Total War: WARHAMMER III

Total War: WARHAMMER III

Calm Kislev
177 Comments
Calm&NormalTime  [author] 4 Jul @ 5:17am 
That depends on how they change her,
Stats or appearence, other mods might not apply or might disable features of this kod depending on how theyre set up so i cant say for definite
Kierara 3 Jul @ 9:10pm 
If I have mods changing katarin is it still compatible with this mod?
Calm&NormalTime  [author] 30 Jun @ 11:01am 
It was, i reverted it though. Still working on it. Dm me on discord and i'll share the pack if you like
fretkaf 30 Jun @ 9:29am 
So was this mod a reskin at some point in the past? I found it on reddit and it seemed like the best Kislev reskin ever.
Calm&NormalTime  [author] 3 May @ 10:44am 
Still working away at it.
Calm&NormalTime  [author] 3 May @ 10:44am 
Sure thing
crisord 3 May @ 6:16am 
Will there be a mod with new units for Kislev or rеskin units in the future?
Arkadi 27 Apr @ 12:40pm 
there are references to this mod on reddit that say that this mod re-skinned several line kislev units like the armored kossars. is this true?
Calm&NormalTime  [author] 16 Apr @ 2:09am 
This mod has never added units
Arkadi 15 Apr @ 7:48pm 
Так а что случилось с модом?
Arkadi 15 Apr @ 7:46pm 
what happened to the units?
Calm&NormalTime  [author] 7 Apr @ 4:12am 
Thank for letting me know about that, i'll update this evening. Cheers for the catch :)
Ar_An 7 Apr @ 12:35am 
Hi, thanks for mod. After Kislev rework maidens and witches can gain spell mastery through support Ice Court, but only if you add "wh3_main_ksl_court_casters" to "unit_set_to_unit_junctions_tables" for leo and sleds:)
Vantablack_Prime 2 Apr @ 9:04am 
@Calm&NormalTime I see. Thanks for the explanation! :D
Rudolf Birger 2 Apr @ 7:38am 
what happened to the reskiined units? :(
Calm&NormalTime  [author] 2 Apr @ 4:33am 
The game will crash any time you remove units that a saved game expects to exist, sorry.
You could probably edit the mod to remove the mount skills from the skill tree, or make them only unlock at an impossible level like 200
Vantablack_Prime 1 Apr @ 7:36pm 
Is there anyway to remove this MOD for already saved game?
Azaghâl 30 Mar @ 8:14am 
I think mr Crisord is referring to your reskined units...we all miss them ...
Calm&NormalTime  [author] 30 Mar @ 7:06am 
Which new units? I havent released any new units yet
crisord 30 Mar @ 6:28am 
We are waiting for the mod update with new units introduced earlier.
J'sEmber 27 Mar @ 1:45pm 
So excited! For Mother Kislev!
falx 27 Mar @ 8:34am 
We look forward to updating your wonderful and unique mod.:lunar2020halodragon::steamthumbsup::steamthumbsup::steamthumbsup:
Koreets 23 Mar @ 4:55am 
Understand your descision. Maybe consider adding just a reskin of the Streltsy. The originals are terrible.
Calm&NormalTime  [author] 28 Feb @ 1:46pm 
All the others are still available.
Cadian Bacon 28 Feb @ 1:17pm 
Are you fucking kidding me the reskin was one of the best for Kislev on the workshop
Redbad 26 Feb @ 12:26pm 
I respect your decision to pull the assets, but Gdam if it does feel like a downgrade mid campaign. Goes without saying that i love the mod! Can't wait to see what you are working on
Decado 24 Feb @ 4:04pm 
By any chance will this mod remain just a mount mod? I've got a submod that I started before the reskin was implemented, but i dropped it since the reskin complicated matters.
Azaghâl 24 Feb @ 12:26pm 
There goes my kislev campaign ...I understand but hope you reconsider mate
Calm&NormalTime  [author] 23 Feb @ 3:34pm 
not until many months down the line.
Releasing early was a mistake
KarlFooknTanner 23 Feb @ 3:11pm 
Will all the rest of the reskins be back in the future? This is the best reskin of Kislev I've had the pleasure of playing.
Calm&NormalTime  [author] 23 Feb @ 3:09pm 
assets removed for now. this is back to being just mounts
Calm&NormalTime  [author] 23 Feb @ 3:08pm 
I'd rather you didn't sorry.
the assets I added to this pack as a reskin are meant for a larger project I'm still working on. the idea of the big release keeps me motivated to create assets so I'd rather not have parts of the project appearing elsewhere before everything's ready
Casualfield 23 Feb @ 12:45pm 
Would you mind if I used assets from your mod in mine?
Calm&NormalTime  [author] 21 Feb @ 8:00am 
I found the issue and fixed it, i had the 'woodland akshina claw' models saved in this pack, with axes replacing the claw models, which CA have apparently changed into swords at some point. I just deleted it. Thanks again for reporting that
KarlFooknTanner 21 Feb @ 7:15am 
Sorry for double comment but I seem to unable to edit my previous comment. Seems the visual bug is fixed, thank you for the update.
KarlFooknTanner 21 Feb @ 6:52am 
Did you discover that issue on your end as well?

When I said I use a lot of mods, none of them reskin kislev other than yours, just a few unit mods for kislev. I could disable kislev related mods one by one, see if that makes the issue go away while leaving yours enabled. If needed
Calm&NormalTime  [author] 21 Feb @ 5:46am 
jesus, that ror looks bad in game
KarlFooknTanner 20 Feb @ 5:59pm 
@Calm&NormalTime

I use a lot of mods, perhaps some kind of reskin or unit mod could be clashing with yours. If you don't notice such issue on your end that might be it, though it's odd that the issue would disappear if disabling this mod then.
Calm&NormalTime  [author] 20 Feb @ 5:55pm 
Thanks for reporting that, I'll look into it. I don't know why that would be happening since I didn't think i had made any changes to any rors but I'll take a look
KarlFooknTanner 20 Feb @ 5:03pm 
@Calm&NormalTime

Hello, I just found your beautiful mod and it's just what I was looking for in a reskin, very nice. That being said, I may have encountered a bug.

It is a visual glitch concerning The Wolfhearts (Akshina ambushers). They seem to have both an axe and a sword stuck together by their side, when they go into melee they swing the weapon and the axe keeps appearing and disappearing inside the sword.

DIsabling this mod caused the issue to disappear so it has to be related to this mod.
Rudolf Birger 19 Feb @ 1:58pm 
it's cool, i can make it work with other units mod and your work it's top notch, i love it, reminds me of Call of Warhammer Kislev and the miniatures themselves (and historical units too)
i didn't like what CA did with Kislev with some excepctions haha
Calm&NormalTime  [author] 19 Feb @ 12:13pm 
Id like at some point to make this work with other kislev mods
However im still working on new units heroes and lords, models and animations are still being switched around, so id rather wait til i have the full array of visual assets settled before i go looking at how to apply them to other peoples units
Sigmar 19 Feb @ 10:35am 
Rudolf read the description
Rudolf Birger 19 Feb @ 2:40am 
doesn't seem to work with The Motherland mod tho
Calm&NormalTime  [author] 9 Feb @ 1:15pm 
It does
Jimboslice_Dynomite 9 Feb @ 10:57am 
Am I crazy, or does this give armored kossars crossbows instead of pistols?
whc2025 7 Feb @ 7:43pm 
Best kislev reskin
Calm&NormalTime  [author] 6 Feb @ 9:42am 
I uae the mod 'thudding crossbows' that gives all vanilla crossbows the meatier sound. The regular sound is too muted imo. So i gave the crossbows in my mod the sound i prefer.
I will have to listen to them in battle again and reconsider which sound is better, i havent played wh3 in a few months
Wreth 6 Feb @ 4:41am 
May I ask why? In my opinion it sounds a little odd when a small handheld crossbow sounds like a heavy artillery bolt thrower/ballista. Especially when there's already handheld crossbow sounds in the game used by the empire, dwarfs and dark elves. Makes it sound like a much larger weapon is firing.
Calm&NormalTime  [author] 6 Feb @ 3:43am 
Yes