Crusader Kings III

Crusader Kings III

[1.6.2.3] Less Wandering NPCs
33 Comments
finallyciv 7 Jul @ 6:07am 
I have translated your mod into German (AI assisted) and added the localization to my translation mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3355568022
If you'd like, you can extract the files and add them to your own mod. However, my aim is to keep it updated for as long as possible.
finallyciv 26 May @ 12:13pm 
@Fisto, by the way, wouldn't it be great to rebalance the schemes and do some reworking? This would be especially beneficial for some of the admin tasks, such as 'Subsume Province', which is currently too quick and easy. But also more secrets, murder, abduction, etc. Are you interested?
fisto the robo  [author] 26 May @ 7:25am 
@finallyciv: thx for the warning, the paradox launcher is fuky to update mods..
finallyciv 26 May @ 2:23am 
The description is now the same as in your mod: [1.16.2.1] Less Generated NPC Courtiers?
fisto the robo  [author] 17 May @ 2:42am 
yes
Thrice 16 May @ 9:41am 
Is this still working in 1.16.2?
fisto the robo  [author] 25 Dec, 2024 @ 4:59am 
@ -=GoW=-Dennis: do 'verify integrity of game files'?
or launch ck3 with only my in a playlist to check if it does crash your game.
-=GoW=-Dennis 25 Dec, 2024 @ 4:04am 
All up to date unfortunately :(
fisto the robo  [author] 25 Dec, 2024 @ 3:59am 
mod works fine, testing/playing it rn. check your other mods if they are outdated
-=GoW=-Dennis 24 Dec, 2024 @ 5:00am 
Unfortunately crashes the game when loading the map after selecting a start date. Hope the old ones still work.

Merry christmas!
Scullex 14 Nov, 2024 @ 6:39pm 
THE OTHER LANDLESS RECRUITMENT MOD DIED, IM SO HAPPY TO HAVE RAN INTO THIS. JEEEZZZZ
fisto the robo  [author] 13 Nov, 2024 @ 8:49am 
@commodus: no the mod doesnt touch grand rites or activities, no idea why this would happen either
Commodus 13 Nov, 2024 @ 6:58am 
Ah I thought this mod might stop my counsellors and courtiers going to grand rites every 5 mins, but it does not appear to, maybe I have a conflicting mod:/
fisto the robo  [author] 12 Nov, 2024 @ 2:45pm 
@blazeknave: yep is fine
@commodus: yep, it would be fine if the characters could wander off to do an adventure or travel a while before returning, but massive amounts of NPCs just get stuck in this limbo world of wandering and dont do nothing but bloat save games
Commodus 12 Nov, 2024 @ 12:25pm 
Grand rites seem to be the main culprit.
Commodus 12 Nov, 2024 @ 3:49am 
Cant wait to try this, sick to death of Councillors and court members even wife's, leaving court and walking into plagues and dieing, sea and dieing etc etc etc so annoying:/

Stay put!
blazeknave 8 Nov, 2024 @ 4:28am 
@fisto the robo - I found that file in MB+ and Gambo's Super Compatch - are they compatible?
fisto the robo  [author] 13 Oct, 2024 @ 11:39am 
@Krasto Nero: can still happen, it is random sometimes in vanilla ck3. make sure to put the mod AFTER other large mods that may touch up on the same code
Krasto Nero 3 Sep, 2024 @ 1:10pm 
Hello! First, please allow me to say thank you for taking the time to make this mod and sharing it with us! The hard work is appreciated!! I noticed something strange after the last update to this mod. My courtiers now leave with no warning, including people with jobs like my Councillors and knights. They just up and leave, even when they have 100 opinion, and even when they are my friend. It has only happened since the most recent mod update. Is anyone else noticing this? Any thoughts or suggestions would be most appreciated! Cheers!
IDAZIZ 30 Aug, 2024 @ 6:05am 
ur welcome :steamthumbsup:
fisto the robo  [author] 30 Aug, 2024 @ 3:40am 
thx :47_thumb_up:
IDAZIZ 29 Aug, 2024 @ 3:18pm 
you sound nice
fisto the robo  [author] 29 Aug, 2024 @ 3:12pm 
@IDAZIZ you should do that in your own mod
IDAZIZ 30 Jun, 2024 @ 9:20pm 
a lot of code for less wondering :)
just make a few lines that overwrite courtier_management and guest_management then that's it.
Screw 8 Jun, 2024 @ 8:08am 
m8, valve nukes AI stuff sometimes, even for silly ahh photos. Stay safe.
fisto the robo  [author] 8 Jun, 2024 @ 7:45am 
testing changes on the guest modifiers. Now coculture, coreligious, kin and people you have relationships with should run to your court.
Stray952 30 Mar, 2024 @ 9:40am 
Didn't have any effect in my game, not saying for sure and I'm not going to trouble shoot, just an anecdote. Was put at top of load order, my family members still wandered off while I was in childhood.
Stray952 29 Mar, 2024 @ 10:47pm 
hoping this saves my playthrough, thanks
Screw 23 Mar, 2024 @ 11:41am 
Fine, 1% of them go on mindboggling adventures, but this is absurd
fisto the robo  [author] 23 Mar, 2024 @ 10:43am 
@screw
i once had a guy wandering in mongolia romancing my daughter in switzerland. it looks almost deliberatly coded the way chars go wander to the literal opposite side of the world, sadly 0 line of code to edit that
Screw 23 Mar, 2024 @ 7:25am 
YES! I was attempting the "Mother of us all" achievement and my giddamn successors 20 year old child wondered from Ethiopia to China (Ü, motherfreaking Kingdom of Ü!!!!) and gets decapitated, sending her into a spiral :^) In those times it's unlikely one would get captured and sent to Asia as a slave by the silk road, let alone willingly go on this adventure with no discernible reason? Fine, maybe psychosis occurred and character decided to go as far East before he died cuz THE VOICES TOLD THEM, that's my best explanation to stay in the role playing enviorment.
fisto the robo  [author] 13 Mar, 2024 @ 5:51pm 
@berryZz
because John Travolta is gay and Tom Cruise is a tiny nut
berry the straw 13 Mar, 2024 @ 12:41pm 
why do you like nick cage so much?