Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, there is quite a bit of floating weapons when moving quickly enough. it's a minor issue tho it's fine for the most part.
This mod is awesome though. I just wish explosives and rocket/grenade launchers use the original explosion effect for the RPG or SMG1 Grenade so it can be more intense and could be used with explosion changing mods for extra cinematic effect.
also is there a pm for that birb because i need one theyre so me
1. GetBoneMatrix - [C]:-1
2. unknown - lua/weapons/acx_base/cl_wm.lua:28
1. SetPos - [C]:-1
2. unknown - lua/effects/acx_muzzleeffect.lua:42
The reload mechanic kinda reminds me of the Cruelty Squad reloading, i think its neat