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Well, maybe it's not so bad, but I'm playing with ingame music on and it feels kinda odd when one epic music starts in a middle of itself above another epic music and then fades out, not showing own epic clearly during time whie it plays (and it shouldn't be long) and interfering ingame music, what feels unfitting.
Maybe some ingame or internet effect sound files can actually replace such epic.
I mainly used vanilla files but i get bored sometimes and prefered more exotic/epic music to emulate the power of the hero/ability.
I've seen AI using heroes a lot of time on my side (not the clever way but still xD).
Variety is good and quality is mandatory but each units have its own flavor. Death Guard, Rubricae, Iron Warrior... i made all this stuff for each playstyle. They all are unique in different way. Balancing is my main concern but i receive very few feedback so i can't be aware of all issue.
You play the way you want and this will grant much more diversity to the AI you'll be face off. Since some people likes to play with a really low game speed, you'll use classic units more often and use more advanced units to suppor them (low research for example).
Keep in mind that old stuff (mainly Chaos Space Marines) will be updated.
And I still don't know why none of AI creates any heroes and heroe-making buildings (and doesn't even research them).
As for heroes, they're all unique. I try to make them balance as possible. You quoted about Sek that is more powerful than Daemon Prince, but hey you can have a lot of Daemon Prince but only one Sek :D but if you loose Sek, all the Sons will suffer a lot during some turns.
I mainly play against hardcore AI so against easier AI, this could be trivialized indeed.
If you have some balance feedback or proposition, i'm all ears.
Cheers
Can you provide me a screenshot about the crash please ?
The Darkwatch is weak ? Ah, the first feedback about them. I'll keep this in mind ;) thx
One thing I only tested today because I didn't think it would work anyway was whether it was possible to put the Icon of Dispair into the Blood Pact Tanks.
Usually since you can't put Chaos Marks on vehicles the Icons don't work either.
But it works.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3203166671
So I could bump up the firepower of the tanks another 17%.
And yes please wait for some more feedback from others.
They may feel completely different on the matter.
And they may have some more ideas what to add or to change.
Also stuff like this takes a while.
I remember the topic on Chaos Tanks came up late last year.
So it's a matter of patience. And I very much enjoy these guys the way they are now too.
I can pretty much put the Chaos Marines aside and play the Blood Pact as the Blood Pact aside from a hero here or there to repair my tanks.
Maybe you'll feel the itch to try my suggestions at some point.
Maybe not
We'll see.
Also, the Stormbolter thing was not to remove it from somewhere but merely a lore-based explanation why not to use it. Basically it's a high-tech weapon by 40K human standards.
But why to design a new vehicle-based weapon.
Not much else. ;-)
I don't have play the Blood Pact for now, so i need some time to balance stuff myself (i spend more time into modding than playing xD).
I'll wait a bit before editing stuff (and let people testing more this Edition first) since i want to move out for now (twinking some old stuff and new stuff planned).
- reduce the range of the Chimerax
- reduce the accuracy of SteG from -1 (the Reaver is already affected) -> no need to create new trait, i can reduce the base value of the unit and reduce the penalty of the trait that already exist.
- add a penalty for the Reaver after moving
- add Destroyer blade for Reaver and SteG
- add a Heavy stubber for all Tanks to compensate loss of accuracy
- remove the lascannon hull of the Reaver (but it's part of the description i've found so...)
- remove Stormbolter (but... there is no Stormbolter here)
- add two kind of shell for the Reaver (AP and AM)
- reduce the accuracy of the Brigand (to me, since it was lacking other weaponry, i like the way the cannon is enough to take down enemies)
- add a lascannon to the Brigand (... i like the WW2 style of this one, adding a las weapon could be... less fun :)
Did i miss something ?
Since the Chimerax is a proper Guard grade vehicle, I would not limit it in the same ways.
But I think it's a bit too powerful still. Against ground targets it still has the same firepower as the Hydra plus the Lasgun Array.
Not entirely sure what to do except raise the cost.
Possbily reduce the range on those Autocannons. It's a very obscure unit with no official stats and the despictions I could find look like the Autocannons are wayyy shorter than on the Hydra.
The At83 is, according to the fluff, not limited in the same ways as the Steg and the AT70 so a ranging Stubber would not help but perhaps you woud like to throw one on anyway.
Possibly reduce the firepower of the Oppressor and reduce the accuracy from 8 to 6 and throw on a hull-mounted lascannon to go with the inferior to at best same level as the Imperial Guard motif.
Since the Stalker uses weird Chaos Magic so all rules are off ;-)
Variant: AT70 105
- 105mm High Velocity Gun
- Stubber
- Lascannon
- Heavy Bolters as upgrade
105mm High Velocity Gun (stats based on both the Leman Russ and Castigator Guns)
Semi Armor Piercing Shell:
Damage: 5
Attacks: 1
Armor Piercing: 3
Accuracy 6
Range: 3
Heavy
Blast (+2 targets)
Armor Piercing Shell:
Damage: 6
Attacks: 1
Armor Piercing: 4
Accuracy 6
Range: 3
Heavy
Clearly inferior to both its counterparts, but probably still fun to use.
Also Destroyer Blades as upgrade like with the Steg.
AT70
- No Auspex: -1.0 accuracy when the vehicle has not moved
- unstabilised heavy vehicle: -2 accuracy when the vehicle has moved
(this is because it moves fewer hexes and in most terrains due to its weight it is more likely to crush the obstacle rather than shake around)
- Add a Heavy Stubber
(this one of the ideas I had but eventually dumped: give it a -2 accuracy unles it is within 2 hexes since it can then use the Stubber's ranging shots, probably unworkable)
- if this is supposed to be an infantry supporter, replace the Lascannon with another anti-infantry weapon