Total War: WARHAMMER III

Total War: WARHAMMER III

Total War: ROMEHAMMER (EMPIRE UNITS SUBMOD)
5 Comments
The 1st Rock  [author] 23 May, 2024 @ 9:15pm 
@Ty of Troy it adds the empire units to the 3 Romehammer factions.
Ty of Troy 23 May, 2024 @ 8:20pm 
what does this mod do????
Modern Spartan 8 Mar, 2024 @ 3:29pm 
WHA-

GOOD GOD YOU WORK FAST!! :D
sigmars_disciple 8 Mar, 2024 @ 11:49am 
4-6 screenshots (e.g. start pos with starting army selected; loading into battle with that army; recruiting tab level 3 or higher with this submod on; etc) would actually do more than 1000 words could do to give people an idea what they get with this mod; and help to see if smth's wrong in their setup too.

Hope that all made some sense <3
sigmars_disciple 8 Mar, 2024 @ 11:46am 
Hey @1st Rock: Cool stuff!
2 things: You got a typo in description, should be "Karl Franz"
And about the load order, keep in mind that - whether this makes sense or not - some people will run your mod and this submod with 200+ other mods (even though this makes little sense, I'm fully aware). So instead of the load order instructions you're giving (which people will miss, ignore or possibly not know how to execute) you could make sure every subscriber will automatically load your mods in the intended order if in a future update you rename your pack file names to start with "!!" or "!a" (Mixu's Mixer starts with "!b_").

It's also relatively likely that load order doesn't matter when only using these 3; I'd test that if I were you to then remove it from the description ;)