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> Allows you user to make up to 5 additional mid-air jumps per life
> When no jumps have been used, blocks a single backstab attempt and deals 75 damage to enemy, 20 damage to user (explosive). User is stunned for 1 second after backstab.
> Damage dealt (both to user and self) decreases as jumps are used up
> Weapon lost once cannister is stabbed (but not if emptied)
> Jumps cannot be refilled with ammo boxes. Can be replaced at a resupply cabinet if lost or completely empty
> Spy is not stunned and can immediately attack again after stabbing cannister
>+25% damage taken fron bullets while equipped
Drain your compressed air tank to reach those elusive sniping spots with your Scout-like abilities, or save your jumps to unleash on your would-be backstabber?
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SP00KY SKELETEN
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ ON ALL THE BEST WORKSHOP ITEMS
░░░░░░░▀███▀█░▄░░ SO VALVE WILL HAVE NO CHOICE BUT TO ADD THEM
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░░░░░░▐▀░░░░░░▐▌░░ VALVE ADD THIS AND GIVE ME ONE!
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On every sniper kill against pyro, all your weapons crit until used.
-10% melee damage dealt
must be restocked in cabinet
lol that'd be interesting haha XD
On backstab: Spy takes damage and is knocked back
Must be charged with damage