Space Engineers

Space Engineers

Simple Laser Multitools (Now with Turrets)
169 Comments
howardxu23 12 Jul @ 6:55am 
seems like for some reason projection weldinng with this is now broken
crimson 6 Jun @ 9:20am 
is there any chance for you to make it so the large grid turret can be manually controlled?

I realize having the turret be manually controlled would make the large grid multitools a smidge obsolete, but having the option to control what is being welded up without having to build a subgrid custom laser welder/grinder would be fantastic.

clang's gotten angry with me recently.
howardxu23 21 May @ 12:59pm 
hang on, there is no way to manually control the large ship laser turret?
Kittamaru 13 Mar @ 9:20am 
Seems to have an issue on small grid where after docking/undocking, you get {0} Is not working until you either grind them down and rebuild or reload. Anyone else seeing this?
Du5t3 11 Mar @ 4:21pm 
I would like to extend the range to 1k is it easy to do, I am thinking of an eve ship with 6 of these mining 6 different targets
The Nameless 2 Mar @ 4:21pm 
Gotta agree with StarJammer on the grinding mode. Weld and drill are good enough, but having it drill a hole clear through my ship and out the other side was an experience.

Figured out the 'work color' thing though, so that will help.
Alexxz 8 Feb @ 12:45am 
is there a way to fix a bug with the laser turret tool? for some reason it keeps aiming at this black hole it randomly generated and ive destroyed it and repaired it back up but it wont work, thanks.
StarJammer 11 Jan @ 7:08am 
I really want to use this. But it seems way overpowered for what it does. Grind mode basically turns the tool into a ranged weapon. Weld mode is great as it is. Drill and grind mode can probably be balanced by nurfing the range.
Scientwist 4 Jan @ 2:37pm 
Got a bit of a graphical glitch, when ever loading a world, the drills have the laser on, but not functioning. Turning the drill off and on again or vice versa resets it and its fine until next world load. Also, the draw function does not match the actual working range, just an FYI there.
Popeye 30 Dec, 2024 @ 7:33pm 
So when i have this on a toolbar for the tool selection and i connect to my ship to unload, the tool greys out and i cant select it again. I've tried everything to fix it but the only way is to re load the game
Eisenwulf 19 Dec, 2024 @ 11:34am 
For small reason the SG versions are not appearing when placed on a small grid object.
Stavrozium 14 Dec, 2024 @ 6:27pm 
I just tried out this mod, (so far i only tested drilling)
and while i really do like the concept,
this multitool is just insanely overpowered, and it causes major lag...

The 100m range is way too powerful/overpowered;
and when the lasers are 100m long the lag increases, drastically.
(as opposed to when they are about 10-30 meters long, then the lag isnt as bad)

On top of this, the multitool is insanely cheap;
while it is way more powerful than a prototech drill; in comparison...
-----------------------------------------
So, to fix these issues, i would suggest these changes:
* decrease the length of the beam to (for example) 20 meters
* increase the cost of the multitool; it should at least cost prototech components. (imho)
SkyeCat 10 Dec, 2024 @ 3:36pm 
@DMMWolf you can use ModAdjusterV2 to adjust the non-toolcore aspects of the blocks such as power draw and component requirements, though you do have to know your way around XML format to do so.
Hakuudon 25 Nov, 2024 @ 12:07pm 
Doc, you need to place a button on your bar that switches: mode
Doc 18 Nov, 2024 @ 2:47pm 
How do you set the work color?
DMMWolf 17 Nov, 2024 @ 1:00am 
or maybe not Proto tech but, Super Conductors and other Higher end parts
DMMWolf 17 Nov, 2024 @ 12:59am 
This may sound odd... but is there a way to make these need Prototech parts. Not as a standard but like as an optional system to keep them balanced with the Prototech drills? Maybe even a small modifier mod to do it or something? Asking for a means to keep them balanced to a server
DrKleiner 8 Nov, 2024 @ 11:24am 
Hey i found also a bug wen you connect with the new connectors to the base the smal laser turrets get lost.
Black-Panther-DM 5 Nov, 2024 @ 1:38pm 
Something is wrong with the mod. When i drill ressources on mars (big rock), the game freezes forever. Only alt f4 helps here. This mod need a fix.
Klous 5 Nov, 2024 @ 12:35pm 
Laser Multitool turret claims its building Light Armor Block facing in completely the wrong direction to do that. No viable beam, but sparks at location it's facing and damage if walk through invisible beam. While using 0 power.. Somethings really wrong with this mod.
CoDpLaYeR_YT 27 Oct, 2024 @ 10:31am 
Im trying this mod but the storage system do not work with the storage of the laser on small ships
!Caemare 22 Oct, 2024 @ 3:47pm 
Could I perhaps ask you to add a range setting to the static lasers? Otherwise I've got my welding walls poking straight through my base, plus it would help a lot with precision excavating. Please consider it.
FEEÐBACK 22 Oct, 2024 @ 1:09pm 
I confirm Forest Ninja, laser work sometime and not the next time...
Forest_Ninja 21 Oct, 2024 @ 7:25pm 
slight revision to my last comment; the laser will work on the rare occasion
Forest_Ninja 21 Oct, 2024 @ 7:07pm 
I can't seem to mine with the laser. Did the update break it?
Tardo The Ass-Monkey 20 Oct, 2024 @ 7:14pm 
Would it be possible to get some small connection points on the small grid lasers? Most ships out there can't easily slot in a large connection point, which makes this hard to use for existing mining ships.
Nes-AliTheAvali [GUC] 19 Oct, 2024 @ 5:00pm 
Hey @Copper I'm looking into using this on a public server and was wondering how well it performs in a DS environment and if I may edit it for re-balance reasons all credit given to the respectful creators?
ReNaStuNo 4 Oct, 2024 @ 4:55am 
Grind with turret with color no work
WoBra 2 Oct, 2024 @ 11:18pm 
Turrent is not drilling!
=Duke= 29 Sep, 2024 @ 5:37pm 
Love this mod when it wants to actually work. Welding blocks seems to be all over the map.
Mytre 24 Sep, 2024 @ 7:59pm 
This is not working I dont know why, i have the turret tool on my ship, it will not grind or do anything , i even forced it on and aimed it manually and still will not weld :/ no idea what is breaking this.
Skyr 17 Sep, 2024 @ 10:16am 
any update in drill bug. it keep freezing
C3-C0 15 Aug, 2024 @ 2:16pm 
Hey, is there a way to edit the mod for a local save so it will draw more power, and I want to reduce the radius of the turrets? You know, to make my life more difficult.
BlueWing121 9 Aug, 2024 @ 11:02am 
found a bug if you use the laser tool with a custom turret controller your game will crash found this in my log.
SpaceEngineers.Game.Entities.Blocks.MyTurretControlBlock.GetMaxAmmoRange()
Devilers 7 Aug, 2024 @ 1:40pm 
Bugs:
1. After some time tools are not working at all. Grind down and replace - the only fix.
2. Trying to mine rocks on ground - causes freezes (less % just not mining). Using 2 lasers at same rock can deadlock your game.
GrimPrince 3 Aug, 2024 @ 4:37am 
When I un-dock from ship loose left and right click control. Have to grind it down and rebuild it for it to work again.
Tushonka Ted 30 Jul, 2024 @ 4:49pm 
@Duros1394 Same here
Ghost of Mildred Monday 30 Jul, 2024 @ 10:39am 
Doesn't seem to mine ice for some reason. Not the only toolcore mod with this issue
Gohei 27 Jul, 2024 @ 5:59am 
having a issue with simple multi tool turret not working with tracking on its own grid. Its hit or miss for them to work. i have tried 3 mods at the same time this one and beam turret tool seem to have the issue. omnitool seems to work 90% of the time. Even with color workmod on it doesnt work and wont weld/grind. Also the laser animation seems to be hit or miss as well
TheVillain 22 Jul, 2024 @ 9:04pm 
I didn't realise how much I missed the old iterations of this - sadly I've had issues running this. I do have a hefty mod load, but it stopped appearing on my 'ship tools', I can't adjust the beam range (kind of useful for mining), and then my save corrupted and I had to roll back to recover it. Might have been tool core. Will try and test over the weekend.
BasketDroid 22 Jul, 2024 @ 1:25pm 
I think this has to be the best quality of life mod for SE, but there is one bug I discovered, though its not a huge deal. If you have more than a few (In my case, ten) they will converge on one spot and will just stop grinding. This might also be the case for welding but I have yet to test that.
Katarina [WolfCraft Industries] 12 Jul, 2024 @ 2:20am 
i had the same issue with the laser tool not being able to weld projections.
found the reason why.
i'm running a torch server and i'm using the plugin called Multigrid Projector, this plugin causes the blocks to not be weld but the plugin has a compability setting that fixes this issue. would be nice to add this to a "known issue" tab in the description.
Gohei 11 Jul, 2024 @ 12:32pm 
Anyone have any issues with Grinder not working for the multitool turret? it wont track even if painted? normally have to tear it down and rebuild for it to work again
Grim 9 Jul, 2024 @ 12:00am 
@Duros1394 The same problem! x3
GermanGinger 5 Jul, 2024 @ 4:34pm 
Get ready for the most dangerous babysitting job known to man! If you ain't there to get it unstuck every 3 seconds then you'll never get the job done
=Duke= 2 Jul, 2024 @ 5:10pm 
Can second the freeze issues when using the fixed drill. Hope this gets fixed because our server loves this mod!
semaJ 28 Jun, 2024 @ 11:51am 
do these work on projectors?
Bushie 28 Jun, 2024 @ 7:36am 
Multi Tool doesn't want to pull out of cargo containers when welding. Drill wont gather anything. I have a Nitrado server 10 people play on and none of us are able to get Multi tool ships or Turrets to work as they use too.. Have done mutable server restarts.
Miroskes 23 Jun, 2024 @ 2:13am 
Im also getting a ton of freeze when using the fixed drill
Gaming Gain 12 Jun, 2024 @ 2:43pm 
I have been getting total freezes when grinding or drilling with large grid turret or fixed tool. have to alt f4 to fix it.