Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Higby mouth: 8
Maya hair: 53
There was a mod I tried to uninstall by unsubbing on Steam. Didn't work. Still lingered around like a Ghost. Purged it from the actual mod folder. Game started crashing. Not even an error screen, just actual crashing. I verified integrity. Nothing wrong. Deleted my WHOLE Steam Workshop mods folder and reinstalled it all. Still crashed. Then I decided to delete the entire \Documents\Klei\ folder (the save folder) and apparently that worked. So back to actually debugging my modlist I go.
'Could not find component ToolTip on object discord-logo (UnityEngine.GameObject)'
when I launch the game into the menu screen and click 'Mods' and I honest to god cannot figure out anything from this log on my own. And letting Klei disable Mod Manager, Mod Preset Manager, and Mod Updater apparently stops that.
fix in progress..
refer to Klei's Guide on how to fix that:
https://support.klei.com/hc/en-us/articles/360029880551-Oxygen-Not-Included-Troubleshooting-Guide#:~:text=Support%20website.-,Controlled%20Folder%20Access,-If%20you%20currently
https://github.com/Barleytree/Dupery/wiki/Mod-Instruction-Manual
outfit and suit skins can use outfits included as a framework
for regular building skins you can look at my repository, it has a few mods that add skins
I actually want to know how to make your own cosmetic mods or something like that
Like new hairstyles for dupes and etc
> OVERRIDE files moved to "mods\config\DuperyConfigs": this will prevent changes you make getting overridden in future updates
i've tried uninstalling and reinstalling, deleting the mod folders and making the game recreate them, and tried putting the guide's example with dracula and carmilla in the json. still nothing.
please help !!
it isnt handled optimally by the mod tho
"Could not find Personality: FREYJA
at UnityEngine.Logger.Log (UnityEngine.LogType logType, System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
at Debug.LogError (System.Object obj) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at ResourceSet`1[T].Get (System.String id) [0x00000] in <1f583ce96a48430ba66629e5477a0517>:0
at MinionSelectScreen+<SetDefaultMinionsRoutine>d__5.MoveNext () [0x00000] in <d6e0ec444e7a4dfea1897dcc43d53b54>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <82f243aab18c4f32918da2df41974365>:0
Build: U55-661174-SC"
I have some code in place that cobbles them together dynamically by combining the symbols, but this is just a "better than nothing" solution.
For that reason I have added the ability to the mod to load these from dupe mods, you can look at Lilys "6 more bionic dupes" mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3385429972 for reference.
the way this works is that the mod will look for a folder "dreamicons" and import png files inside of it that are in the format "dreamicon_[personalityId]"
- added a check for bionic personalities to only load if the dlc is owned
noticed that when only changing hair, it works, but not if only changing body, on the default dupes.
you can find their IDs in the OVERRIDE_PERSONALITIES file, there you can also disable certain duplicants from showing up by setting "Printable" to false.
this should be a one-time process
to edit duplicants that are already ingame, you'll need to enable and use the duplicant editor of my other mod Duplicant Stat Selector