Kenshi
Buildings Category Tweaks - Signs
4 Comments
Lilly 28 Mar, 2024 @ 5:21pm 
tbh they both kinda require dev mode to position correctly (tho outcast banners ya can kinda get to work most of the time on some surfaces, with some angles). Honestly didn't even think of the fact they need dev mode; I've got so used to using it to tweak/nudge things that I forgot it's not supposed to be a "normal" mechanic lol

That said, I think they both look pretty good in game. The neon just fits the vibe well imo (and they come in pretty huge sizes, too), while the outcast ones I think adds good "player faction" banners
Anrhaa  [author] 28 Mar, 2024 @ 2:51pm 
@Lilly. The neon ones can only be placed at dev mode

While the Banners ones adds it's own category. The author said they won't update it anymore, so you can do the small edit yourself at FCS without worries about it being overwritten later. That way you don't need to wait for me to update this mod. How do they look in-game?
Lilly 28 Mar, 2024 @ 12:23pm 
What're your opinions on including Neon Signs and Outcast Banners in your modpack?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1798045130
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2415941660

(I ask, totally not motivated purely by self-interest of avoiding maintaining a patch myself)
Lilly 28 Mar, 2024 @ 10:56am 
>"Building Category_ Tweaks"
:squirtmeh: