Project Zomboid

Project Zomboid

[B41] Where's My KI5 Recipes?
84 Comments
devoid  [author] 7 Jun @ 8:07pm 
@Xing Just put out an update that should hopefully have it included now. I know I added support for it back in February, but looking back through things earlier I see that what I added for it is missing. Not sure what happened there, but hopefully it's fixed now.
Xing 7 Jun @ 8:30am 
Thank you very much for creating this mod, but I noticed that 86 Chevrolet is still out there.
devoid  [author] 17 Feb @ 9:45pm 
I've had issues with my hard drive for the last few days so I bought a new one and have been moving everything over. Update should be out within the next few hours hopefully.
Eligoth 17 Feb @ 6:34pm 
Ty good for this mod good sir. Hope I see an update soon. Cheers
devoid  [author] 18 Jan @ 3:58am 
@maboo

My bad, I rushed the update out and didn't notice the mistake I made. Should be fixed now. (Unsubscribe and resubscribe if Steam isn't properly downloading the updated version.) :spiffo:
maboo 18 Jan @ 2:34am 
Error occurs with this update
legendarytj 22 Dec, 2024 @ 12:46am 
i love you:GDNormal:
devoid  [author] 13 Dec, 2024 @ 8:27pm 
@Czaritsa One of my primary motivations for creating this mod was because other mods like that one seemed to not be consistently updated to support new vehicles. The last update for "KI5 Crafting Unified (Updated)" was in February. You can definitely still use that one, but it won't support any of KI5's vehicles that are newer than the '76 Chevrolet K Series from February. :spiffo:
Czaritsa 13 Dec, 2024 @ 12:16pm 
Forgive me I'm a zomboid newb...but we use this mod OR Deathstar's "KI5 Crafting Unified Updated?" Or together?
Kalmorph 16 Nov, 2024 @ 4:33pm 
Legend :Amane: :ALsleepemoji:
devoid  [author] 16 Nov, 2024 @ 4:30pm 
Sorry about that, I saw it get uploaded but I was very busy all day yesterday. Thank you for reminding me. Should be out now. :spiffo:
Kalmorph 16 Nov, 2024 @ 10:13am 
New vehicle out, needs updating
Fancy Man of Cornwood 30 Oct, 2024 @ 6:35pm 
One more ki5 vehicle just got uploaded
joveice 23 Oct, 2024 @ 1:57pm 
Awesome!
devoid  [author] 23 Oct, 2024 @ 10:59am 
@joveice I understand your concern! With the way my mod works, once the mod IDs are listed internally, they'll forever be supported. I have the new library added in there as well, so any recipe changes that get moved to the library for your vehicle updates will still properly be sorted, no update required here.
joveice 22 Oct, 2024 @ 2:28pm 
Hi, "'86 Oshkosh P19A + Military Trailers" was updated to support the newer library, does this need to update as well or will it work fine?
('67 Cadillac Gage Commando was also updated to change weight on some items, if that also needs to be taken into account?)
Unix_IRL 16 Oct, 2024 @ 11:26pm 
@devoid good to know, thank you
devoid  [author] 16 Oct, 2024 @ 11:05pm 
@unix

According to the recipe files for them, it's only possible to craft the push bumper. I'm not sure why. You'll have to find the normal ones in the world.
Unix_IRL 16 Oct, 2024 @ 10:13am 
@devoid But is there any way to craft the original bumpers and not the push bumpers? or once the bumper breaks u have to find a new one in the world?
devoid  [author] 15 Oct, 2024 @ 8:43pm 
@unix

You should be able to find the recipes for the '92 Ford Crown Victoria and '99 Ford Crown Victoria Police Interceptor by searching CVPI in the name filter in the crafting menu. The only front bumpers available for them are the push bumpers. As for the '98 Nissan Stagea 260RS Autech, there are quite literally just no recipes given in the files for non-reinforced bumpers or sideskirts. Very odd.
Unix_IRL 15 Oct, 2024 @ 4:21pm 
Is there a reason why I can't craft simple things for some cars like the stagea or the crown vic such as the front bumpers (non reinforced) or sideskirts? Is it supposed to be like that?
devoid  [author] 12 Oct, 2024 @ 8:43pm 
@Alexander

It's on the list of things to look into when I have time. It's definitely possible, but it would have to be done in a way that does not directly modify the source of KI5's vehicles, since that's something he doesn't want people doing. I have a few ideas, but we'll see over time if I can turn them into anything.
Alexander 11 Oct, 2024 @ 2:34pm 
@devoid Is it possible to make a mod like that? I figured it was impossible because it seems like the easiest solution imo.
devoid  [author] 11 Oct, 2024 @ 2:00pm 
@Alexander

I'm not sure, that's just the way KI5 wanted things. I have no decision in how he makes his mods, I just made this one to help better organize all the recipes available for his vehicles. :spiffo:
Alexander 11 Oct, 2024 @ 12:57pm 
Why do we need individual items for KI5s cars? The worst are the tires, you can never find a full set, why can't we just have them take standard, heavy-duty, and sport like every other car in the game?
devoid  [author] 9 Oct, 2024 @ 1:24pm 
@watermelone I see the confusion. I was quite confused for a bit myself until delving into all the recipes via spawning items in.

The recipes for the windshields are quite strange, since you can't just "look up" the name of the windshield you can pull off the vehicle. The recipe creates the appropriate item for the vehicle after it's crafted.

You should have a recipe in your crafting menu titled "Make 87 Ford F700 Armored Windshield" which needs 1 scalpel, 2 small vehicle glass panes, 4 rubber strips, and 4 units of glue. This crafting recipe gets you the "87 Ford F700 Armored Windshield Type Heavy-Duty." This is how all vehicles using the new library are working in terms of windshield crafting.

I don't think you can directly repair the windshields, but they are fairly easily crafted. There's a recipe called "Cut Vehicle Windshield" that can be crafted with vanilla windshields. This gets you a large vehicle glass pane that can be used as an ingredient for the KI5 windshields.
watermelone 8 Oct, 2024 @ 2:11pm 
its not an armor for the windshield but like armoured windshield , a whole different thing , the reason why I have issue with it is because i cant seem to repair it nore craft a new one
watermelone 8 Oct, 2024 @ 2:10pm 
Hey again thank you for responding last time but sadly the issue is still there, though I can see these recipes but for some reason B700 SWAT van uses a specific windshield called "87 Ford F700 Armored Windshield Type Heavy-Duty" and i couldnt find it in recipes
devoid  [author] 6 Oct, 2024 @ 7:49am 
@watermelone

I'm not sure. All of the recipes available for windshields that apply to all of the B700 trucks seem to be showing fine for me. Perhaps try loading a new save and see if they show there? If they do, then it can be narrowed down further to something not being right with one of the mods.
watermelone 6 Oct, 2024 @ 5:29am 
Say im not sure if its your mod issue or KI5's but i couldnt find the recipe for armored windshield for B700 Special response team truck (basically Swat van)
devoid  [author] 17 Sep, 2024 @ 12:23pm 
Pushed a new update. I believe I've fixed the issue as stated by 莫名某某, but different mod lists & environments might see various results. To everyone reading this, please keep letting me know if you find issues and I'll do my best to fix them as soon as I can. :spiffo:
devoid  [author] 17 Sep, 2024 @ 11:03am 
@莫名某某

I've added error catching to both stages of the code in order to hopefully filter out recipes that are causing you issues until I can fix things up. Please unsubscribe from the mod and resubscribe to ensure you are on the latest version. I am noticing some issues as well, so I will be reworking it when I can within the next few days. For now though, you should be able to at least play with it. If you notice that some recipes aren't being categorized, please let me know which ones.

With adding the error catching to the code, if you feel like helping out, there should be new prints for recipe-grabbing errors in the DebugLog located in C:/Users/USER/Zomboid/Logs (if you are on Windows.) They should look like "[WheresMyKI5Recipes] Stage x error: ERROR OUTPUT".
devoid  [author] 17 Sep, 2024 @ 9:54am 
@莫名某某

I'll look into it right now. Thank you for letting me know.
莫名某某 17 Sep, 2024 @ 5:01am 
An error occurred while starting the game
attempted index: getFullType of non-table: null
function: WheresMyKI5Recipes. lua -- file: WheresMyKI5Recipes. lua line # 119 | MOD: Where's My KI5 Recipes?
java.lang.RuntimeException: attempted index: getFullType of non-table: null
Lord Foog The 2st 1 Sep, 2024 @ 3:03am 
You're a real legend for updating this so consistently. Take my steam points! :luv:
devoid  [author] 14 Jul, 2024 @ 11:58pm 
@Ryan

This mod currently doesn't have a Github repository, but one could be made in the future if enough people want it. Right now you can view or edit the mod directly by subscribing and viewing the directory here:

STEAMROOT\steamapps\workshop\content\108600\3173403989
devoid  [author] 14 Jul, 2024 @ 11:55pm 
@󠀡󠀡󠀡󠀡
Just played around with that mod and this one for a bit, and can't seem to see any recipes from that mod being added to the recipe category created by this mod. Which recipes from that mod specifically are showing in the KI5 Vehicles category? If you would like further help beyond this comment section, feel free to add me on Steam and we can discuss a fix/solution.
Ryan 14 Jul, 2024 @ 4:11am 
can i get the github link?
󠀡󠀡 13 Jul, 2024 @ 9:39pm 
Thanks for your work! I added other mods'id on your mod but Dried Fish Mod still exist in craft menu.
Here's my attempt:
["DryFishMod"] = true,
["Dried Fish Mod"] = true,
Can you help me what's wrong?
Асура 23 Jun, 2024 @ 6:32am 
Hello, thanks for the work done, I wanted to ask a question, is there an option to redo all the recipes of k15 for vanilla options, so as not to clutter the world
aquelarrefox 20 Jun, 2024 @ 9:47pm 
is any way to erase the recipes? (yes no repair this car with special pieces)
devoid  [author] 16 Jun, 2024 @ 10:47pm 
@Flammy That mod recently updated its recipes to use KI5's new library mod. Make sure you have the library mod installed and enabled along with the vehicle mod and this mod; then all of the recipes should correctly show in the category.
Flammy 16 Jun, 2024 @ 10:08pm 
Help I can't find recipe for 93 Chevrolet Suburban
devoid  [author] 6 Jun, 2024 @ 10:00pm 
@Jaxx - pshoooo

I'm hoping that with an unstable version of Build 42 hopefully coming soon that the new crafting interfaces will be sufficient enough that this mod won't be necessary anymore. The biggest issue isn't the amount of recipes or the way KI5 sorts them, but that the menu itself is just not that great when you have a ton of recipes to look through.
Jaxx - pshoooo 29 May, 2024 @ 11:47am 
is there any possible chance this mod, or an extension mod, would add the VEHICLE names to the recipe lists? because i cannot stress enough that seeing 35 identical recipes that all just say "Make Vehicle Hood" and trying to lean into my monitor to stare at the 8 pixels i can see to discern what vehicle mod it's from is going to turn me into the joker
odebate 29 May, 2024 @ 10:53am 
Thanks for keeping this up-to-date, I was just thinking about such a mod the other night.

I feel there is no need to revert the changes of KI-5's vehicle parts to a vanilla-style system because your mod conveniently handles the biggest hassle at hand with the new system.
welly 12 May, 2024 @ 2:21am 
gotta echo the sentiment for a mod to remove all the proprietary crafting materials and make the cars take vanilla vehicle parts, or at least roll back to the simpler 1:1 recipes we had before the library update. I respect all the work KI5 clearly put in, I just prefer having mechanics be a bit of a simpler system, all this new stuff just feels like too much of a hassle
Bluedraker 27 Apr, 2024 @ 11:23am 
What a save.
squggus 22 Apr, 2024 @ 6:44am 
Fantastic mod, could you make a mod converting all of the KI5 specific vehicle tires into vanilla tires? For example, a 49 Ford Tire is now just a Heavy-Duty Tire etc.
Zhu 20 Apr, 2024 @ 5:39pm 
Hey, thanks for letting me know. 200 mods... guess i'll get to it.