Age of Wonders 4

Age of Wonders 4

Kaige More Realm Traits
38 Comments
Lord Crimson 21 Jul @ 10:47am 
how can you attack things in the order plane?? im struggling to level up my heroes without getting sinner. playing a high culture.
TurtleMaster 11 Jul @ 2:26pm 
Nevermind, I found wetlands. Still no sign of Here there be monsters though.
TurtleMaster 11 Jul @ 2:22pm 
@jenkem it is working, however the Wetlands and "Here there be monsters" traits dont show up creation. I can't say if its fixed with toll of seasons or intruige because I never play with those, but Ive never had any crashes from it
Jenkem 26 Jun @ 10:16pm 
Anyone know if this still working properly?
beauxner 8 Apr @ 10:10pm 
How did I not see this mod before? It seems very fun and interesting, thank you for making it!
Aedrion 8 Apr @ 12:57pm 
The infestations add SO much flavour. Thank you!
Syntax 11 Jan @ 3:20pm 
Hey Kaige - I wanted to thank you for fixing the infestations, love the mod!
donschmiddy 16 Dec, 2024 @ 10:50am 
I don't know what exactly happend but ever since yesterday the two happenings "toll of the season" and "unfolding mysteries" give me crashes. Additionally it is crashes in which the game terminates but doesn't terminate in steam itself. The crashes itself don't happen during game-/world -creation but on the second turn like clockwork.
Kaige  [author] 15 Dec, 2024 @ 10:06am 
@Syntax It legitimately never occured to me that someone might prefer the default regenerating infestations. I've reverted that back to vanilla, untouched by any changes, while leaving the rest of the added infestations using my "Max of 1 per turn" rules
Syntax 15 Dec, 2024 @ 9:20am 
Hey Kaige - first of all thank you for this. I really like your map settings (ie lakes, Mediterranean, etc.). The thing that leaves me unwilling to use the mod is the changes you made to regenerating infestations. I love the PVE aspect of this, and play on massive or large maps. 1 infestation per turn doesn't make much of a threat with those settings.

Vanilla infestations are probably overtuned on these settings, but still make for a fun time. It would be amazing if you left the classic option untouched, and then perhaps, added a few more variants that scaled depending on map size. As far as I could tell there was no option left in the mod that was close to the vanilla feeling of constantly under pressure - as every one of the infestation settings you had spawned no more than one per turn.

Anyhow, thanks - and love the actual map properties you put in!
Jaaaasper 28 Nov, 2024 @ 2:45pm 
currently doesnt work for multiplayer as far as we can see
Shadowing 28 Nov, 2024 @ 9:43am 
Based on trait, but mostly map gen
Osium 26 Nov, 2024 @ 4:35pm 
If you mod the traits to have higher or lower spawn times, is that retroactive to a save, or, do these scripts get cooked into the save file during world gen?
Kaige  [author] 18 Nov, 2024 @ 1:28pm 
Less so on larger maps since it limits the game to only spawning 1 infestation per turn
F1tgal911 18 Nov, 2024 @ 1:27pm 
Will this mod spam infestations like crazy as in vanilla?
Fahk 21 Oct, 2024 @ 10:21am 
Curious if this is for the Here There Be Monsters or the Astral Tear modifier for the realm setup? Thank You
Furin wrote...
"Just a quick feedback for anyone else who wants to modify the respawn rate on big maps (see post below):

1/999 hardly a difference to the default settings of the mod, entire map full of spawners very quickly, a mod that increases movement range is recommended just to play whack-a-mole until you get bored

1/2000 a decent trickle of new spawners without being overwhelming, camps have time to claim territory, AI hunts down spawners actively (it turtles when there are too many)

adjust to your liking, also there's an option to prevent spawns for x number of turns, you can use that for a 'normal' game and then 'zombie apocalypse' at a certain date."
SDgamer 26 Jul, 2024 @ 11:16am 
plans to add Invasion Traits like how Toll of Seasons Trait does (I know that is a cosmic happening by default)? An example would be something like a Barbarian or Orc Horde Invasion
Shadowing 23 Jul, 2024 @ 9:07am 
I use this and it works good Fonzosh
Fonzosh 19 Jun, 2024 @ 4:31am 
Any update for ER?
Furin 31 May, 2024 @ 6:08am 
I just checked how you did the mediterranean maps, very cool! Is it possible to do the same for an underground map? You know the thing where you paint the map and the game has to follow these rules?
skaz88 18 May, 2024 @ 6:54am 
Does this affect Vanilla traits at all?
Furin 15 Apr, 2024 @ 8:38am 
Just a quick feedback for anyone else who wants to modify the respawn rate on big maps (see post below):

1/999 hardly a difference to the default settings of the mod, entire map full of spawners very quickly, a mod that increases movement range is recommended just to play whack-a-mole until you get bored

1/2000 a decent trickle of new spawners without being overwhelming, camps have time to claim territory, AI hunts down spawners actively (it turtles when there are too many)

adjust to your liking, also there's an option to prevent spawns for x number of turns, you can use that for a 'normal' game and then 'zombie apocalypse' at a certain date.
Kaige  [author] 7 Apr, 2024 @ 4:47pm 
That makes sense. The Power from Slaughter effect isn't tagged as a positive or negative status effect, so most dispels don't work on it, but the Tranquil Pool effect works on everything, so it doesn't check for those tags
stnbystn 7 Apr, 2024 @ 11:46am 
I was just playing a map and saw at least one of the reasons why the Slaughter buff is not permanent- on a map with the 'Wave of Tranquility' global periodic debuff removal, it removes the stacks. Seeing the 'Slaughter Enhancement x 49' (or whatever it's called) white dispel message was kind of chilling.
Kaige  [author] 31 Mar, 2024 @ 3:07pm 
It should be permanent. If I find time I'll look into why it's resetting.
Ardox89 31 Mar, 2024 @ 11:42am 
I've tried a "Plane of Chaos" map. Power From Slaughter's buff reset every so often. From what I understand it should be permanent
Furin 19 Mar, 2024 @ 10:41am 
Awesome man, thank you very much!
Kaige  [author] 19 Mar, 2024 @ 10:30am 
It is not a copy and paste of the current regenerating infestations. What you want to do with the modding tools is go into the folder where the mod is stored, find the .rpk for the specific trait you want to change, e.g. Astral Tear would be AstralTear.rpk. There you want to edit the script, e.g. Regenerating Spawners -- On New Round Trigger v2.0. Inside the script is a random number generator, for Astral Tear, it's 0 to 699, and an infestation is spawned if a 699 is rolled. Just make the 2nd number higher, like 0 to 1000.
Furin 19 Mar, 2024 @ 4:02am 
Quick question, if I wanted to reduce the spawn rate of the infestations (current is every ten turns, if it's a copy/paste of the regenerating infestations), any headsup of how to do it? I am asking because I am playing massive maps and by turn 50 every single province has an infestation (just like with the original ones). This makes turn time around 10 minutes, which is a little bit tedious.

There is a mod for the 'normal' infestations, chich reduces their spawn to every 25 turns, but I don't think it'll work with your mod. Any advice would be greatly appreciated!
Ardox89 18 Mar, 2024 @ 12:11pm 
I tried the Place of Order trait and I can't tell which unit are sinner and which aren't.. I get high stacks just for clearing the resources node. 50 *permanent* stacks of sinner seem like a huge debuff for doing something that is core to the game
Furin 18 Mar, 2024 @ 10:17am 
Works like a charm, there is a ton of infestations, so ritual cannibal is recommended.
Fonzosh 18 Mar, 2024 @ 2:22am 
This sound like fun. Will try it out
Furin 17 Mar, 2024 @ 5:28pm 
This is great, I got bored with the variety of the original infestations but I like to play huge maps with infestations. This mod is right up my alley.
Kaige  [author] 14 Mar, 2024 @ 6:32am 
Here there be Monsters is literally Regenerating Infestations. The only thing it spawns in the base game is Monster Dens & Great Birds' Nests
Esseraph 14 Mar, 2024 @ 4:40am 
It's not mentioned in the description, so is this supposed to be rid of Regenerating Infestations? I'd like the option to still be available if possible.
ethorin101 13 Mar, 2024 @ 7:04pm 
Soooo... just checking... Order Plane isn't cheeseable with Root Prison right?
James009 12 Mar, 2024 @ 12:53pm 
I love playing with high infestations, this will be fun!
Insanitys Lamentations 11 Mar, 2024 @ 7:20pm 
Thanks for updating I find this mod to a fun contribution to the game.