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My bad, I rushed the update out and didn't notice the mistake I made. Should be fixed now. (Unsubscribe and resubscribe if Steam isn't properly downloading the updated version.)
('67 Cadillac Gage Commando was also updated to change weight on some items, if that also needs to be taken into account?)
According to the recipe files for them, it's only possible to craft the push bumper. I'm not sure why. You'll have to find the normal ones in the world.
You should be able to find the recipes for the '92 Ford Crown Victoria and '99 Ford Crown Victoria Police Interceptor by searching CVPI in the name filter in the crafting menu. The only front bumpers available for them are the push bumpers. As for the '98 Nissan Stagea 260RS Autech, there are quite literally just no recipes given in the files for non-reinforced bumpers or sideskirts. Very odd.
It's on the list of things to look into when I have time. It's definitely possible, but it would have to be done in a way that does not directly modify the source of KI5's vehicles, since that's something he doesn't want people doing. I have a few ideas, but we'll see over time if I can turn them into anything.
I'm not sure, that's just the way KI5 wanted things. I have no decision in how he makes his mods, I just made this one to help better organize all the recipes available for his vehicles.
The recipes for the windshields are quite strange, since you can't just "look up" the name of the windshield you can pull off the vehicle. The recipe creates the appropriate item for the vehicle after it's crafted.
You should have a recipe in your crafting menu titled "Make 87 Ford F700 Armored Windshield" which needs 1 scalpel, 2 small vehicle glass panes, 4 rubber strips, and 4 units of glue. This crafting recipe gets you the "87 Ford F700 Armored Windshield Type Heavy-Duty." This is how all vehicles using the new library are working in terms of windshield crafting.
I don't think you can directly repair the windshields, but they are fairly easily crafted. There's a recipe called "Cut Vehicle Windshield" that can be crafted with vanilla windshields. This gets you a large vehicle glass pane that can be used as an ingredient for the KI5 windshields.
I'm not sure. All of the recipes available for windshields that apply to all of the B700 trucks seem to be showing fine for me. Perhaps try loading a new save and see if they show there? If they do, then it can be narrowed down further to something not being right with one of the mods.
I've added error catching to both stages of the code in order to hopefully filter out recipes that are causing you issues until I can fix things up. Please unsubscribe from the mod and resubscribe to ensure you are on the latest version. I am noticing some issues as well, so I will be reworking it when I can within the next few days. For now though, you should be able to at least play with it. If you notice that some recipes aren't being categorized, please let me know which ones.
With adding the error catching to the code, if you feel like helping out, there should be new prints for recipe-grabbing errors in the DebugLog located in C:/Users/USER/Zomboid/Logs (if you are on Windows.) They should look like "[WheresMyKI5Recipes] Stage x error: ERROR OUTPUT".
I'll look into it right now. Thank you for letting me know.
attempted index: getFullType of non-table: null
function: WheresMyKI5Recipes. lua -- file: WheresMyKI5Recipes. lua line # 119 | MOD: Where's My KI5 Recipes?
java.lang.RuntimeException: attempted index: getFullType of non-table: null
This mod currently doesn't have a Github repository, but one could be made in the future if enough people want it. Right now you can view or edit the mod directly by subscribing and viewing the directory here:
STEAMROOT\steamapps\workshop\content\108600\3173403989
Just played around with that mod and this one for a bit, and can't seem to see any recipes from that mod being added to the recipe category created by this mod. Which recipes from that mod specifically are showing in the KI5 Vehicles category? If you would like further help beyond this comment section, feel free to add me on Steam and we can discuss a fix/solution.
Here's my attempt:
["DryFishMod"] = true,
["Dried Fish Mod"] = true,
Can you help me what's wrong?
I'm hoping that with an unstable version of Build 42 hopefully coming soon that the new crafting interfaces will be sufficient enough that this mod won't be necessary anymore. The biggest issue isn't the amount of recipes or the way KI5 sorts them, but that the menu itself is just not that great when you have a ton of recipes to look through.
I feel there is no need to revert the changes of KI-5's vehicle parts to a vanilla-style system because your mod conveniently handles the biggest hassle at hand with the new system.