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Thanks for the update and the answer friendo!!
@L
the new version should work with agri and industry decrees.
Thank you for your work! I updated the description.
would u make a line in description
Here is my Chinese localization. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880069248
I don't speak turkish, but as far as I understand you are asking if the mod is compatible with BP. So whats BP?
I think I was able to fix it. Please try the new version
I had this problem, too after I managed to get the mod running. I was playing as Prussia as far as I remember. I changed some other things and in my next playthrough I did not have this bug so I thought it solved itself, but after I read your comment, it seems it's not fixed ^^
I'll look into it, but I'm not sure if I can fix it.
would you happen to know why none of these buildings get privatized? it makes my AI stuck in a loop of wanting to privatize these buildings but not being able to, locking my investment pool away.
I had to remove some features, but it seems to work for now.
I'm just started a new game about 30 minutes ago and did not see any errors yet, but I do not have cola plant researched yet.
I'll keep an eye on the error log.
At the moment I can only see errors about missing meshes, but I see this error since the beginning and wasn't able to fix yet, but I did not see any impact.
Whats the error you see in your log?
Hilfe kann ich auf jeden Fall gebrauchen. Ich habe viele Ideen, aber ich muss mich auch immer erst reinfuchsen. Ich bin von Zeit zu Zeit in dem Vic3 Modding Discord. Schau doch mal vorbei und dann schnacken wir.
https://discord.gg/XJbqFbHdsM
Kann man dir irgendwie bei der Entwicklung helfen?
Ich kann Python, SQL, Java und etwas LUA aber habe keine Erfahrung mit Modding.
I did not have this problem yet, neither did anyone report it.
Do you have any other mods active?
If you want me to troubleshoot you need to upload the log files of your game and maybe save state.
Make sure to check the map if there are really no producing countries. Black markets should spawn in a few random countries to the begin of the game.
I'm also working on a system to let you spawn new black markets, but this won't be finished before the next game update I guess.
https://i.imgur.com/C7KtBw2.png
You should now see a difference in wealth of the employees if you change it
PS: oh I see update. :D
None of the export routes for the new manufactured goods would generate a profit, so I looked around and the AI nation's markets don't seem to be generating any demand for the manufactured good which we're supposed to monopolize, but I'm new to the game. I suppose this just needs someone else to bake it in the oven a little more.
at the moment, the AI can build the input goods (plantations, seawater plant and black market).
The AI cannot build the production buildings (cigar plant, snuff plant,...).
You can export those goods to the AI and their pops will start to consume it. In the beginning your trade route might be negative balance, but it will improve when more pops start using the goods.
in the later game, when pops start using leisure goods, it should also increase the demand of the AI and they should try to import the goods to their markets.
this mod is just a week old, so it might not work as I intend it to be, aber it will improve over time :)
if someone wants the ai the be able to build all the buildings, go to where your steam libary is located
steamapps\workshop\content\529340\3187312942\common\buildings and replace the et_buildings.txt with this one:
https://1drv.ms/t/s!Aq0jqw7VtpyJjKoG6Ada9gN1c6BPSA?e=4NgLwl