Space Engineers

Space Engineers

CargoshipRush
30 Comments
Haywire 9 Sep, 2017 @ 4:06pm 
?
Haywire 4 Sep, 2017 @ 1:11pm 
Is this mod still working on beta release 1.182?
GDI-BOSS 17 Dec, 2015 @ 4:12pm 
Hi arara sorry for my cueston here,but you know if there are nay ice on alien planet?
Arara  [author] 2 Jul, 2015 @ 7:45am 
I haven't find the way to that..
GDI-BOSS 30 Jun, 2015 @ 9:57am 
there is a option to create "max" cargo ships?
Arara  [author] 30 Jun, 2015 @ 9:09am 
I think it depends on machine power.
GDI-BOSS 30 Jun, 2015 @ 3:34am 
this mod on server causes lag right??my friend have this and spawn 150 ships
GDI-BOSS 21 Jun, 2015 @ 10:18am 
yea i view..i try on my new world infinite and many ships spawn hehe,you continue qith invader scripts¿
Arara  [author] 21 Jun, 2015 @ 8:37am 
This include no models / textures so not affected by dx11 or not.
GDI-BOSS 20 Jun, 2015 @ 4:29pm 
Is this compatible with dx11?
GDI-BOSS 17 Jun, 2015 @ 12:40pm 
nice,hehe only left invader scripts for a perfect game xd
Arara  [author] 17 Jun, 2015 @ 9:18am 
Yes :)
GDI-BOSS 16 Jun, 2015 @ 9:08am 
Hi arara this script continues working¿?
Arara  [author] 17 Mar, 2015 @ 9:36am 
right.
nxterminator579 16 Mar, 2015 @ 12:47pm 
There still are default cargo ships, right?
PanicOregon281 3 Jan, 2015 @ 6:55am 
so what does this make the ships spawn more...
Arara  [author] 24 Oct, 2014 @ 11:30pm 
you can't see the line, but if you closed the line, system will show warning message and center of the world.
GDI-BOSS 24 Oct, 2014 @ 10:42am 
there is a way to see where is the "lines" of border map?
Arara  [author] 24 Oct, 2014 @ 5:50am 
Yes, it's better.
And Invaders spawned in far place may be banished before reach target, because they are cargo ships(also caused without CargoshipRush..)

Additionally, If you reached the edge of the world, you can erase Invaders chasing you to alleviate rag and/or attacking, without counting up(If you use kill counter.)
GDI-BOSS 23 Oct, 2014 @ 8:59am 
with this mod is recomended 10km map?because if you choose more giant cant view all npc ships and cause lag right?
GDI-BOSS 23 Oct, 2014 @ 8:30am 
o..i think countdown is for npc not for me xd thanks for say hehe
Arara  [author] 23 Oct, 2014 @ 4:47am 
this mod doesn't include any Invaders, just change frequency.
use "Invader XXX as Cargo Ship" Mod.

and cowntdowns affect *your* respawn time, not cargo ships.
GDI-BOSS 22 Oct, 2014 @ 1:20pm 
i try this with invader script default cowntdowns/10 and only few ships and not one "invader" appear only normal npc
Salasa 29 Sep, 2014 @ 11:33am 
very nice but there are to many ships now and the game lags
Pep4si 27 Sep, 2014 @ 7:56am 
Are these ships using your Invader AI script? I tried them together but it didnt seem to work, they just started heading in my direction but didnt follow my ship
Rynoth 25 Sep, 2014 @ 8:58pm 
ok this wold be cool if my comp was stronger lol
Arara  [author] 23 Sep, 2014 @ 3:34pm 
I'll try to spawn a group of ships, but it need time..
SpiritOfDeath 23 Sep, 2014 @ 9:45am 
why i was asking would be cool to make a few cargo/random ships spawn in a line then on the sides spawn in the fighter kind as like a convoy
Arara  [author] 23 Sep, 2014 @ 5:17am 
maybe yes, but not as cargo ships.
SpiritOfDeath 22 Sep, 2014 @ 11:38am 
is their a way to spawn ships around the same area moving in the same speed?