Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

UNIT PACK: Astra Militarum Vehicles
45 Comments
Boss Pasta 21 Aug, 2024 @ 4:36pm 
Dex, I gotta say, I love this pack as well as the Leman Russ Variant Pack. The way you meshed them into the game to be so vanilla-like is really nice. I am not a Militarum main myself, however, I these flow perfectly into their battle-doctrine. I have a personal request.

Following an identical route, I'd love to see an Adepta Sororitas Vehicle Pack, and an Adepta Sororitas Armor variant pack. I'd love to even collaborate to do some of the research to make it happen. The Castigator has an autocannon variant, and the Exorcist has a conflagration rockets option, which are anti-infantry, according to what I've read/played a little on tabletop.

To my understanding the Sororitas are fairly OP depending on who they're fighting. That said, they still lack a lot of transport-ability, as well as some specialized units that'd greatly improve their capabilities. Also, fighting the Militarum as Sororitas - sucks, a lot, but it can be fun.
Яндекс.Warhammer 26 Jun, 2024 @ 5:09am 
Gladius+ cpmp or not?
Dark_YoyXer 9 Jun, 2024 @ 7:28am 
shadowsword* and the vendetta
Dark_YoyXer 9 Jun, 2024 @ 7:24am 
I simply put this mod but it's the only one I have and when I click to search for it like shadowsbane it doesn't just search for them
dexgattaca  [author] 9 Jun, 2024 @ 5:35am 
Just the Manticore? The research icon is missing or it is greyed out as not having met requirements?

You might have a conflicting mod.
Dark_YoyXer 9 Jun, 2024 @ 5:06am 
hello guys can someone explain why i can't research the manticore? (i'm playing multiplayer with my friend)
dexgattaca  [author] 27 May, 2024 @ 4:13pm 
Thanks so much for the report JB-717. I don't get much time playtest myself. Mostly going by experience from years ago when I played this game like crazy.

If you can muster a line of Shadowswords supported by Tank Commanders and Engineseers then you better be rewarded with some killing. Hope up u had fun!
JB-717 27 May, 2024 @ 10:42am 
Alright, the Shadowsword is an absolute monster in my experience using it so far in several IG games already against ultra hard and very hard AI.

What I do is I use tech priests behind the shadowsword with the damage boost ability and tank commanders to stand beside the shadowsword and use their gunner's kill on site ability. The result is the damage of the Shadowsword is pretty much doubled. And in some circumstances I'm one shotting Eldar and Ork superheavy units. Other times a single shot kills at the very least half their half if they're in significant cover.

For people that think it's underwhelming, you're not supporting it right. Use damage buffs, get a tank commander, keep tech priest nearby. This thing can literally create an unbreakable defensive line for those that wanna turtle and economy build for a couple dozen turns. A half dozen of them can easily be a game ender when supported this way.
dexgattaca  [author] 27 May, 2024 @ 8:28am 
Hey Gatgatattack. The culprit might be another mod that effects the Manufactorum building. Though it should be compatible with most mods since my files are additive.
gatgatattack 26 May, 2024 @ 10:25pm 
anyone know why the manticore or other vehicles arent showing up in my build options after i research them?
Foxassassin 17 May, 2024 @ 1:17am 
I'll end off with both an apology for the wall of text, as well as a pre-emptive apology for a suggestion;

I do not mean any disrespect by requesting more units or discrediting what you've already done, but, your unit packs are -very- good and of DLC quality.

So, I hypothesize getting the Hellhound as a future unit. I have always been disappointed with the Devildog, and reading about it's variant made me realize that the GM doesn't have a true infantry killer outside of the Baneblade. So, having it as a dual research (Like your Dreadnaught) is very appealing.

Granted; this then competes with your Leman Demolisher, although a tier early and without follow up researches to bring out full potential.
Foxassassin 17 May, 2024 @ 1:11am 
continued-

Granted; I guess I'll try doing some brute-force testing in Debug to check damages more thoroughly.

For my criticism; it's actually the Vandetta. I feel like it's damage needs to be tweaked down, slightly. Not by a lot, but, it was frequently doing more damage than the rest of the army I had, bar, outfitted Tank Commanders. Combined with it's movement range and decent survivability, I felt no reason to make any of the other aircraft, save for a handful of Marauder Bombers for the Drukhari.

I suggest a small damage tweak and monitor from there.
Foxassassin 17 May, 2024 @ 1:06am 
Continued-

In general combat, full payload takes the unit more-or-less completely out of the fight for several turns. Trying to use it as a last ditch effort to kill a troublesome unit has really been the only reason I'm incentivised to use it.

As for the Shadowsword. I never felt like it was a problem either. Infact when I first used it I was kind of under-whelmed. It's damage against anything I was hitting was not spectacular and then it dawned on me that it's just like the Baneblade in the sense of it being durable and a 'not-quite-super unit'. It's good but not game changing on it's own like say a Stormsurge or Scorpions. The 4 tile range is it's compensation for it's damage.

I had fought against a Drukhari, Tau and your Farsight. And it's damage on a majority of their units,even cities was not anything special.
Foxassassin 17 May, 2024 @ 1:00am 
I have to add in my comments on the Manticore and Shadowsword considering I have a good bit of experience with them by now.

Manticore feels perfectly balanced. It's damage is just outright comparable to Basilisks in most circumstances with a penchant for armor over infantry.

Yes they can damage things out of range, but they can't defend themselves well. If you make several Manticores to kill a city for example, the enemy can easily wipe them out, or at least drive them back given variable circumstances. It's no different than sieging with Basilisks.

Full payload also doesn't seem to be an issue, in my experiences. Even with a moderate cooldown, cuts the sustained damage off completely. In the hypothetical siege situation, that gives the city time to heal, and the defenders time to counterattack.
Erik Taurus 14 May, 2024 @ 1:03am 
Well done!
This would open up the variation of units to a completely new level.
The unit import/export has finally been unlocked?
Has there been any guides written on how to or is it still on a "Need to know the correct Proxy Discord people" - basis?
BaronHan 11 May, 2024 @ 1:40pm 
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I'm not a player on this side. But one friend of mine plays this side all the time. He rarely uses manticores, preferring to use the Leman Russ Vanquisher, which is tougher and more powerful.
But in my opinion I don't think it's necessary to move to tier 6 as the manticore only has one model and is easy to destroy. And in the beginning it doesn't do that much damage and if it comes out too much it will be lacking to support the front line. Maybe add trait heavy to the main weapon. Since it can shoot infantry, small vehicles like bikers, towers, and cities, it can move and shoot a bit too efficiently when fully upgraded, and the full payload skill is pretty powerful. Maybe increase the cooldown to 10. Such as grenade, hunter-killer missiles, things like that.
However, you may not need to adjust it at all. After all, my friend and probably many others should go with the Leman Russ Vanquisher instead, since it adds a multi-melta gun and can be used until late game.
dexgattaca  [author] 11 May, 2024 @ 12:44pm 
Agreed.

What do you think of Manticore?
It is strong vs cities. Player can just destroy city from distance. Perhaps moving to Tier 6 would be better?
BaronHan 11 May, 2024 @ 12:17pm 
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yeah yeah must try it.
Makes it less effective against infantry and focuses more on Titan-tier units. This would prevent mid-level soldiers like the Kataphron Destroyer from getting killed in one shot and give them a chance to fight back. (My friend used a Knight Crusader and was killed by a Shadowsword cannon 2-3 shot with 50+ damage:unpopular: and he can only deal 20-30 damage before dying.)
dexgattaca  [author] 11 May, 2024 @ 11:12am 
I appreciate your post BaronHan. I don't play-test enough.

I want to keep the 4 cell range. I want keep it's ability to kill super-heavy units 1v1.

How about: 2 attack x 24 damge reduced to 1 attack x 36 damage.

This makes it weaker vs infantry. It will still take down super-heavy units 1v1.
BaronHan 11 May, 2024 @ 9:38am 
Hello dexgattaca, I am a player from Thailand and this message is my opinion. Translated by Google Translate
Shadowsword is too cheating. The other faction's late game units can't compete with it at all, with a 4-cell range, and with the increased damage of shooting large units, even a scorpian of the same price would need at least 2-3 units. In order to fight it alone (without other units joining), it is possible to reduce its shooting damage and reduce its shooting range to 3 squares, equal to other shooting units, and then add something instead. Go in with your thoughts.
I'm sorry if I caused you any inconvenience. :unpopular:
And thank you for your amazing work! :steamthumbsup:
dexgattaca  [author] 6 Apr, 2024 @ 9:58am 
No solid plans yet. Currently working on some chaos units.
Gоtt ist tot 6 Apr, 2024 @ 7:55am 
Hi! Thanks for the modification! Will new armored vehicles be added in the future?
dexgattaca  [author] 30 Mar, 2024 @ 7:40am 
Hi Kipo. Turn of your other mods one by one to see which one is not compatible. I'll try and fix it.
Kipo 30 Mar, 2024 @ 2:27am 
Vendetta unit crashes my game on startup, epic
flak88nik 26 Mar, 2024 @ 7:48am 
To roughly take into account the peculiarity in the description of the faction "exclusively long-range artillery" and lore - I assume that definitely yes, but no less than the basilisk. It is difficult to say exactly how much. It may be possible to change the technological level and cost of a unit over a long range.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 25 Mar, 2024 @ 4:09pm 
i would personally like it, im a 149 turns in right now so ive messed around enough with it.

you could make the manticore more accurate and farther range than the basilisk but do less damage simply because of the munition type.

bassy could also be less accurate since its a giant cannon firing at long range of dispersion. this is of course for balance sake, could just edit manty values and be done with it.
dexgattaca  [author] 25 Mar, 2024 @ 8:57am 
Hey flak! I generally take inspiration from TT rules for the units. I also asked the pvp community what they though would be good additions.

The lore is all over the place. Units and weapons do what the authors need them to do generally.

Do you think you the Manticore could use a tad more range?
flak88nik 25 Mar, 2024 @ 8:17am 
I don't know what's in the board game.
The lexicarium says about the range of Manticore(M) and Basilisk(B) weapons.
Earthshaker (cannon): "...hits targets at a distance of more than 15 km".
https://wh40k.lexicanum.com/wiki/Earthshaker_(Cannon)
Manticore (rocket): "A standard missile has a range of 30 kilometers." https://wh40k.lexicanum.com/wiki/Manticore_(Missile)
That is, it turns out if the B exceeds the range of the M in standard weapons by about 2 times. If this is projected into the game, then does the M range 6(B)x2 =12. Maybe Manticore needs to be changed, or am I not taking something into account?
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 25 Mar, 2024 @ 1:43am 
oh boi uh that would be hard as i am using a lot of mods.
dexgattaca  [author] 24 Mar, 2024 @ 10:39pm 
Appreciate the help Bambaryla! Fixed.

Snow Ball... I have no idea. If you can figure out which mod being above this causes the crash, I might be able to fix it.
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 24 Mar, 2024 @ 8:51pm 
why does this crash my game if its not at the top of my load order?
Bambaryła 17 Mar, 2024 @ 9:27am 
Shadowsword xml lines 37 and 44 the tags are malformed
Black Dragon27 16 Mar, 2024 @ 9:52am 
does this mod is compatible with the ones form Devian?
Baka Racker 13 Mar, 2024 @ 1:50pm 
Dang, I was hoping there would be an easy way to clean up the vanilla AM vehicles. My group plays with a high-vis color mod, and it shows up REALLY nicely on SM/Tau/Eldar since they have nice flat color implementation, but don't look nearly as nice and vibrant on AM. :/
dexgattaca  [author] 13 Mar, 2024 @ 1:12pm 
Thanks! The Valkyrie and Devil Dog chassis had pretty good textures as a base. The Baneblade is a lost cause. So I had to make an entirely new model for the Shadowsword.
Baka Racker 13 Mar, 2024 @ 12:23pm 
Wow, those are works of art! How'd you manage to get the skins so clean? I tried to do that once and editing the masks(?) was a huge hassle.
dexgattaca  [author] 12 Mar, 2024 @ 5:59am 
Thank you!

As for patches. I'd rather be making more models. People are welcome to make patches for other mods. I'll even help out.

Thanks for the bug report flak88nik. I'll fix soon.
deathtrooper900 11 Mar, 2024 @ 10:08pm 
Well- i guess i have a good reason to stop playing CCOO and Gladius + for a while and try some new stuff!

But with that in mind is there any chance a patch for your standalone unit mods might be coming?
flak88nik 11 Mar, 2024 @ 2:07am 
The body of the Shadowsword vibrates, while the barrel of the main gun remains static, although it is fixed at the end to the body. Maybe should change another animation?
dexgattaca  [author] 8 Mar, 2024 @ 11:18am 
That's G*ddamnit, Clow's work on the Volcano Cannon effects. We figured it needed to be something special.
Aramus 8 Mar, 2024 @ 10:56am 
Very very good work! The quality is like a DLC. All of the new units have a useful role and complement the AM Army roster very well. Nice: The Shadowsword use a new effect on the volcano cannon.
Devian 8 Mar, 2024 @ 10:08am 
*clap clap clap* Wonderful, just wonderful.
ArcaniteM 8 Mar, 2024 @ 8:34am 
wow, they look like they were in the game from the start
8-The-General-8 7 Mar, 2024 @ 11:01pm 
Giving a like because they look great! Will try them out later, after I get frustrated enough with CCO mod. Might take a bit... lol... Is there a way to include them?

You have a great collection of mods and thanks for the minitutorial in Friendly Zone one.
Killardo9 7 Mar, 2024 @ 9:35pm 
the mod crash my game when i try to run it :(