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For example:
I have 800/800 HP. With the "Regenerator," I get 400/800 HP. Adding a vigorous accessory in an extra slot gives me 400/815 HP.
Accessories that boost % max HP work properly with the vigorous effect but are also ignored by the "Regenerator."
For example:
With 400/815 HP using one vigorous accessory, adding the "Affliction" (10% max HP boost) gives 440/897 HP.
I tested this with five different extra accessory slot mods; same issue with all of them. So they probably arent the problem.
A fix would be huge! This mod makes the "Regenerator" much more viable for tank setups, letting you reach higher HP (e.g., 1000+) with its regen boost.
Thanks for the mod anyways, great job!
i think like 2% would work, maybe even 1% but i'm not sure.
Thanks everyone for the support!
without the mod it's 400% on the first stack, additional stacks equal the intended amount + 400%
with no reforges i have 4% DR, and with 1 reforge i have 80%, kinda a major bug
This is without any additional gameplay mods too.
I've used both Thorium's DR indicator and DisplayCharacterStat's DR indicator and neither can decide how to calculate the DR being provided, the "4%" DR provided is being shown as 80% via the Thorium indicator and the DisplayCharacterStat's DR indicator is reading as 400%
Either a patch or config to tweak/remove this prefix would be greatly appreciated.
But actually, the accessory reforges were moved to be reduced and have only one (Stained, Sturdy, Wild, etc)