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Additionally, if you realize things are getting too easy, you can reset the non-vanilla hearts using the "Hard Heart", which can be crafted at an altar for free. However, doing so will require you to re-obtain and reuse all of the hearts you previously had to get back to where you once were. There is no way to undo this....
Although, maybe that is an idea to add, like a consumable that temporarily removes all the heart benefits. I'll add it to my list of planned changes.
And I'm also trying to spread them out across as many crafting tables as I can, based on what might logically make sense (stone = workbench, wood = sawmill, iron = furnace).
I'm also considering progression when making those decisions, so materials use the upgraded version of the crafting station that is usually obtained at around the same time you would start crafting with the materials.
Preboss would only be able to craft Stone, Wooden, and Copper-Gold hearts using a regular anvil (This excludes the evil biome variants of stone and wood)
Post EoC: Evil Biome Variants from the above as well as Demonite/Crimtane and Meteorite using a demon altar.
Post Skeletron: Gems, Fossil and the various building materials ones using the Alchemy table or Bewitching table
Post WoF: Hellstone, Obsidian, Cobalt, Light and Night using a hellforge.
Post Mech Boss: Palladium, Mythril, Titanium, Flight, Ectoplasm, Pearlstone, Pearlwood, and Pearlsand using the Blend-O-Matic
Post Plantera/Golem: Chlorophyte, Cog, Crystal, Discord, Rainbow, Pink Ice, Spooky Wood and Bubble using Auto-Hammer
Post Moonlord: Everything else that I didn't name above using the Ancient Manipulator
So far, mod feels great, fair and enjoyable to play
Once that's done, I'll look into creating a more permanent solution that doesn't involve completely turning off the crafting station requirement.
all gem hearts require "tree" as crafting station. In magic storage they don't craft it by it's own and i doubt "tree statue" would work.
do i need to craft them near the actual tree?
So far, I have only received one log file regarding the search error, which I can now confirm has been fixed.
And I don't understand what you mean by "the cross mods".