Left 4 Dead 2

Left 4 Dead 2

[Black Ops] Colt M1911 (Black Ops 2 Anims Fixed)
32 Comments
pablituss24 27 Apr @ 6:23am 
i have the same problem has gurt, it happends even without any addon that modifies weapons, animations or models
Kastov Rusk  [author] 15 Apr @ 8:30pm 
tested it and no issues as you said.
the number of extensions i am using is 331
Make sure all your gadgets don't contain any gadgets that don't use the skeleton of the character's hand as this will absolutely cause the arm to disappear or worse the hand will be deformed because the game won't find the default hand in that gadget!
67 mangos on the wall 15 Apr @ 6:15pm 
my l4d2 character viewmodels hands would stretch when holding certain other items with this addon but not on ellis or any of the l4d1 protags they are the default models i tried verifying integrity of files but hands still stretched so i sifted through each of my addons and it stopped when i disabled this one
Kastov Rusk  [author] 3 Mar @ 10:20pm 
only the flashlight model will not exist, but the light from the flashlight exists because it basically cannot be eliminated through the weapon model (at least I think so)
Super Pro Joey 3 Mar @ 2:28pm 
I wish their was a flashlight on my m1911 it would be hard see in the dark without a flashlight ?
Kastov Rusk  [author] 2 Mar @ 10:16pm 
yep
ElSucioDan- 25 Feb @ 6:37pm 
it doesnt appear on my add-ons
THANK YOU so much. Now that's better
Kastov Rusk  [author] 4 Jan @ 1:50pm 
Updated Dual Pistols
+ Fixed light reflection model being misaligned (including 3rd person perspective)
+ Reduced bullet brightness
+ Fixed the issue where the dual pistol's viewing angle was skewed to the left
+ Dual pistol reload sound has been enabled
- Remove redundant effects
Skull Kruncher 4 Jan @ 10:32am 
thank you for making this it is just like the one cod bo1
Kastov Rusk  [author] 8 Oct, 2024 @ 10:32pm 
I intentionally made that bullet bright to better match the game's shell drop effect, and the deviation in the double pistol was because I forgot to adjust it.
The second pistol issue is a different color because I wanted it to be a campaign version M1911 skin but I personally feel it's pretty bad too 🗿
Ŧħɇ Äłƈнēɱїƶţ 8 Oct, 2024 @ 3:53am 
I like the changes to the viewmodel position and the change to the actual Black Ops animations! Two small gripes though. One, the second pistol now being a different skin and not nickel plated just like the first one is a little off. Two, the bullets inside the mag and chamber are BRIGHT yellow, which I personally find weird because it contrasts to the pistols and is a little distracting. Definitely still like the mod though!
Kastov Rusk  [author] 6 Oct, 2024 @ 11:31pm 
Update
+ Changed all MWR Animation to Black Ops Animation
+ Added left hand sidearm multi-weapon layer (pistol_b)
- Removed flashlight
+ Adjusted weapon and player hand perspective
+ Reduced weapon model size
+ Camera shake only on single pistol
+ Changed animation when using dual pistol
+ Added some smaller detail animations that were not there before (bolt lock, bullet running into barrel)
+ Changed HUD and edited vmt file
- Removed noise and redundant code
+ Gun bolt in third person view will no longer be too far back as before
Kastov Rusk  [author] 9 Aug, 2024 @ 2:35am 
Since I used MWR animation it looks too close to the face like that, I'm planning to change this but it seems quite difficult
Pwnage Peanut 9 Aug, 2024 @ 2:20am 
Gun is awesome, except for the fact that people with normal FOV have the gun stuck to their faces.
Kastov Rusk  [author] 30 Jun, 2024 @ 5:53am 
-Updated the speed of all weapon animations while also slightly changing the hammer animation-
Eltroncho 8 Jun, 2024 @ 12:08pm 
gozu
Skully Graves 8 Jun, 2024 @ 8:28am 
Noted with thanks.
Kastov Rusk  [author] 5 Jun, 2024 @ 12:02am 
I will repair this weapon in the near future
M̶a̶d̷ ̷A̵n̴d̸r̵o̴i̸d 25 Apr, 2024 @ 6:24pm 
The single pistol is too close to the screen. Also when using double pistols, the left one is too to the left side of the screen.
Skully Graves 24 Apr, 2024 @ 7:04pm 
Heh...
Leon The Fox 21 Apr, 2024 @ 5:24pm 
@Silver: it's author's advice whenever it needs
Skully Graves 7 Apr, 2024 @ 9:36pm 
Tried it, and it feels too much shake when reload.
Skully Graves 7 Apr, 2024 @ 6:01pm 
Finally, something proper.
Mikelov Mk.IX 15 Mar, 2024 @ 6:05pm 
omg finally
DIO 15 Mar, 2024 @ 2:48am 
cool
Kastov Rusk  [author] 14 Mar, 2024 @ 10:19pm 
I have the Demo version for Desert Eagle and it's almost done but I call it Demo for a reason because it's not good yet!
DIO 14 Mar, 2024 @ 8:13pm 
Desert Eagle PLz
Kastov Rusk  [author] 14 Mar, 2024 @ 3:05pm 
@Nobody #SaveTF2
Isn't the thing you're talking about already here?
If you mean M1911 in Black Ops campaign mode then I don't have the materials to make that!
Nobody #SaveTF2 14 Mar, 2024 @ 9:49am 
can you make the bo1 m1911?
Zaden 14 Mar, 2024 @ 9:28am 
Using it in Realism Mode really does make it feel like the COD Zombies starting pistol :head:
Kastov Rusk  [author] 14 Mar, 2024 @ 7:09am 
Currently, I just discovered that after firing this weapon, the animations will change abnormally and not smoothly, I will fix this problem soon!