Project Zomboid

Project Zomboid

DG Configurable Tool Weights
9 Comments
bkgarner00 20 Jun @ 11:30pm 
someone let me know if this every gets updated to b42 im cleaning out mods atm.
Hafnium 29 Mar, 2024 @ 11:34pm 
Lets see if it lets me send pastebin links.

https://pastebin.com/j6FRRNdN

Thankfully, SOMW's script definitions are nicely formatted, so I could automate this with a little GREP magic.

SOMW has a bunch of variants of planks/pipes that are purely weapons, but since you cover their vanilla forms in another mod I commented them out.

It's a real bummer there isn't a way to programmatically categorize these things.
FuryFight3r  [author] 29 Mar, 2024 @ 8:15pm 
Not at the moment, though simply putting the mods Item ID's into a table would save me a bit of time incorporating Support for External mods, as an example:

local moddedItemIDs = {
"Base.M9",
"Base.M9_Custom",
etc..
}

Which most mods only provide you with similar to below:

item M9 {
*Item Specs here*
Weight
Damage
etc
}

which then needs to be converted into the usable:

"Base.M9",

If you willing enough to create a table for the modded item ID's that Simple Overhaul: Melee Weapons uses, I'd be happy to incorporate them into the mod, if not I will do it soon enough
Hafnium 29 Mar, 2024 @ 6:57pm 
Are your mods on Github? I know enough Lua that I can probably figure this out from your implementation in the gun one, assuming guns aren't handled differently from melee weapons.
FuryFight3r  [author] 29 Mar, 2024 @ 6:41pm 
It's can be quite the task with big mods, the worst part is just gathering each and every custom Item ID within these mod packs, most mods don't provide a detailed list of each and every custom Item ID they've introduced with their mod, so usually I have to dig through the mod files and siphon out the item id's which can be a pain if its a big list of items, but I could look into it when I get some free time
Hafnium 29 Mar, 2024 @ 6:34pm 
How big a job would it be to add Simple Overhaul: Melee Weapons support in the same way your gun weight one supports the big packs?
FuryFight3r  [author] 19 Mar, 2024 @ 9:41pm 
Unfortunately it doesn't seem as straight forward as I would have hoped, though I did notice Chuckleberry Finn has a Mod which seems like it would do what you are asking

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970229240
FuryFight3r  [author] 19 Mar, 2024 @ 7:09pm 
I could certainly look into that, I'm sure it's possible, just whether or not my brain can comprehend how to go about it 😅😅
Construct 19 Mar, 2024 @ 12:43pm 
Amazing mod! per chance (if you have the time, you dont need to do this if you dont want.) but, could you perhaps also add a endurance configuration?