Focal Point. So wait for a big update.
I also probably split this addon into 2, because it might become too heavy.
Limakenori  [author] 30 Dec, 2024 @ 1:27am 
Well, I can't see anything related to this addon in your error.
grug 30 Dec, 2024 @ 12:36am 
@limakenori i have everything installed EVERYTHING
Limakenori  [author] 25 Dec, 2024 @ 8:55pm 
1. Headcrab Takeover pretty much conflicts with most of ZBase NPCs.
2. Weird, I'll look into it.
Uzi_Doorman (DarkxWolf17) gaming 25 Dec, 2024 @ 2:56pm 
theres a problem with some npcs and addons, the "Headcrab Takeover" doesn't work quite well because the scientist and maintence workers somehow duplicates itself and the headbrac, but they are invencible, and the other one is that the vj base black mesa npcs attack these npcs, or well atleast the scientist and the maintence workers
Limakenori  [author] 25 Dec, 2024 @ 5:46am 
You probably need to make sure you have all required items.
(Also, message about Dynamic Interactions is unrelated to this)
grug 25 Dec, 2024 @ 5:02am 
i cant spawn any human npcs. this it the error code
"[ZBASE: SNPC/NPC Base] lua/zbase/sv_spawnnpc.lua:175: attempt to call method 'PreSpawn' (a nil value)
1. ZBaseInternalSpawnNPC - lua/zbase/sv_spawnnpc.lua:175
2. Spawn_ZBaseNPC - lua/zbase/sv_spawnnpc.lua:368
3. unknown - lua/zbase/sv_spawnnpc.lua:408
4. unknown - lua/includes/modules/concommand.lua:54

THIS NPC DOESN'T HAVE REQUIRED BONES!! IT CAN'T DO DYNAMIC INTERACTIONS!!!" how to fix
Charles 22 Dec, 2024 @ 4:07pm 
Must be some settings i have to mess with because i put multiple shots into one of the guards and he was still standing, the only thing i could get to kill him was a nuke
Limakenori  [author] 20 Dec, 2024 @ 10:29am 
Yeah, thanks.
ЭндрюГОр 20 Dec, 2024 @ 9:59am 
y the way, the archer is made on the basis of an ichthyosaur, and the armored budsquidi and swamp are based on an alien grunt without a hand-hive
I hope this helps in porting npcs to garrys mod
Limakenori  [author] 24 Nov, 2024 @ 4:45am 
ЭндрюГОр It won't take more than a month to make an update for addon. But I can't tell when I download BMBS, it doesn't depend on me.