Oxygen Not Included

Oxygen Not Included

Dupery Fixed
119 Comments
texascold 19 Jul @ 4:41am 
Higby hair: 52
Higby mouth: 8
Maya hair: 53
Sgt_Imalas  [author] 10 Jul @ 6:00am 
The smart X mods and no drop are somewhat ok, the other ones cause issues
BacC0rCr1H4lP3n777 10 Jul @ 5:16am 
By the way, I think I have some mods by the creator of Mod Manager. Are they similarly error-prone/unoptimised and should I look for replacements, or would they be fine? I have stuff like No Drop and Smart Mop.
Sgt_Imalas  [author] 9 Jul @ 8:28am 
if you need a better mod screen, you can try ModProfileManager, it greatly increases mod screen performance among other improvements (no updating tho; I leave that to Mod Updater)
Sgt_Imalas  [author] 9 Jul @ 8:25am 
yes
BacC0rCr1H4lP3n777 9 Jul @ 2:33am 
oh so it is Mod Manager? Good to know. And yeah some of the stuff it seems to be doing (like forcing resets for random reasons) has been annoying me a lot anyways so I'd be fine getting rid of it. The only reason I even had it was because the vanilla/default mod loader seemed to slow down a lot with more mods active and Mod Manager was MARGINALLY faster.
Sgt_Imalas  [author] 9 Jul @ 1:57am 
Keep it to mod updater and optionally either MPM or mod filter and your issues should be gone, that discord logo crash message is some ad injection of ony mod manager crashing.
Sgt_Imalas  [author] 9 Jul @ 1:56am 
Mod manager is just garbage, dont use it
BacC0rCr1H4lP3n777 8 Jul @ 9:56pm 
Update:
There was a mod I tried to uninstall by unsubbing on Steam. Didn't work. Still lingered around like a Ghost. Purged it from the actual mod folder. Game started crashing. Not even an error screen, just actual crashing. I verified integrity. Nothing wrong. Deleted my WHOLE Steam Workshop mods folder and reinstalled it all. Still crashed. Then I decided to delete the entire \Documents\Klei\ folder (the save folder) and apparently that worked. So back to actually debugging my modlist I go.
BacC0rCr1H4lP3n777 8 Jul @ 9:23pm 
Actually let me retract everything from me previous comment. I think something just failed an update. I started the game with ONLY Mod Manager, Mod Presets Manager, and Mod Updater, and loaded a preset that I KNOW for a fact loaded just fine without much error literally yesterday (it didn't include this mod), and now THAT is crashing when access the Mods menu.
BacC0rCr1H4lP3n777 8 Jul @ 9:20pm 
Yo, are there any known compatibility issues when using Mod Manager (not with the Mod Manager itself, but possibly other UI mods)? Because I get an error log that starts off with:

'Could not find component ToolTip on object discord-logo (UnityEngine.GameObject)'

when I launch the game into the menu screen and click 'Mods' and I honest to god cannot figure out anything from this log on my own. And letting Klei disable Mod Manager, Mod Preset Manager, and Mod Updater apparently stops that.
jared3994 17 Jun @ 11:26am 
Thanks! that fixed the issue. I had no idea my game could lie to me
Sgt_Imalas  [author] 17 Jun @ 12:36am 
force an update with mod updater, the game can sometimes fake the downloaded version number for some reason
jared3994 16 Jun @ 8:40pm 
i am also crashing after clicking on skills. I have tried disabling other mods to ensure it is not a conflict issue. this is after the 1.7.1 update
SolarKitten 12 Jun @ 10:41pm 
thank you it works now also thank you for responding so fast
Sgt_Imalas  [author] 12 Jun @ 7:57pm 
fixed in 1.7.1
Sgt_Imalas  [author] 12 Jun @ 7:52pm 
reproducable.
fix in progress..
SolarKitten 12 Jun @ 6:53pm 
i love this mod but on the new update found out that when i got a new point i went to skills to redeem it and it crashed
Clicking_Cat 28 May @ 9:29pm 
Quick response and a fix. Thanks so much.
Sgt_Imalas  [author] 26 May @ 12:16pm 
onedrive tends to break folder permissions causing the game to fail at properly installing/updating mods
Sgt_Imalas  [author] 26 May @ 12:15pm 
Clicking_Cat 26 May @ 11:47am 
Since subbing to this mod upon launching the game it wants me to restart. When I do the game loads and it tells me to restart again. In short I'm stunk in and endless restarting loop. Anyone else have this problem? I tested it with this being the only mod I'm subbed to.
Sgt_Imalas  [author] 26 May @ 5:04am 
new hairstyles can be added using dupery as a framework

https://github.com/Barleytree/Dupery/wiki/Mod-Instruction-Manual

outfit and suit skins can use outfits included as a framework

for regular building skins you can look at my repository, it has a few mods that add skins
GoodJob 26 May @ 3:36am 
Good day to you! I know it's not connected to your mod in particular, but maybe or someone in comments knows
I actually want to know how to make your own cosmetic mods or something like that
Like new hairstyles for dupes and etc
vivi_pook 24 May @ 1:30pm 
this worked! thanks so much!!
Sgt_Imalas  [author] 18 May @ 9:55am 
did you edit the correct files?
> OVERRIDE files moved to "mods\config\DuperyConfigs": this will prevent changes you make getting overridden in future updates
vivi_pook 18 May @ 6:17am 
i'm having trouble getting my custom personalities to show up in the list. i even stuck a syntax error in PERSONALITIES.json and everything worked fine, just with the normal dupes. i don't know a lot about oni modding, but that seems really odd to me?
i've tried uninstalling and reinstalling, deleting the mod folders and making the game recreate them, and tried putting the guide's example with dracula and carmilla in the json. still nothing.
please help !!
Sgt_Imalas  [author] 26 Mar @ 5:20pm 
I have made an adjustment that "disabled" personalities will just load as hidden now, instead of not getting loaded at all, this should fix the Ceres Starts, even with Freyja disabled
Sgt_Imalas  [author] 26 Mar @ 5:20pm 
thats what crashed.
it isnt handled optimally by the mod tho
Grandulf Tha Gruy 26 Mar @ 4:58pm 
Oh actually now that im looking at it, it might be because i disabled freyja along with all the other dupes from being printable. Im not very good at this lol
Grandulf Tha Gruy 26 Mar @ 4:56pm 
Nah i didn't delete the file, just everything inside of it and wrote over it.
Sgt_Imalas  [author] 26 Mar @ 4:51pm 
if you delete the override files the mod will generate new ones with the default configuration
Grandulf Tha Gruy 26 Mar @ 4:43pm 
actually im just reinstalling everything see if that fixes it
Grandulf Tha Gruy 26 Mar @ 4:23pm 
Uh i remmberd what i did now, i think i delted all the personalities before whitout knowing the game needed this personality... to make my own new ones, anyway i can get the code for that dupe?
Sgt_Imalas  [author] 26 Mar @ 1:48pm 
did you disable freyja with the mod?
Grandulf Tha Gruy 26 Mar @ 12:35pm 
im getting this error while trying to make a forzen world

"Could not find Personality: FREYJA

at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at ResourceSet`1[T].Get (System.String id) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at MinionSelectScreen+<SetDefaultMinionsRoutine>d__5.MoveNext () [0x00000] in <d6e0ec444e7a4dfea1897dcc43d53b54>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
Build: U55-661174-SC"
꼬맹 22 Feb @ 2:31pm 
Thank you.
Sgt_Imalas  [author] 22 Feb @ 12:48pm 
fixed in 1.6.1
Sgt_Imalas  [author] 22 Feb @ 12:42pm 
It must have fallen over
꼬맹 21 Feb @ 9:45pm 
I saw a comment from a Korean last year describing the same issue. It seems like they used the word "disappeared" to describe the negative trait being "없음" and you might have thought you couldn't reproduce the bug because you weren't familiar with that word. But that's just my guess.
꼬맹 21 Feb @ 9:33pm 
There seems to be a bug where when playing in another language, the negative traits of the dupes appear as "None"
Neodymium 14 Feb @ 9:54am 
Thanks @Sgt_Imalas I succeeded!
Sgt_Imalas  [author] 14 Feb @ 7:46am 
dreamicon is the image that is displayed inside the supply closet (the somewhat simple, chibi-fied image).

I have some code in place that cobbles them together dynamically by combining the symbols, but this is just a "better than nothing" solution.

For that reason I have added the ability to the mod to load these from dupe mods, you can look at Lilys "6 more bionic dupes" mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3385429972 for reference.

the way this works is that the mod will look for a folder "dreamicons" and import png files inside of it that are in the format "dreamicon_[personalityId]"
Neodymium 14 Feb @ 2:43am 
Hey @Sgt_Imalas Thanks for the great mod. I am using Dupery Fixed to create a hairstyle mod, can you explain more about dreamicon?
白马非马儿 10 Jan @ 1:49am 
Thank you for the fixed, it's simply amazing,I will quote it
Enby in the 'Burgh 2 Jan @ 10:28am 
Here's the link to the spreadsheet I made as reference for the various Duplicant parts. https://docs.google.com/spreadsheets/d/1hmXg_bVttZmpPhoJN0zcFiuZt9bSKVQddF_-piaEkn8/edit?usp=sharing :steamhappy:
Sgt_Imalas  [author] 24 Dec, 2024 @ 9:40am 
1.6:
- added a check for bionic personalities to only load if the dlc is owned
Sycend 21 Dec, 2024 @ 2:33pm 
thanks for updating,
noticed that when only changing hair, it works, but not if only changing body, on the default dupes.
Sgt_Imalas  [author] 14 Dec, 2024 @ 8:40am 
like with the original dupery mod, you can override the way ingame duplicants generate by defining a custom definition for that personality in the PERSONALITIES file in "mods\config\DuperyConfigs"

you can find their IDs in the OVERRIDE_PERSONALITIES file, there you can also disable certain duplicants from showing up by setting "Printable" to false.

this should be a one-time process

to edit duplicants that are already ingame, you'll need to enable and use the duplicant editor of my other mod Duplicant Stat Selector
Operator 14 Dec, 2024 @ 8:28am 
I have a question, am i allowed to remove certain ingame duplicants with this? Or can I edit the hair styles and eye lash styles of the dupes that are already ingame? If I can, is this something I have to do everytime i start a new game or just once per game install?