Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Micromissile launcher v1.2.5
19 Comments
Dj0z  [author] 30 Aug, 2024 @ 11:40am 
Huh, that's new. Probably caused by a recent patch. It's unlikely that I'll fix it, so if you know how to, feel free to copy the mod and republish with your fix.
Elliott 30 Aug, 2024 @ 3:18am 
This mod breaks when using blueprint mode in the latest version, and only blueprint mode.
dx155 15 Aug, 2024 @ 7:58am 
I think the mod does not support the blueprint mode of the carriere game
Sentinel 25 Jun, 2024 @ 7:25am 
How to erase an entire fleet!
Step 1:
Dj0z  [author] 15 Jun, 2024 @ 8:47am 
Oh, all good then
MedicCoco 14 Jun, 2024 @ 11:45pm 
your mods fine I was just being dumb lol
Dj0z  [author] 14 Jun, 2024 @ 11:42pm 
There have been a few minor changes since the video was recorded, does anything in the changelog explain the differences you're seeing?
MedicCoco 14 May, 2024 @ 12:11pm 
So the missiles seem to not act as shown in the video you have. is this mod broken?
Dj0z  [author] 4 Apr, 2024 @ 1:35pm 
Glad you guys like it!
ASulkyDragon 4 Apr, 2024 @ 10:55am 
these are nice
XDERP7 4 Apr, 2024 @ 5:36am 
don't worry, i like what you did.
Dj0z  [author] 4 Apr, 2024 @ 5:34am 
About the resource stuff, I didn't wanna complicate things... they're explosive missiles, HE parts make sense. Like, cannons all use ammo, right? Different quantities but same type
Dj0z  [author] 4 Apr, 2024 @ 5:32am 
Then you might like to know that the hardest part of visuals (the normals files) now has a short guide on the wiki for an automated way to make them, it really cuts down on the work needed
XDERP7 4 Apr, 2024 @ 2:56am 
well, biggest reason is that i can't really sprite stuff
XDERP7 4 Apr, 2024 @ 2:55am 
well, it was just an idea when looking at your mods (which i downloaded). plasma weaponry has its own plasma missile ressource, that's why it was fine to do like vanilla (stats on the factory).
Dj0z  [author] 4 Apr, 2024 @ 2:46am 
Yep, or the launcher itself since the factory tooltip is a lot more crowded. I don't think many mods add to base game tooltips, so low chance of mod conflict. Not sure why you don't like a dedicated launcher but it really simplifies things. I have no idea why vanilla wants mines launched by the same infrastructure as nukes for example
XDERP7 4 Apr, 2024 @ 1:47am 
well, the missiles' stats in vanilla are on the factories. given they use HE ammo, i would need to add it to the HE factory
Dj0z  [author] 3 Apr, 2024 @ 5:46pm 
Hey, I know you. So yeah you could, but they're balanced with HE exclusivity in mind. If you add what they do to the vanilla launcher I think balance would require a nerf, because then you'd be able to do preloading, mid-battle switching and all that.
If you do make such a version though, there's a bunch of places where you could put the stats, right? Am I missing something
XDERP7 3 Apr, 2024 @ 3:59pm 
i could make a version of your missile mods that use the vanilla launcher.
though the bothersome part would be, where do i put the stats.