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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3419035604
--- New NPCs:
-- BM:BS: Humans + Resistance:
- Otis Laurey
- Kevin Murdoch
- Proto Survey Team Member
- (Unarmed) Proto Survey Team Member
- H.E.V. Mk. III Scientist Male
--- New NPC weapon:
- .357 Magnum
--- New Entity:
-- Black Mesa: Blue Shift:
- H.E.V. Mk. III Suit
--- Change Log:
- All guards are using npc_citizen as a base instead of npc_metropolice
- Better sound emitting
- Better armor
- Better Glock holstering
- Full HEV suit functionality for Proto Survey Team Members
- Removed aliens SNPCs(wait for separate addon)
- Now guards are using actual BMBS animations
- Better weapon effects
- Guards can't spawn with Otis' or Murdoch's skin
- Better melee attacks
- HEV Mk. III has more health and is slower than Mk. IV
- Better AI
- Some small details from BMBS(inspect animation for Otis after transition from alerted state to idle)
- some other minor improvements and fix
I also probably split this addon into 2, because it might become too heavy.
2. Weird, I'll look into it.
(Also, message about Dynamic Interactions is unrelated to this)
"[ZBASE: SNPC/NPC Base] lua/zbase/sv_spawnnpc.lua:175: attempt to call method 'PreSpawn' (a nil value)
1. ZBaseInternalSpawnNPC - lua/zbase/sv_spawnnpc.lua:175
2. Spawn_ZBaseNPC - lua/zbase/sv_spawnnpc.lua:368
3. unknown - lua/zbase/sv_spawnnpc.lua:408
4. unknown - lua/includes/modules/concommand.lua:54
THIS NPC DOESN'T HAVE REQUIRED BONES!! IT CAN'T DO DYNAMIC INTERACTIONS!!!" how to fix
I hope this helps in porting npcs to garrys mod