RimWorld

RimWorld

CE - Move while reloading
38 Comments
XYM04689733 3 Jul @ 9:43pm 
1.6
SuperBoyOk 18 May @ 3:09pm 
I was wondering if you could make a patch for DualWield (and Tactiowl) which allowed pawns to reload their offhand weapon. Thanks for the work.
saintbrutal 12 May @ 12:32pm 
does this still work with the new update from CE?
FIB010666 24 Apr @ 9:44pm 
Hero!
Panthercat64 4 Jan @ 8:41pm 
Thank you!
D3K43 28 Dec, 2024 @ 3:48pm 
I don't see why it needs to be fixed. For me, the reloading bug only occurs when raiders run out of ammunition
slurpme223300 28 Dec, 2024 @ 10:05am 
Is there any way to fix this???
TheSquirrelofHuscurl 26 Nov, 2024 @ 1:45pm 
a little late on this, but for Marcus' issue it's a common one seen in CE. It can be triggered by running CE and Simple Sidearms, and might also be caused or made worse by this mod.

When a pawn can't reload a gun, they switch weapons, which can't be done while moving, and they endlessly cycle between two empty weapons until they die of starvation. Could be a similar issue here with them trying to switch or reload while fleeing.
Astumangé? 1 Nov, 2024 @ 7:39pm 
I LOVE YOU
JakeSublime 5 Sep, 2024 @ 12:46pm 
Just have to say THANKYOU SO F*****G MUCH
VatskiySas 10 Aug, 2024 @ 6:41am 
Same as Marcus. Seeing this very often whenever they are out of ammo and fleeing
Marcus 6 Aug, 2024 @ 9:22pm 
I've seen a lot of times where raiders will endlessly spam their reloads without actually fixing it. I'm assuming its something related to this mod or at least relevant. Does anyone have a fix?
win8 go BRRR.. 6 Aug, 2024 @ 12:52am 
Is there a way to get this as a stand alone mod?
Nix² 5 Jul, 2024 @ 12:47am 
real
Smiley Face Killer 3 Jul, 2024 @ 8:54am 
They should just add this to CE itself honestly, not sure why they've never done this
Having to stand still to reload sucks so bad
JakeSublime 2 Jul, 2024 @ 10:00am 
update to 1.5 would be stellar, this mod is the best.
SuperBoyOk 23 May, 2024 @ 6:55pm 
Love this Mod, cant wait for a 1.5 update, once CE gets out of Beta
[吸雷man]Lanking-Yuri 23 Mar, 2024 @ 9:25am 
HERO!
I have been wait a mod like that a long time.
Serina 23 Mar, 2024 @ 3:52am 
:pray: please pull request it to CE github/ give explicitly permission for us to do so!
jai 18 Mar, 2024 @ 8:19pm 
great!
Nothingness_1w3 17 Mar, 2024 @ 9:56am 
Hell yeah
HIVEMIND 17 Mar, 2024 @ 8:02am 
finally
vin 16 Mar, 2024 @ 9:52am 
WOW FINALLY THANK YOU!!!!!!!!! <3 <3 <3
SeoHyeon 14 Mar, 2024 @ 4:15pm 
YES!!! This is what I wanted ever!!!!!!
nkms  [author] 12 Mar, 2024 @ 3:34am 
@MyCrabs
Probably compatible with Zetrith's-Multiplayer.
MyCrabs 11 Mar, 2024 @ 8:25pm 
Zetrith's-Multiplayer compatible?
ViralReaction 11 Mar, 2024 @ 5:44pm 
@NKM Works pretty well, but confirmed that this has issues with Achtung. Reloading will work while moving, but will start over if selecting a different point after the reload starts.
Rohzdear 11 Mar, 2024 @ 5:20pm 
This is great! Could the speed reloading reduction be mitigated by the Shooting Skill of the pawn?
MagnusCerebrum 11 Mar, 2024 @ 5:18pm 
Awesome
Brown stank lump 11 Mar, 2024 @ 1:32pm 
You marvelous man
saintbrutal 11 Mar, 2024 @ 1:32pm 
you're amazing! long over due but its finally here. ty!
Serina 11 Mar, 2024 @ 1:03pm 
Amazing, could you pls pull request it to the CE github repo!?
bonafide boofer 11 Mar, 2024 @ 11:10am 
now my minigunner won't be a sitting duck after emptying their mag. thanks
Inked. 11 Mar, 2024 @ 9:51am 
should be a CE feature. thank you god for this extremely needed mod.

i reckon it'd be considerably more complicated to make the penalty a slower reload speed than a movement speed?
Scout Gaming 11 Mar, 2024 @ 9:50am 
why not
d_valroth 11 Mar, 2024 @ 9:47am 
Beautiful.
nkms  [author] 11 Mar, 2024 @ 9:34am 
@baHTheske

Yes, It's compatible with RunAndGun.
baHTheske 11 Mar, 2024 @ 8:26am 
run and gun compatible?