RimWorld

RimWorld

HellDivers Weapon Pack
102 Comments
Azzy  [author] 21 Jul @ 11:23am 
@贱碟 你不会没加前置吧
贱碟 21 Jul @ 6:35am 
我将所有mod与dlc全部关闭后只有此mod导致错误
Azzy  [author] 21 Jul @ 1:22am 
@贱碟 我这里测试是可以的,你看看是不是因为其他mod
贱碟 20 Jul @ 10:30pm 
为什么启动该mod后会导致地图无法生成,这不民主!
Azzy  [author] 20 Jul @ 12:03pm 
@모르는사람 I replace some prefix by transpiler, it should be more ticks now
모르는사람 19 Jul @ 11:41pm 
thank you for great mod , however dependence mod drops so much ticks
Azzy  [author] 15 Jul @ 11:24pm 
@Mr.Rcm 已修复
Mr.Rcm 15 Jul @ 9:51pm 
大佬你好,我在使用弹药盒为弹药背包装弹时,弹药盒如果小于7个,弹药背包装弹后剩余弹药依旧为0%
Enterprise 13 Jul @ 9:20am 
排查了半天才发现是没更新mod 导致的,原来修复了 好耶
Azzy  [author] 10 Jul @ 3:44am 
@liubge4754 已修复
liubge4754 9 Jul @ 9:57am 
7.10 报告更新mod后更改着装计划装甲衣物打开后空白并爆红字
bug日志如下
Mouse position stack is not empty. There were more calls to BeginScrollView than EndScrollView. Fixing.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Widgets:EnsureMousePositionStackEmpty ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Play:Update ()
Azzy  [author] 7 Jul @ 7:37am 
1.6适配完成,代码全部重构,所以增加了前置库
使用1.5或者1.4的玩家可以无视前置缺失
v1.6 adaptation complete. Full code refactoring performed, hence the addition of prerequisite libraries.
Players using v1.5 or v1.4 can safely ignore missing prerequisites.
Azzy  [author] 19 Jun @ 7:10am 
@liubge4754 因为我还没适配1.6呢
liubge4754 18 Jun @ 9:18pm 
1.6版本部分武器子弹射击会卡住,造成大量卡顿。这是什么问题?
Azzy  [author] 18 May @ 7:43pm 
@PeterDonCC1191 理论上没有问题
PeterDonCC1191 18 May @ 6:50pm 
爱!感谢!
请问这个mod能和 Vanilla Weapons Expanded 这个系列的任意or全部一起使用吗?
Azzy  [author] 10 May @ 9:11am 
@csfireworks 草我才发现这个文本覆盖错了,等泰南1.6出来的时候我重新发一下,现在这个mod有重置计划,文件很乱不好修改上传,你要是愿意的话可在本地1.5\Languages\ChineseSimplified (简体中文)\DefInjected\JobDef里把BuildSnowman.reportString改成ReloadWeapon.reportString
csfireworks 10 May @ 7:06am 
你好,为啥堆雪人的文本变成了"换弹中"
Azzy  [author] 20 Mar @ 3:13am 
@Comte-Harebourg Maybe the EDB prepare carefully is to blame, for my mod works well with Character editor.
Comte-Harebourg 20 Mar @ 12:28am 
I don't know why, but I can't fire the obliterator, the commando and the rumbler. I don't have any error logs and I'm currently only playing with this mod, EDB prepare carefully and Character editor.
阔白MF 2 Feb @ 4:09pm 
阅读该内容1秒即视为加入边缘潜兵
Hobbes 30 Jan @ 12:52am 
@Azzy Hey that's my bad! Should have read the desc
Azzy  [author] 29 Jan @ 9:42pm 
you can choose another mod which has CE compatibility.
Azzy  [author] 29 Jan @ 9:41pm 
@Hobbes It has no CE compatibility.
Hobbes 29 Jan @ 10:51am 
This mod replaces the reload method with its own, and while playing with CE this always results in a Null Reference Exception
Ham Sandwich 7 Nov, 2024 @ 4:34pm 
I can confirm that this mod breaks CE. Colonists can pick up weapons and ammo but they won't do anything else until you drop the ammo, just in case anyone has issues and that may be why.
Azzy  [author] 31 Aug, 2024 @ 6:41am 
@米國最速伝説と裂颅の統領!敞篷永楽帝です! 有类型提示的,像是突击步枪都是ar(assault rifle)开头,冲锋枪大部分是SMG(Submachine Gun)开头,激光武器是LAS(laser)开头,霰弹是SG(shotgun),机枪都是MG(machine gun)。描述也能看出武器的定位,相同类型的枪在工作台的位置也是相近的。同一类型的枪的前置科技也是一样的。
感谢大佬,mod很棒,就是能否给枪名字后面加个类型,冲锋枪步枪之类的,不然不玩游戏的人真不知道每把枪都是干啥的,制造台上东西太多了,后面根本分不清
Azzy  [author] 27 Aug, 2024 @ 8:21pm 
@commissar viktor This mod has never been ce compatible before, there's a ce-only helldivers mod so I'd like to make more contents rather than making ce compatibility patches and competing with them.
commissar viktor 27 Aug, 2024 @ 11:05am 
so after a good bit of testing this mod is not combat extended compatible. (used to kinda be)

before one of the last updates to either this mod or CE it was at least able to work with witch other with out major issues, but now due to one of these mods updating pawns will no longer reload and will just stand around in less actively told to do something.

i just want to make sure others know that this is the case if they need to fix their mod lists or not.
Azzy  [author] 17 Aug, 2024 @ 9:04am 
@物理系魔法师 收到了,我看看怎么修吧
物理系魔法师 17 Aug, 2024 @ 8:55am 
激光类武器似乎与mod《Tacticowl Continued》(这是那个添加移动射击的mod)不兼容,当使用激光大炮、镰刀时,不会有移动射击的按钮,其实没按钮也没啥,主要是会不停的报错....

使用机枪、冲锋枪、磁轨枪等实弹武器时则没又问题,你有空的话可以看一下吗?


Exception ticking 钱芳 (at (161, 0, 113)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AB4B305C]
at TorannMagic.TM_Calc.GetSkillDamage_Range (Verse.Pawn p, System.Single strFactor) [0x0009e] in <374b75320ab84272af29055d9adde487>:0
at TorannMagic.CompAbilityUserMight.GetSkillDamage () [0x0008c] in <374b75320ab84272af29055d9adde487>:0
Angry Durian 13 Jul, 2024 @ 1:50am 
On my way to spread Managed Democracy. For Super Rimworld!
xkuripuri 1 Jul, 2024 @ 1:37pm 
The time has come to spread Managed Democracy to the Rim
匀滴.24 25 Jun, 2024 @ 5:41am 
:PuroAmazed:
Azzy  [author] 15 Jun, 2024 @ 10:10am 
@Pvc pipe Yes, I tested in game. If you configured the mod setting appropriate, such as making sure that the arc and laser weapon use no ammo in LTS's mod settings and support weapon use no ammo to reload in my mod settings, it should work properly.:PuroHappy:
Pvc pipe 15 Jun, 2024 @ 8:18am 
Is this compatible with LTS simple ammunition?
LowFPSman 27 May, 2024 @ 4:21am 
You need to nerf all weapons so you need orbital strikes to deal with stuff. Also power of weapons must be almost identical.
PSR J2144-3933 21 May, 2024 @ 5:33am 
this mod ain't balanced
物理系魔法师 7 May, 2024 @ 4:13am 
艹,什么紧跟时事
Azzy  [author] 6 May, 2024 @ 11:27pm 
@ZAX 在5.6之前下载我mod的玩家可以玩,但是必须在6.1之前绑定psn,不然就会爆红字:PuroHappy:
ZAX 6 May, 2024 @ 7:05pm 
没有PSN账号能玩吗:steamsad:
Azzy  [author] 6 May, 2024 @ 10:34am 
@Kita~☆ coming s∞n. 最快也得今年年底,没太多时间开发新mod,维护这个mod就已经用完了我的课余时间了
A.R.O.N.A 4 May, 2024 @ 10:12pm 
什么时候有超级驱逐舰级火力支援舢板船:(
Azzy  [author] 25 Apr, 2024 @ 9:46am 
@Jack-a-dandy 你是说激光大炮的辅助背包吗?为了去除不必要的麻烦,支援背包能给所有非一次性武器装弹。不过目前辅助激光武器装弹有bug,辅助装弹后不能自动散热,我推荐暂时在设置打开无需装弹,这个周末我应该会更新一次修对应bug。
Jack-a-dandy 24 Apr, 2024 @ 9:51pm 
紧急散热背包找不到
Apollo 24 Apr, 2024 @ 3:13pm 
found it, it's the run and gun mod
Apollo 24 Apr, 2024 @ 3:13pm 
there was an error regarding tacticowl, which is run and gun, im testin it right now
Azzy  [author] 24 Apr, 2024 @ 12:17pm 
[ATX] Apollo It also work fine with holsters in my game. Did there any error in debug log? And how my mod works in a game without any other mod?
Apollo 24 Apr, 2024 @ 9:52am 
I don't have anything that adds new weapons