Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Screenie: https://i.imgur.com/tgg0ThA.png
Please and Thank-you for your hard-work and any updates you may do <3
https://en.wikipedia.org/wiki/The_Deer_Hunter
Didn't mean to target you lol
Might not be the appropiate to ask in a Kislev mod, but is the Steppe culture mod still being worked on? It would perfect the Easter zone of the map, imo! Having actual fantasy Huns/Mongols attacking the Bastion and not just regular Viking Norscans.
- Updated the sound effects for the guns to sound meatier (they use iron hail gun sfx now). Also added a clicking sound after every shot for a psuedo reload effect.
- Fixed kislev tech not properly unlocking the ammunition abilities for the unit.
That's probably due to some uneven elevation. If they have a clear shot while on a flat ground or above an incline and in organized formation their shots are more evenly distrubited against the target unit. If you are fighting the AI, they tend to go after single entities first which is probably why the bullets seem like they target the center. They are probably not aiming at the unit you are thinking but the general or hero behind or in front of them.
other than that, it's amazing mod, wish there were more unit mods like this for Kislev.
Very situational skill
Ha ha no, but they are supposed to look like ghillie suits. I did want them to look like a fantasy version of tacticool operators though :P
No it's not.
Update:
- Added a new projectile display for the Okhotniki
- Reduced mass and penetration, so enemy targets shouldn't be blown off their feet anymore unless killed on impact
Okhotniki will still win most firefights due to range and stealth advantage but on a prolonged engagement at close counters, they will lose against Streltsi and other similar conventional riflemen due to vastly inferior numbers.
So the only thing I'd like toned down is knockback, those are black gunpowder guns not a .50 BMG.