Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Lord Skills Compilation Submod
210 Comments
[BRE] Humbert "Le Frog" 22 Jul @ 12:29am 
no updates?
[NL] Silvercloud 10 Jul @ 12:06am 
The following mods cause a crash to the Database
!!!!!!!The_PatchHJammer_Addon_ELS_SomeOneElse.pack
The first invalid database record is wh2_chaos_lord_aligned_khorne_2 in table character_skil_nodes_tables and pack file !!!!!!!The_PatchHammer_Addon_ELS_SomeOneElse.pack

I tried validating files, but that did not fix it, i believe this mod is bugged?
Crimson ReapeR 7 Jul @ 3:04am 
@zephyr you are entirely wrong btw, this mod does not cause crashes
Smooth 3 Jul @ 9:33am 
Would love to see compatibility added to Yin-Yin!
zephyr 22 Jun @ 12:16pm 
Wow who would have thought this causes CTD. I was getting crashes AI turn 4 on faction 61 (couldn't find out which faction). What's confusing is I've been playing fine for a few days, and CTD started yesterday and nothing on my mod list was updated then. Anyway, do not use this compilation.

For now, just use the standalones:
Standalones that work: Mixu, Legendary char, dark omen, heroes of legends
Standalones that crashes: Skaven
Haven't tested: High Elf Sea Patrol, Trajann Katalin, Tigermen, Cataph's Southern Realms
benettonkkb 20 Jun @ 3:54pm 
something in this mod is causing the game to crash
Chronos 12 Jun @ 10:06am 
@TheFinnishFlash How do u get the crash detail? I face the crash too, but I can't find the log
TToKKang 30 May @ 11:14pm 
Hi, I'm really enjoying this mod. If it's okay, can I translate this mod into Korean and upload it?
Sageboba 25 May @ 6:43am 
Thanks for the great mod! +1 for support for Hashut's Legendary Lords, would be a great addition.
TheFinnishFlash 30 Apr @ 3:26am 
Got following crash error; The_PatchHammer_Addonsws_ELS_SomeOneElse.pack Invalid databaserecord ws_skill_node_set_savage_orc_warbosses_ws_skill_node_set_svage_orc_warboss_03 in character_skill_node_set_items_tables and pack file The_patchHammer_Addon_ELS_someonelse.pack
Commander Silver Shield 28 Apr @ 11:29pm 
The following mods cause a crash to the Database
!!!!!!!The_PatchHJammer_Addon_ELS_SomeOneElse.pack
The first invalid database record is wh2_chaos_lord_aligned_khorne_2 in table character_skil_nodes_tables and pack file !!!!!!!The_PatchHammer_Addon_ELS_SomeOneElse.pack
jamie_van 20 Apr @ 8:24pm 
getting a crash from this. something about khorne aligned character 2?
Ser Tomato 16 Apr @ 1:42am 
Thanks, would you consider making a compatibility mod for sigmar's heirs as well?
Aelfric 4 Apr @ 3:16pm 
does this also include trajanns other chaos god characters? there are 3 of them total.
ChopChop  [author] 28 Mar @ 9:28am 
I have let the creator of the mod about the issue, thank you :WH3_clasp: i appreciate your help
ChopChop  [author] 28 Mar @ 9:26am 
thank you, this one might have to report to original mod "Expanded Lord Skills" as i do not edit the skill links in this submod ;< i cannot really edit them either, as i would have to hard dacatore the original mod which is bad
Jesus 28 Mar @ 9:20am 
Kairoses' skill tree seems to be broken a bit, lead by example needs command to be unlocked but with this update kairos doesn't have it
6ta8doducdat2008 27 Mar @ 3:23am 
@ChopChop can you add the Hashut's Legendary Lords BETA mod in here too? would be great to have modded chars to be as strong as vanilla lords
ChopChop  [author] 26 Mar @ 3:33pm 
MOD UPDATED 6.1
ChopChop  [author] 23 Mar @ 1:03pm 
hate those ghost comments, makes me look like im talking to myself :WH3_greasus_rofl:
i have picked up all the requests from the comments and will try to add in new month as im moving house this week, many blessings ✌
ChopChop  [author] 2 Mar @ 8:09am 
thanks, but i dont replicate your error with 250 mods enabled, so i think you just must be using incompatible mod.
Moodi! 26 Feb @ 10:06am 
would it be possible to update the skaven clans one with the newly updated mod of Stratovarius? Thank you btw, i use so many of your mods for compatibility you are the best ^^
6ta8doducdat2008 24 Feb @ 8:06am 
There is a new mod for Chaos dwarfs named Hashut's Legendary Lords BETA, can you make the expanded lord skills work with that Chaos dwarfs mod too?
Maj. Spears 22 Feb @ 1:48pm 
@Barrain thx for info i will try that. @ChopChop what kind of info would you need ? i dont know squad about modding ^^
ChopChop  [author] 20 Feb @ 3:04am 
i dont replicate your problems and you give not enough information for me to investigate or fix
Kentathor 19 Feb @ 4:49am 
@Barrain, thanks, will try that if it happens again.
Barrain 18 Feb @ 10:25pm 
If you're trying to identify what faction is having the issue and you have PJ's Console Commands modding tool loaded, save your game before continuing, open the console before ending your turn, and enter "diplo" without the quotes; this will make you aware of all factions. Next, end turn and you will see which faction is causing the turn to hang and you may be able to use that knowledge to help narrow down whatever conflict you're running into.
Kentathor 18 Feb @ 10:47am 
@Maj. Spears I had the exact same error. it is this and another mod. Really hard to know which one. I checked my mods and turned off several and this works.
ChopChop  [author] 18 Feb @ 1:14am 
i dont replicate your error
Maj. Spears 17 Feb @ 12:39pm 
ok quick update, just checked, if i remove this submod before ending turn 12, then go back in end my turn 12, let the game do its thing, save on turn 13 and re-enable the mod, it seems to work, for now at least.
huey30 17 Feb @ 12:35pm 
I would love it if you added support for a couple of tomb kings mods. "Unique Tomb Kings Dynasty Lord" and "Trajann's Sentinels Compilation". The Tomb Kings feel pretty weak right now
Maj. Spears 17 Feb @ 12:22pm 
heyho, great mods overall ;)
but i am running into a problem with cathay / lizardman / dwarfs (haven't tested with more factions yet) . when playing for example valkia or malekith it works fine for some reason.
When i finish my turn on round 12 and it does the AI moves, it crashes (no error report or anything) when it reaches faction 59. i dont know which faction that is, when i disable this submod and just use "someone elses" expanded lord skills it works fine. i use a bunch of other skill mods and mods in general (but they seem fine, needs more testing i guess) .

any ideas ?
Barrain 16 Feb @ 8:04am 
I know this is a big ask, but I'm wondering if you've contemplated tweaking this to work nicely with Lustria Rises?
ChopChop  [author] 2 Feb @ 11:10am 
Calcifer 2 Feb @ 10:47am 
Hi, I figured I'd start here and then look elsewhere if I needed. I noticed that Mixu's kislev lord Rastiltin had his skills messed up. I had a lot of mods going so i disabled them all and slowly went from just Mixu's mods and then added SFO and then Someone's Lord skills followed by your skill expanded skill compilation and the expanded lord sub-mod compilations. The skills became messed up again when I added the sub-mod compilation, which makes sense considering it includes the skill mod for Mixu's lords. Long story short, there is some conflix between Mixu's and the sub-mod compilation. I don't know if you'd be able to give me any guidance as to how to fix it. I'm using Prop Joe's Mod manager and have re-subbed to this and all other mods. I appreciate the support.
Chief Slapahoe 28 Jan @ 1:29pm 
Looks like it may just be editing the indent/tiers under _skill_nodes to align with your mod positions; any incorporation would be appreciated, your mods are great and keep this alive!
Chief Slapahoe 28 Jan @ 1:23pm 
Any chance you would be able to make skill-order compatible with: New skills For Lords and Heroes + skill Dump - teos_the_blue's Workshop?
Aelfric 23 Jan @ 5:31am 
Including legendary lord Azvar also would be nice
ChopChop  [author] 20 Jan @ 5:32am 
i dont think my mod is causing your problems
xCythex.ttv 19 Jan @ 9:29pm 
I actually don't see the error message now, but I still can't end turn without it crashing, so I guess I'll have to dig a little deeper. Thanks for your reply though!
ChopChop  [author] 19 Jan @ 3:17pm 
if it says "invalid database..." you have to resub again to the required mod, sometimes have to resub hard manually
ChopChop  [author] 19 Jan @ 3:16pm 
sry to hear what is the error? can u screenshot?
xCythex.ttv 19 Jan @ 3:06pm 
Something's broke in this now. Was using this mod in my pack yesterday just fine.
Then today the game crashes when I hit end turn the first time without fail.
Tried troubleshooting by unsubbing and resubbing to every mod that got updated in the last 24 hours and relaunching.
Now getting an error message and crash on boot that points me to this mod specifically
ChopChop  [author] 18 Jan @ 11:30am 
have to choose one
Morgul 17 Jan @ 6:05am 
So... for example, do I need the following mod for Heroes of Legends https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2934925798 ?
Or I just need to use your mod without the one I linked ?
Thanks
Edin 10 Jan @ 1:49pm 
I'll take a look at it, see how complicated it is.

As in, how much of it would be completely new to me, given lack of time to spend on things.
ChopChop  [author] 10 Jan @ 9:59am 
not really, when i took over this compilation of mods from another modder it was broken and contained only submods that are available on the workshop made by others. i fixed it and since then i doubled the amount of mods supported by this mod by myself. I am happy to integrate more submods to other mods if you want to contribute :steamthumbsup: i also made it compatible with multiple other mods
Edin 10 Jan @ 9:42am 
I assume that someone would need to do a submod that adds the heroes and lords from another mod before you include it here?

Was thinking of a submod for this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2987723311
Whiztale 10 Jan @ 9:24am 
No worries. Thank you so much!
ChopChop  [author] 9 Jan @ 4:53pm 
Thank you i will do my best to fix tomorrow friend