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Done.
Luckily, thanks to you, I could replace that empty mod spot pretty quickly.
Like when I say I added all the forms by name in a local array, it's basically just having a list of all the names.
I mean here, a lot is copied pasta. Well and the names of the forms you need to look for them in the data.pack but if you can add techs I'm guessing you're already used to the databases ^^
And you can still do quite a lot of things in scripts without OOP, like spawning legendary heroes right away for a faction who usually can't have it, for example.
I mean, just try, if it's not for you it's not for you, but if you're curious about it you should definitely try, and also join "da modding den" discord, I'm sure some people would be glad to help/teach you, and are way better at it than I ever could xD
I had to add all the forms by name in a local array and use it just like they use player_free_forms.
Kinda hard to explain without showing any screenshots or screensharing (and I'm also terrible at explaining) but honestly it's not actually that hard, you just need to have RPFM to create packs, import the right stuff from data packs and mod at your heart's content.
The way it's made here also makes the AI have it, I didn't bother changing anything there because I thought people would only have this mod enabled if they're playing the Changeling anyway
And changed it a bit (in my mod pack not data pack!) so we don't get the UI spam (you can check the difference between mine and theirs to see where I changed stuff). I also changed all the "self." to "the_changeling_features.", since we couldn't use "self." here (it's OOP = Object Oriented Programming)