RimWorld

RimWorld

Filth Creates Trash
60 Comments
Soky  [author] 20 hours ago 
Update up:

- Updated to 1.6
- Added an option for trash from filth carried by pawns
- Added compatibility with Vanilla Factions Expanded - Insectoids 2
- Updated Common Sense compatibility
- Updated and modified Vanilla Expanded Framework compatibility
- Fixed an issue where cleaning a single layer of filth would be counted as cleaning it all, creating too much trash
Soky  [author] 29 Jul @ 8:45am 
Finishing up work on other mod right now, will probably be done in a day or two.
negimagi_10 29 Jul @ 7:57am 
is there any update on the 1.6 version? the prerequisite mod is already updates to 1.6.
FirePlox 22 Jul @ 1:40pm 
1.6 pretty please?
gunns22 13 Jul @ 7:24am 
@Soky
@Reshiram

1.6?
Lithographer 11 Jul @ 2:19pm 
I'm the Trash Man! I come out, I throw trash all over the- all over the ring! And then I start eatin' garbage! And then I pick up the trash can, and I bash the guy on the head. please we need more trash! :bleach::dustwich::hssbwork::cactusrum:
oscarmdsh69 11 Jul @ 2:00pm 
1.6 update coming?
Soky  [author] 11 Jul @ 10:09am 
It probably won't. Currently I'm busy updating other mod, this one will most likely be the next one. Unless something major breaks in VE mods or other mods I updated.
Kyokui Avarus 11 Jul @ 8:59am 
Anyone seen if this works with 1.6 yet?
Arnovitz 6 May @ 9:04am 
It would be nice to get a slider for increased trash generation. I honestly do not think enough trash is created when cleaning up filth, mechanoid bits, and bloody messes after a raid. Also, compat for Insectoids 2 would be appreciated.
Soky  [author] 19 Mar @ 1:34pm 
@Lurmey there's already compat with the VE trash bins. When they are cleaned or destroyed they'll create trash.
Lurmey 19 Mar @ 12:25pm 
On that topic - it would be really cool (if not already done!) if this would pair with the Vanilla Expanded trash bins and the mod that makes them store things such that the filth those bins clean is converted to trash inside their storage slots. That way a pawn can come along and literally take out the trash when it fills up.
Sumatris 19 Mar @ 10:19am 
@Soky: I wasn't complaining at all ^^. I'm always for a more lively base, anyway. Just wanted to let others know what they're (potentially) getting themselves into, that's all.
Soky  [author] 19 Mar @ 8:38am 
@Sumatris if the default amount is way too much - you can always increase the amount of filth you need to clean before it spawns trash. I picked 20 as default since it seemed somewhat reasonable at the time.
Sumatris 19 Mar @ 7:38am 
Great mod indeed :-). One thing that should be emphasized in the description though is that this creates a metric crapton of additional hauling work. Seriously, I needed to go from my usual 3-4 haulers to 8-10 just to keep up with all the garbage collection in my base. If this sounds like too much extra effort for such a relatively minor realism mod, you might want to give this one a pass.
csfireworks 29 Jan @ 9:01pm 
great mod ~
Lurmey 11 Sep, 2024 @ 2:01pm 
Could you patch this to work better with Niilo's QoL? It has a setting to make diseases spread similar to the old communicable diseases mod but the germs filth it uses create a ton of trash with this mod, like every single filth creates 1 trash which ends up creating A LOT.

It makes sense to create trash or reclaimed biopacks (like blood does) but at the very least not nearly as much. You should be able to clean up the area around a bed without making more than a single bag worth of rubbish.
Meyar 6 Aug, 2024 @ 12:57pm 
Hey thanks for the quick answer. I don't feel silly now. I'd thought I'd been spending all this time cleaning when such a floor existed.
Soky  [author] 6 Aug, 2024 @ 12:53pm 
@Meyar it's a feature that is (or in case of B!C, was) that mod makers can (could) use. However, I don't think I saw any mod actually use those (and I've checked 700 mods that I had installed). Also, I should update the Workshop description as B!C removed the self-cleaning floors and so I dropped the support for it.

@Bleeding Eyes Mcgee maybe I'll add it at some point, but it's not currently planned.

@Kirren Cooper either the setting for that is disabled, there is a mod conflict, or it somehow broke. Can't help without log files (like the one made by Hugslib).
Meyar 6 Aug, 2024 @ 10:14am 
What are the self-cleaning floors from VEF and B!C? I've never found/heard of them before
Bleeding Eyes Mcgee 4 Aug, 2024 @ 9:15pm 
It'd be nice if we could choose in the mod settings what type of trash we get from specific types of filth.
Nishe 20 Jun, 2024 @ 2:13am 
Not sure why, but this mod isn't generating any trash when pawns clean filth for me. Only the VFE bins are actually generating trash
xayc 25 May, 2024 @ 7:22pm 
Nah, doesnt float away as majority of items do.
xayc 25 May, 2024 @ 6:04pm 
@Reishe thank you, that will do
Reishe 25 May, 2024 @ 10:03am 
@xayc If you use the mod "Some Things float" the trash might float away off your map.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940072380&searchtext=some+things+float
xayc 25 May, 2024 @ 1:26am 
Could you possibly make regular trash rot in water? I'm dumping garbage into the ocean (as God intended) but its just stays there.
Reishe 20 May, 2024 @ 2:57am 
No worries. Thanks for the heads up.
Soky  [author] 19 May, 2024 @ 4:16pm 
@Reishe not really going to happen, as this mod relies on the trash from VRE. I don't really see myself changing this unless there's another mod adding any sort of trash like VRE, as I don't plan on adding trash in this mod.
Gerewoatle 14 May, 2024 @ 10:38pm 
@Kyrox: By using the options provided in Vanilla Recycling Expanded. Or burning it.
Kyrox 14 May, 2024 @ 10:13pm 
This mod works really well, but I am confused on what to do with all this trash from cleaning the base. How do you guys get rid of your trash?
Reishe 3 May, 2024 @ 2:06pm 
The mod looks super interesting. Thank you. I am also interested in a version without the VRE dependency. I just want cleaning filth to make trash that then needs to be hauled and dealt with-- probably just cremated. I think that alone would be immersive and fun to watch.
Soky  [author] 3 May, 2024 @ 5:42am 
@Hamacelos good catch, I must have forgotten to change the checked mod when copy-pasting the XML files. It should now be fixed.
Hamacelos 3 May, 2024 @ 4:49am 
the patch for psycasts lists insectoids like the necessary mod
turkler 2 May, 2024 @ 2:06pm 
great mod
Soky  [author] 2 May, 2024 @ 6:25am 
- Fixed compatibility with most recent Common Sense versions
- Changed how patches work so a single failed patch won't break other patches
avil 2 May, 2024 @ 1:55am 
Later updates had a lot changed, so might be a lot of things. One of them is that CS patches may not occur any more if "optimal patching" is enabled. Other is that some methods got renamed (character case changed, but still), this could be an issue too.
-=GoW=-Dennis 1 May, 2024 @ 3:28pm 
Doesn't work anymore since a few days, probably due to a conflict with an Update of Common Sense. No trash gets created anymore.
Mattie Rethyu 29 Apr, 2024 @ 12:23pm 
Error on startup when loaded together with Common Sense:
"[Filth Creates Trash] - patched incorrect number of calls to Filth.ThinFilth (expected: 1, patched: 0) for method <>c__DisplayClass5_0:<_MakeToils>b__7"

https://gist.github.com/HugsLibRecordKeeper/ec046f30f9a4da64557ee4db362c01f3
Олег Мерк 25 Apr, 2024 @ 2:40pm 
Absolute must have. Also don't understand why there is no mod to create wastepacks from energy-producing facilities like generators
Soky  [author] 25 Apr, 2024 @ 10:56am 
- 1.5 support
- Fixed a couple of typos (1.4/1.5)
- Removed Biomes! Core compatibility as self-cleaning terrain was removed (1.4/1.5)
- Regular blood will produce reclaimed biopacks, just like other blood filth (1.4/1.5)
SleepyNotDead 15 Apr, 2024 @ 12:01pm 
Understood, take your time.
Soky  [author] 15 Apr, 2024 @ 11:57am 
1.5 will come eventually, but there's a couple of other mods I'm focusing on right now first.
SleepyNotDead 12 Apr, 2024 @ 6:46pm 
Is a 1.5 update planned in the near or far future?
<MoB> Hockey 31 Mar, 2024 @ 12:25am 
I like this. Currently on a tribal start and have accumulated quite the amount of trash in my storage. Maybe i'll just store it at the edge of the map and burn it...

Just wondering if it is possible to differentiate between the different types of filth and create different types of trash from them, like bio-degradable trash from dust, animal filth and blood. That would be a bigger undertaking though...
turkler 18 Mar, 2024 @ 4:47pm 
actually a great idea, thank you for the mod
HIVEMIND 17 Mar, 2024 @ 7:59am 
rim trash is back
Fiendix 17 Mar, 2024 @ 6:13am 
ooh my bad! i was thinking about waste bags! :meepded:
Soky  [author] 16 Mar, 2024 @ 5:06pm 
I've just marked it as needing Biotech, because I completely forgot that VRE requires it as well.
Fenchel-Honig 16 Mar, 2024 @ 4:12pm 
very nice idea 👍