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- Updated to 1.6
- Added an option for trash from filth carried by pawns
- Added compatibility with Vanilla Factions Expanded - Insectoids 2
- Updated Common Sense compatibility
- Updated and modified Vanilla Expanded Framework compatibility
- Fixed an issue where cleaning a single layer of filth would be counted as cleaning it all, creating too much trash
@Reshiram
1.6?
It makes sense to create trash or reclaimed biopacks (like blood does) but at the very least not nearly as much. You should be able to clean up the area around a bed without making more than a single bag worth of rubbish.
@Bleeding Eyes Mcgee maybe I'll add it at some point, but it's not currently planned.
@Kirren Cooper either the setting for that is disabled, there is a mod conflict, or it somehow broke. Can't help without log files (like the one made by Hugslib).
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940072380&searchtext=some+things+float
- Changed how patches work so a single failed patch won't break other patches
"[Filth Creates Trash] - patched incorrect number of calls to Filth.ThinFilth (expected: 1, patched: 0) for method <>c__DisplayClass5_0:<_MakeToils>b__7"
https://gist.github.com/HugsLibRecordKeeper/ec046f30f9a4da64557ee4db362c01f3
- Fixed a couple of typos (1.4/1.5)
- Removed Biomes! Core compatibility as self-cleaning terrain was removed (1.4/1.5)
- Regular blood will produce reclaimed biopacks, just like other blood filth (1.4/1.5)
Just wondering if it is possible to differentiate between the different types of filth and create different types of trash from them, like bio-degradable trash from dust, animal filth and blood. That would be a bigger undertaking though...