Starbound

Starbound

SRW mechs (FU Compatible)
20 Comments
NandoGIP 18 Jan @ 11:42pm 
actually, seems like the song plays in full and ends, theyre just long. no way to stop them either. the horn sfx seems to be attached to the mech
NandoGIP 18 Jan @ 11:25pm 
seems like the horns play indefinitely. very cool though either way. thank you
Yopul  [author] 6 Dec, 2024 @ 9:25am 
@ErickD Try it now
ErickD 6 Dec, 2024 @ 9:10am 
@Yopul as you say so.my game run currently fine in singleplayer . but easily crash to maintitle by eof exception in multiplayer .i just wonder if you could fix the defaultBlueprints issue of SRW .nothing serious problem
Yopul  [author] 6 Dec, 2024 @ 5:04am 
This here is the final error on your log before the game shutdown:

[01:43:23.861] [Error] Could not apply patch from file /items/COMMODITIES/RESEARCH/gic_gunpowderhunters_badge/gic_gunpowderhunters_badge.item.patch in source: ..\mods\GICJUSTBETTERSTACK3.2.5.AtoZandAlphatoOmegaandEXEXP.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "maxStack" to remove
Yopul  [author] 6 Dec, 2024 @ 5:02am 
I took a look at the log, and you have a few more problem in there than just SRW. These mods could probably all work together with a fresh save, but no grantee.

Here are two mods that were causing a lot of errors:
GiC - Galaxy in Conflict --- GiC is known for not playing nicely with large mod lists.
FFS - Feast of Fire --- I have personally had problems with FFS

You should probably go to each mod you installed most recently and disable them one by one while trying to run the game in between each disable.

I'm not saying that SRW isn't the cause, just that it's highly unlikely that it is, or else this comment section would be filled with a lot more crashlogs lol.

It's generally advised to not add or remove mods mid playthrough if you don't have to. Mods that you remove or add can be perfectly fine and not mess things up, or they can completely ruin your saves.
ErickD 6 Dec, 2024 @ 4:20am 
@Yopul here's the full log: https://pastebin.com/Rwe1a2Zj
also i install with current playthrough
Yopul  [author] 6 Dec, 2024 @ 1:29am 
@ErickD, did you install the mod on a new playthrough, or a playthrough already in progress? It would also help to get your starbound.log file so I can see what's going on.
ErickD 6 Dec, 2024 @ 12:54am 
@Yopul Hi.why is the ERROR occour:
[Error] Could not apply patch from file /player.config.patch in source: /app/mods/3173864655.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Cannot parse '1-' as index in Json path "/defaultBlueprints/tier1/1-"
And I use with FU.could you check that out
mashtong54 28 Jul, 2024 @ 6:09am 
hey to activate the extra stuff for the weapons dobble click to activate the srw weapons gimick. i hope this helps with anyone thats haveing a ahrd time fugrting haveing troble figureting it out
Yopul  [author] 18 Mar, 2024 @ 9:33am 
@Goerge Bobicles The mechs look the same as the original in my game. I remember the legs from the original extend out a bit sometimes, and this mod is just a tweaked version of the original. So... I have no idea. It may be a bug, or it may just be how was in the past.
Goerge Bobicles 18 Mar, 2024 @ 4:09am 
Are the legs less stubby in this version?
Yopul  [author] 13 Mar, 2024 @ 3:27pm 
Good news lads, everything works now. You can get the mech parts from the blueprints now.
羽入 13 Mar, 2024 @ 7:27am 
can confirm I do not have the prints unlocked as default on outpost either
Yopul  [author] 11 Mar, 2024 @ 10:14am 
@The Usual Gardevoir fan .As far as I know, the recipes should be in your mech builder by default. That's the main reason this mod was incompatible with Frackin' Universe to begin with. Here's the line of code that made it incompatible: "/defaultBlueprints/tier1/4". The recipes having this line, specifically the number at the end. The SRW mechs don't have blueprints to unlock them like the other mechs, since the are default unlocks. Just in case this is a persistent issue, I'll whip up something for the SRW mechs to be added to the mech blueprint table.
Mega Gardevoir fan 11 Mar, 2024 @ 1:08am 
Strange. I still cant get their blueprints from random mech blueprints, including the experimental one. Is this a bug?
Yopul  [author] 8 Mar, 2024 @ 6:35pm 
@Tincho My coding knowledge is more so broad than it is deep. I made an attempt to make the BYOS Megapack FU compatible, but it requires I put in more time than I'm willing to. I'll give it another go once I have more free time.
Tincho 8 Mar, 2024 @ 3:40pm 
Can you make the B.Y.O.S. Megapack mod FU compatible next? these compabilities you make are really great
Yopul  [author] 6 Mar, 2024 @ 4:02pm 
lol. All good. It's probably a good thing you missed that part, so I could put it in the description.
Yopul  [author] 6 Mar, 2024 @ 3:24pm 
@aberrantpsyche I thought it was self explanatory in the "This is the Frackin' Universe compatible version of SRW Mechs" part. I'll add that it is a standalone mod, as well for other mods.