Project Zomboid

Project Zomboid

NAVIGATION
94 Comments
His Imperial Bodgeness 5 Apr @ 3:35pm 
I assume this isn't compatible with the Item GPS mod and won't use its UI?
Ryan 31 Mar @ 11:05am 
please an option to disable the sound
Helix 11 Mar @ 9:32pm 
Issue was the trailer I was using!
Helix 11 Mar @ 9:20pm 
Still useful to add waypoints for manual driving regardless :)
Helix 11 Mar @ 9:19pm 
Not sure if I'm doing anything wrong for the self-driving to not work :( I drive to gain speed after setting destinations of course, and then when hitting the autodrive button it just doesn't work - please tell me i'm doing this wrong and help me fix my mistakes haha
Falka 28 Jan @ 1:31pm 
I uploaded an update of this mod for B42. All I had to do was change the folder structure so the mod shows up in the mod manager.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3416036048
pls update
JimmyAgent007 6 Jan @ 12:19pm 
I like this mod, there going to be a b42 update? Separate Mod? Either way, thanks for the good work!
aquelarrefox 13 Sep, 2024 @ 7:05am 
Could this feature be used to make fake npc driving cars in sp?
SoyBoySam 1 Aug, 2024 @ 1:33pm 
CANT TURN OFF THE VOICE. SAVE MEEEEE RAAAAAAA
Rot Pot 26 Jul, 2024 @ 4:29pm 
Great mod, I would use it if there were a lite version. I just want the Point A-B Navigation line markers. Although I suppose at that point its just a map drawing mod? idk
Duke 2 Jul, 2024 @ 2:22pm 
Great mod, but produces far too much lag. Also, have consistent bugs with markers either not disappearing upon reaching that destination, not being able to remove markers placed on the map at all, cars stopping in the auto-drive mode when there are no cars in-front of me, taking the wrong directional turns in auto-drive mode which sometimes results in my car getting stuck in a tree or building. When this mod works it's fantastic, but long term it doesn't hold up well.
♥ Circus O Gremlin ♥ 28 Jun, 2024 @ 2:01pm 
Hi, you asked me to leave a comment :)
Jaxx - pshoooo 16 Jun, 2024 @ 7:21pm 
is it a known bug that on very large and explored saves, using the navigation feature causes a SIGNIFICANT computational slowdown and graphics stuttering? makes it basically unusable beyond a certain number of hours in a given save on single player
BINI.LAD 10 Jun, 2024 @ 11:16am 
Can I add this midgame with a dedicated server setup? Steam tools
*ArTeMkA* 5 Jun, 2024 @ 5:23am 
не понимаю как поставить метку (((
kERHUS 26 May, 2024 @ 9:56am 
@_Steel_ rus, полностью перезаписывает два файла.
_Steel_ rus 25 May, 2024 @ 1:36pm 
The mod is rocket, but
I found a bug, with bunch of modded cars when you use auto-riding mode, they're flipping on the front bumper on the diagonal turns (especially with KI5'S big vrhicles)
Maybe, you know about this bug, or someone has commented about it, would like to know how to fix this issue:steamhappy:
@kERHUS твой мод на озвучку не меняет или не дублирует, случаем, код оригинального мода?
Goober 24 May, 2024 @ 7:59pm 
u b e r
Ryan 3 May, 2024 @ 7:45am 
would it be possible to add animations for turning ?
๖ۣۜ𝓩𝓮𝓷𝓲 26 Apr, 2024 @ 8:30am 
Can I use only the voice?
kERHUS 21 Apr, 2024 @ 10:44am 
@GIK, how i can contact with you to added russian voices to your mod?
kERHUS 18 Apr, 2024 @ 2:14am 
@GIK, :ArmdZombie:
GIK  [author] 18 Apr, 2024 @ 2:13am 
@kERHUS I didn't consider another language at all. I'm sorry.

Thank you so much for your help.
kERHUS 16 Apr, 2024 @ 1:32am 
@GIK, fix for NavUtils.lua line #35, 41 - it's problem with Nav.getLang() if you play not on EN or KO language.

function Nav.getLang()
local lang = Translator.getLanguage():name()
if lang ~= "EN" or lang ~= "KO" then
lang = "EN"
end
return lang
end
kERHUS 15 Apr, 2024 @ 9:32pm 
`attempted index: setVolume of non-table: null
function: playSound -- file: NavUtils.lua line # 35 | MOD: Navigation
function: onGuidClick -- file: NavUtils.lua line # 41 | MOD: Navigation
function: onMouseUp -- file: ISImage.lua line # 39 | Vanilla
java.lang.RuntimeException: attempted index: setVolume of non-table: null
kERHUS 14 Apr, 2024 @ 2:06am 
NavUtils.lua

play:setVolume(SandboxVars.NavigationVolume); -- line 28 and 35

idk why u use global func to return getSandboxOptions():getOptionByName()
GIK  [author] 9 Apr, 2024 @ 6:15pm 
@Finn I fixed it.
Finn 6 Apr, 2024 @ 4:55am 
automode and voice doesnt work on server
SrLogan 5 Apr, 2024 @ 2:30pm 
a
blackhawk700 3 Apr, 2024 @ 6:30am 
Wow you are a very talented modder!
KR_villyorder 30 Mar, 2024 @ 2:55am 
GOD
rbalsek 28 Mar, 2024 @ 12:07pm 
홀리~
HMS Mofu Mofu 23 Mar, 2024 @ 8:51am 
@GIK Weird, I thought I had tried it, I placed another way point before pressing space bar and now the lines are gone. Thanks for your help! :)
GIK  [author] 23 Mar, 2024 @ 8:24am 
@HMS Mofu Mofu It says in the description. Press the spacebar to remove everything.
HMS Mofu Mofu 22 Mar, 2024 @ 10:01am 
Very useful mod! However Is there a way to delete the red lines that the mod creates on the map after click left ctrl?

As currently there are two lines leading from random places to my destination in Rosewood.

Here is how it looks on the map: https://imgur.com/qPoqdWw
Corvus 22 Mar, 2024 @ 7:13am 
That did it! Thank you
GIK  [author] 22 Mar, 2024 @ 6:30am 
@Corvus The 492 line error is in the previous version, but it seems that the update has not been applied, so would you like to cancel the subscription, subscribe again, and check?
Corvus 22 Mar, 2024 @ 4:38am 
Here is a more complete error message
https://pastebin.com/KFKLXje7
GIK  [author] 22 Mar, 2024 @ 2:58am 
@Corvus Please tell me which line makes an error
@MidKnightMayhem I'd like an error log, please
Corvus 21 Mar, 2024 @ 11:25pm 
I get the same error in my current save, however the mod works perfectly in a brand new save
MidKnight 21 Mar, 2024 @ 7:43pm 
Getting the same kind of errors, seems as though the mod has broke after the update
GIK  [author] 21 Mar, 2024 @ 7:03pm 
@Corvus I fixed it now. Please check it again.
Corvus 21 Mar, 2024 @ 11:45am 
I get this error after setting the first waypoint and I continue to get it every frame while I'm in a vehicle, even after clearing the waypoints
Object tried to call nil in NAV_main
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:971)
Redlight 20 Mar, 2024 @ 6:51am 
good!
미친게이 20 Mar, 2024 @ 1:16am 
오 개쩐다:steamthumbsup:
GIK  [author] 19 Mar, 2024 @ 4:01pm 
@Cryofwar I updated it, please check it again.
@Naohm I'll add it when I have time
@EpicGamer2008 Yes.
lucas_oficial2 19 Mar, 2024 @ 9:37am 
Poderia criar um mod que cria um slot chamado GPS nos carros e quando o carro tivesse esse GPS (Podendo ser aleatorio os carros que dão spawn com ele) liberasse o mini-mapa msm quando o sandbox tivesse bloqueado.
Cryofwar 17 Mar, 2024 @ 11:35pm 
idk if its related to this mod or maybe a conflict, but heres this error I have been getting recently.
Pastebin couldnt handle the whole console.txt as it was too large
https://pastebin.com/eDfTuVpi
xAlphaStarOmegax 17 Mar, 2024 @ 3:38pm 
The mod is a tad confusing at first, but I really like it. Thanks. :)