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I wanna use the SMG but with 2-3 damage... eehhhh....
Regardless! Since it's useless to me, I sold it off at the Black Market - but the weird part is that, without me actually spending any resources to make another one... it keeps reappearing in my inventory. So I sell it again. This has been going on for several in-game months at this point - not complaining, it's just odd and technically a source of free money.
My ears hurt and head hurts.
Amazing looking weapons btw.
(Also: Be sure to save your changes to the file... I had to learn that the hard way after opening the game...)
I hope this helps. I wish the absolute best to the Dev and I hope that you make a full and speedy recovery.
I've been waiting for your update for awhile, but for those who are also waiting for the weapons to be plasma level\do the same damage as plasma weapons I do have a solution. If you follow this path in your files (I have NEVER given advice and posted a path link on steam, so bear with me.)
C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\3187313670
You can access the config files and change the damage values of the halo weapons to match plasma weapons. Or to whatever you like. I have NEVER accessed config files before, but that worked for me. The weapons are still listed as conventional but they'll do damage the same damage as a plasma level weapon. Specifically I changed the value to "=9" in order to get the desired damage.
Also I hope you make a full/fast recovery 🏥
Thats just sad that weapon can lack End game fire power. Im still using it tho. But as long you don't have all/most specific traits wich can affect very positively the spartan laser, such as lock and load (and i think thats the lone very useful traits that Rangers can get for that weapon) the Spartan laser will be inferior and less handly than other shotgun like weapons a Ranger can get.
+120% Aim
+12% Lone Wolf
+10% Target Defense (targeting the Hive queen)
+10% High ground advantage
+10% "Observer" (Tier 2 bound soldier)
+10% Terrain Advantage
+5% Weapon accuracy
-30% Weapon range
Total 100% (147%) chances to hit
I think the problem is affiliated with the fact that weapon can be used with the common vision trait for sharpshooter. Im trying with other soldiers and they can't use the needler on the hivequeen, as long they can't shoot it with their primaries
The third question: I tried to make most weapons work like normal XCOM weapons with some changes to the number of upgrades.
The fourth one: I made the Spartan laser a more special weapon with its own category, so most upgrades don't affect it.
- Is there a reason why the needler has a weight of 0 ? The Magnum has a -1 move penalty while needler got 0
- Is it on purpuse that Pink mist attack from the needler has no cooldown, and infinite range ? It seems im able to use that skill as long i see an enemy
- The Covenant Sniper rifle has 1 ammo clip. Fine, its probably your balance choice. But is there a reason why we can put clip upgrades ? The spartan laser has 2 ammo clip and we can't put any upgrade, while the Covenant sniper rifle can despite its 1 clip, have a clip upgrade (Im using Weapon Upgrade Expended WOTC).
- The spartan laser is a weapon that need researches to have it unlocked, like the Covenant Sniper Rifle. Is this lack of possibility of having upgrades on purpose ?
Thanks for help, and hope see more weapons soon.
When my LWOTC will be done, i guess i will immediatly restart one with more mod, by installing the AML, where more usefull mods can me set with it.
I suppose something went wrong :l
I will restart steam tomorrow and check again